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Vehicles and Difficult terrain

2350 Views 17 Replies 8 Participants Last post by  Fallen
I have always been disturbed by the difficult terrain rule for vehicles.
basically you roll a 1 and then you are immobilized AND you take an hull point.
In Italy we say "Cornuto e mazziato"
(meaning: your wife cheats on you and you get beaten by her lover too. Maximum scorn for you, bro.)

To adress this, we came out with two solutions:
1) If you roll 1 on the difficult terrain test, you simply get Immobilized
2) If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn.

Until now, we extensively playtested option 1), and we decided that it has a minor impact on the game.
What do you think abot option 2?

EDIT___________________________________________________________________________
My group is going to apply rule 2)
"If you roll 1 on the difficult terrain test, you may choose to become immobilized OR to lose 1 Hull Point and stop your movement and considering the vehicle as moved at full speed for this turn."
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Before GW made this change official my gaming group had house-ruled IN that you took a hull point of damage when you got immobilized. Our reasoning was: why wouldn't you lose a hull point when you've taken enough damage that you can't move any more?

Not knocking the house rule here, just thought it was funny we went the exact opposite way.
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