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Vehicles and Difficult terrain

2332 Views 17 Replies 8 Participants Last post by  Fallen
I have always been disturbed by the difficult terrain rule for vehicles.
basically you roll a 1 and then you are immobilized AND you take an hull point.
In Italy we say "Cornuto e mazziato"
(meaning: your wife cheats on you and you get beaten by her lover too. Maximum scorn for you, bro.)

To adress this, we came out with two solutions:
1) If you roll 1 on the difficult terrain test, you simply get Immobilized
2) If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn.

Until now, we extensively playtested option 1), and we decided that it has a minor impact on the game.
What do you think abot option 2?

EDIT___________________________________________________________________________
My group is going to apply rule 2)
"If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn."
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Those situations always crack me up though - Seeing a landraider, the toughest tank The Imperium can produce, getting wrecked by a barbed wire fence.

"Uhm boss, we have a situation...."
Hahahaha! I remember that game!

Landraider gets immobilized by barbed wire 1/5 the height of the landraider. Psyker HQ inside landraider tries to manifest a psychic power and kills himself.


"Uhm boss, we have a situation...."
"Embicile! I've got this! Let me just...." *puff* *mistcloud of blood*
"Boss?"
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