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I had my first game of kill team yesterday with the new data slate that came out in December.

We played a couple of games at my local club last and I found it a good fun game. With the reduced number of models its very fast. The scenarios are seemed pretty good (we only played 2 of them). Some of the specialist skills are redundant but some others are pretty useful.

Used a squad of 5 vanguard in a Rhino and they were pretty brutal once they got into combat with a unit of IG vets.

Anybody else played and how does it compare to the previous version?
 

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I've played about four games in a campaign setting. So far nothing really threatens Necron Wraiths. It seems some codexes have better choices than others.
 

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I've played about four games in a campaign setting. So far nothing really threatens Necron Wraiths. It seems some codexes have better choices than others.
As it is in normal 40k games ;)
 

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Eh. They looked good on paper but in the end it's just a lazy stand-in for skirmish rules; the way they're formatted means there is practically no effort to actually convert anything, you just play a 200 points game with a smaller FoC and some limitations on what you can take, but that's all.

Some armies get thoroughly screwed because they don't happen to have unit formats that agree with kill team, others have clearly superior choices and take a lot more advantage from specialists and the USRs they grant. In the end, it's just like a regular game, except smaller.

I was a lot more excited when I read about it but found it rather boring in actual play.
 

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Heralds of Ruin got Kill Team right, by building a full on Mordheim-style campaign system. It's completely fan-based and unofficial, but light years beyond anything GW did with this data slate. Completely not interested.
 

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Totally agree with Xabre. HoR is a league apart. GW has lost a good way to produce a different set of rules to vary our game. The way it is now, kill team is just a..filler? when you want to play wh40k but don't have enough time :)
 

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We have been using the HoR rules so far (as said they are pretty damn good) but I want to try the new official rules one session and see how it compares. If/when we do i'll write it up :)
 

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Just got the ibook rules for this and planning a list. Anyone got anything related to CSM? I can see how it's very similar to actual basic 40k but looking forward to a game all the same.
 

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i usually try to mix fast elements to sheer bodies. wih csm you should be fine with raptros/bikers, cultists and some special weapons in the midst
 

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Sweet, I think I'll give Kill Teams a try. My girlfriend says she's down to play 40k with me (gods know I've got the minis for it), so something on this scale might make the most sense. 500 pts in a normal game could be fine too, come to think of it... At any rate, once she learns the rules I'm sure she'll beat me. She's smarter than I am, and probably more ruthless.

I'll have to read up on that HoR stuff if it's so good.
 

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I've watched a few kill team videos on YouTube today. I think I'm going to like this. Itching for a game!

Probably going to use 5 Chosen MOK - 1 plasma with preferred enemy. 1 double LC with furious charge. Then 10 cultists - 1 heavy stubber maybe with poisoned 4+.

GW version will be great for me with about 1 years experience. I can see a more detailed version being better for those with more experience.
 

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I'll have to read up on that HoR stuff if it's so good.
We still haven't gotten around to using the official GW rules, still playing HOR (as it's awesome).

We've started a campaign now as well - getting XP and levelling up after games adds a nice other level to matches. Even if you lose the game there's still the possibility that you'll get a good experience roll and snag something cool for your team.
 

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I played against my buddy's DA with my Orks and I brought 5 nobz with a bunch of upgrades. I had some good rolls, and I won both games
 
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