Can you not use Hockland Long Rifles to shoot his as well
Let's assume he's using lore of life, in which case isn't it only Dwellers that is ranged?Realistically he's not going to be out of range as his spells have range.
I just always seem to have a spare slot based on number of non-vampire units that will need a Vamp within distance versus where I position my units that don't have Vamps in them. If I have the extra 25 points (and let's face it, I can always drop a few skeletons and raise them later with Count Mannfred or a Lord of the Dead) there seems to be no reason to me not to take the dude who is the level 1 wizard (for channeling) and Infinite Hatred (to make sure I hit as much as possible as often as possible.)The vampire assassin isn't the best option for VC's... You need those thralls boosting the bulk of your army & providing their march bonus - not being thrown away in a blatently obvious suicide charge!
Instead of throwing away a crucial vamp, slap a cheap wight king w/extra hand weapon + nightshroud + other trickster's shard into the ghoul unit instead!
more wounds & attacks, higher toughness and killing blow plus a re-roll successful wards...
It's cheaper and a far better pts useage on what will be a sacrifical unit in the end.
Considering that they likely have given over the entire magic phase to Teclis, the rest of their army should fall apart pretty handily if you take him out, using magic to close the gap he had made before.So is it safe to say that when a High Elf army uses Teclis, the objective of the game is simply to kill Teclis?
don't forget to add power scroll to that for IF stone of spite.Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits
25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far:music:
Have to agree with the above comments... For VC's the ghoul sling-shot + nightsroud'ed Wight King is ideal. (less pts that will go down the drain)
Only problem that assassin unit will run into is either an IF dwellers or net of amnytok. And wight kings butcher elves far more efficiently than thralls do.
Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits
25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far:music:
Thats certainly a very powerful uni, as WoC player is going to have a field day with that, drop some hellcannon on the unit and finish it off with a unit of Tzeentch chosen lead by a Tzeentch BSB with 3+ wardsave and hoping for +1T and +1A or wardsave. Thats or a unit of 20 Tzeentch warriors with HW+SH lead by my sorcerer with sword of anti heroes (so thats 5 S7 attacks).Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.
+6 static combat res, immunity to all magic (so Teclis is offensive, not buffing), a champion to negate lesser characters (eg a wight king charge- let him die from SCR) or Caradryan to kil/suicide on anything big. If you charge in with a big unit then you're going to get hit by a huge amount of attacks befreo your strike (and unless they've been forgetful the HE player has normally just let Teclis jump ship to another unit).
The wight king/ghoul sling shot will still eat the Big T... Nightshroud is the key since it negates ASF and gives ASL instead.Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:
Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.