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Vehicles and Difficult terrain

2350 Views 17 Replies 8 Participants Last post by  Fallen
I have always been disturbed by the difficult terrain rule for vehicles.
basically you roll a 1 and then you are immobilized AND you take an hull point.
In Italy we say "Cornuto e mazziato"
(meaning: your wife cheats on you and you get beaten by her lover too. Maximum scorn for you, bro.)

To adress this, we came out with two solutions:
1) If you roll 1 on the difficult terrain test, you simply get Immobilized
2) If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn.

Until now, we extensively playtested option 1), and we decided that it has a minor impact on the game.
What do you think abot option 2?

EDIT___________________________________________________________________________
My group is going to apply rule 2)
"If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn."
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What do you think abot option 2?
Why would you ever choose to become immobilized? It seems like you give the player a choice, where he will NEVER choose the first one. In such, it's not really a choice, but the illusion of it to make it more complicated.

I like the one with loosing 1 HP and stopping the vehicle, counting as moved a full speed.
The option is there actually only to save vehicles with 1HP remaining, that would be wrecked by a bump on the road
Those situations always crack me up though - Seeing a landraider, the toughest tank The Imperium can produce, getting wrecked by a barbed wire fence.

"Uhm boss, we have a situation...."
Christmas?? That's heresy!! I hope you mean a Happy Omnissah-day Card ;)


Sorry, I'll stop hijacking the thread now :p
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