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Versus...Teclis

23289 Views 100 Replies 35 Participants Last post by  seermaster
As title implies, what do you do when your High Elf opponent whips out the King of magic?

On paper, I can finally see Malekith having a use, as a Str6 hit against Teclis for every spell that is dispelled when the Target is Malekith or his unit would really hurt the little elf. Malekith generating +1 Dispel dice and having MR2 helps this alot.

Obviously, Corpse Carts with Balefire would also help considerably.

Thoughts?
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Can you not use Hockland Long Rifles to shoot his as well
What if he stays out of range? Or out of LOS?
Realistically he's not going to be out of range as his spells have range.
The vampire assassin isn't the best option for VC's... You need those thralls boosting the bulk of your army & providing their march bonus - not being thrown away in a blatently obvious suicide charge!

Instead of throwing away a crucial vamp, slap a cheap wight king w/extra hand weapon + nightshroud + other trickster's shard into the ghoul unit instead!
more wounds & attacks, higher toughness and killing blow plus a re-roll successful wards...

It's cheaper and a far better pts useage on what will be a sacrifical unit in the end.
Realistically he's not going to be out of range as his spells have range.
Let's assume he's using lore of life, in which case isn't it only Dwellers that is ranged?
hochland long rifles is one way to go but pretty rare to hit in all honesty with long range and what not to consider, my opinion is if you know they will be playing him make damned sure you got something that will fly and get over there damned quick and bite the mo-fos head off!! take some magic and be pure defensive about it i.e full stacks of DS make sure he don't get anything off (except irresistable) and make him redundant.

I will admit teclis with loads of archers is a pain, you lose most of your 2+ save guys to silly rolls of 1 and yes that's rare but the amount of saves you will be making is enough to make rare crap saves pretty common :( so yea, get there quick munch his head off and have fun lol

my personal fav is a great cannon to the face :) D6 wounds and a lucky roll buh bye teclis :bye:
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You can only have 1 Dispel Scroll. Well, there are multiple scrolls, but against an All Comers list, taking more than 1 or, perhaps 2 is just sheer overkill. Plus, if need be, they can 6 dice a spell and get IF - on in Teclis' set, 3-4 dice and have a good chance of getting a double.



The vampire assassin isn't the best option for VC's... You need those thralls boosting the bulk of your army & providing their march bonus - not being thrown away in a blatently obvious suicide charge!

Instead of throwing away a crucial vamp, slap a cheap wight king w/extra hand weapon + nightshroud + other trickster's shard into the ghoul unit instead!
more wounds & attacks, higher toughness and killing blow plus a re-roll successful wards...

It's cheaper and a far better pts useage on what will be a sacrifical unit in the end.
I just always seem to have a spare slot based on number of non-vampire units that will need a Vamp within distance versus where I position my units that don't have Vamps in them. If I have the extra 25 points (and let's face it, I can always drop a few skeletons and raise them later with Count Mannfred or a Lord of the Dead) there seems to be no reason to me not to take the dude who is the level 1 wizard (for channeling) and Infinite Hatred (to make sure I hit as much as possible as often as possible.)
At 2Kpts, you've just seen 8-10% of your KP's thrown away, when he might not even get there. Teclis can lore of light and Net of Amyntok it. If he's alone, that's 2D6 S4 hits, while Banishment is 3D6 S4 hits with a forced reroll to ward saves or Powered Burning Gaze with 2D6 S6 hits. And then he can also Timewarp himself (for M10 and fuck off out the way) or his unit and have 2 Attack White Lions/Phoenix Guard.

No, the assassin character won't work against Teclis.



An assassin *unit* is far better. A proper hammer unit can charge in, kill Teclis, and still contribute to the army list. Sure, you might not have many *good* options for a hammer, but as far as anti-Teclis measures, they're better than many of the other options. Throw some cavalry into him and pop him.
So is it safe to say that when a High Elf army uses Teclis, the objective of the game is simply to kill Teclis?

What people have done when I use him is either:

A) Use Archaon, and usually loose

-or-

B) Just make sure he doesn't get a spell off (Dispel Scrolls, lots of MR, LOS)

Any High Elf player that takes Teclis is putting a lot of his eggs in one basket. If an army includes Teclis, it's going to be lacking severely in other areas such as core infantry, specialist support or bolt throwers. That's the biggest reason I never use him or Tyrion anymore.
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So is it safe to say that when a High Elf army uses Teclis, the objective of the game is simply to kill Teclis?
Considering that they likely have given over the entire magic phase to Teclis, the rest of their army should fall apart pretty handily if you take him out, using magic to close the gap he had made before.
Have to agree with the above comments... For VC's the ghoul sling-shot + nightsroud'ed Wight King is ideal. (less pts that will go down the drain)
Only problem that assassin unit will run into is either an IF dwellers or net of amnytok. And wight kings butcher elves far more efficiently than thralls do.
Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far:music:
Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far:music:
don't forget to add power scroll to that for IF stone of spite.
If you're clever enough, you can fit the 'hagtree fetish' just outside the 18 inches and still within 24 to re-roll all wounds.
Meaning almost any sorcerer is in serious trouble if you don't roll 1's.



which happens a lot...
Have to agree with the above comments... For VC's the ghoul sling-shot + nightsroud'ed Wight King is ideal. (less pts that will go down the drain)
Only problem that assassin unit will run into is either an IF dwellers or net of amnytok. And wight kings butcher elves far more efficiently than thralls do.
Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far:music:
Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:

Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.

+6 static combat res, immunity to all magic (so Teclis is offensive, not buffing), a champion to negate lesser characters (eg a wight king charge- let him die from SCR) or Caradryan to kil/suicide on anything big. If you charge in with a big unit then you're going to get hit by a huge amount of attacks befreo your strike (and unless they've been forgetful the HE player has normally just let Teclis jump ship to another unit).

I've managed to smash armies with this unit in before with my WE (yay, elven pincushion) which are almost perfectly designed to take on HE but my ogres just see it and cry. I normally get magicked to pieces before I get close, and the 1 time I managed to destroy it Teclis had jumped out ran away from my charges for the rest of the game (stupid fleeing isn't dead rule) letting the HE win by about 120pts.

I think the answer is big units of cheap rubbish backed up by ranged magic/shooting. Send in a unit of skaven slaves, let them be ripped to pieces and hope you have 6 attacks left to allocate to Teclis (and pray you get lucky)... if he jumps out then just kill him with magic/shooting. Seems like a fair tactic... but not every army can do it.
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20x Inner Circle knights led by a Templar Grand master which has ASF. Unit has the Strider Banner.

Not very subtle but its brilliant to see opponents suddenly stop giggling when they move through trees etc unimpeded!

Also - heading torwards terrain seems to make my opponent come forward thinking they will be safe and i will be slowed down!
Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.

+6 static combat res, immunity to all magic (so Teclis is offensive, not buffing), a champion to negate lesser characters (eg a wight king charge- let him die from SCR) or Caradryan to kil/suicide on anything big. If you charge in with a big unit then you're going to get hit by a huge amount of attacks befreo your strike (and unless they've been forgetful the HE player has normally just let Teclis jump ship to another unit).
Thats certainly a very powerful uni, as WoC player is going to have a field day with that, drop some hellcannon on the unit and finish it off with a unit of Tzeentch chosen lead by a Tzeentch BSB with 3+ wardsave and hoping for +1T and +1A or wardsave. Thats or a unit of 20 Tzeentch warriors with HW+SH lead by my sorcerer with sword of anti heroes (so thats 5 S7 attacks).

Meanwhile the sorcerer has been using dwellers on the rest of the HW army or stealing the augment spell to boost the Tzeentch warriors/chosen.
Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:

Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.
The wight king/ghoul sling shot will still eat the Big T... Nightshroud is the key since it negates ASF and gives ASL instead.:p You just have to line up your unit properly so that the Wk will get into BtB w/teclis and let your unit chump answer any challenge is the elves throw one out.
Yes, the unit & king are very much going to die, but for VC's, it's an 'acceptable loss' since we have almost no way of really dealing with teclis.

Of corse, it's by no means fool-proof, since your opponent can simply shift teclis if they go first before you can charge... or else you flub your charge roll, and/or teclis gets a couple IF's off that aren't 2x6's.
Teclis is about the dirtiest thing HE's can do to VC's actually!
stone of spite explosions aren't magical.
They're just explosions. His equipment just goes poof.

Really, besides wading down field against Dweller spam, that's about all beasts have.
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