I couldn't agree more..it's quite possibly the worst choice in the entire Codex, or at least ties with the Punisher..effectiveness-wise.Yep 8+2d6 armour penetration, but not really worth it in my opinion... bs3, one shot, and no modifier to the damage table? You need to get lucky to kill a rhino a game.
I disagree that the IA Update allows you to use both types of ammo but if the people you play with are cool with it more power to ya.depends, if your playing friendly a FW vanquisher with 4AT rounds 3HE rounds and co-axial heavy stubber is far from a bad choice.
On the highlighted bit..that's the way it is with IA in general (unfortunately), but I'm in agreement that 'as written' the IA update brings the VanquisherI disagree that the IA Update allows you to use both types of ammo but if the people you play with are cool with it more power to ya.
Yeah, it's pretty good at long-range anti-armour, but it does lack versatility; I suppose stuffing it with Heavy Bolters can aid in that (note that I never said the Vanquisher was bad, just the Punisher :>).I'll just say that I disagree on what seems to be your consensus regarding the Vanquisher. It's ability to stop a Land Raider at long range on the first turn is extremely handy. If the big gun hits and penetrates (And odds are it will), it has a 50% chance of at least a mobility kill. And that's all I need. Sure, it depends on the dice, but I've failed to damage a vehicle at close range with 3 BS 4 Bring It Down Meltas, thanks to the dice. So I'll take my chances.....................
you can't disagree, IA1 has rules for alternate ammo for all tanks, like leman russ carrying 8 rounds and you can have infernus, illumination, smoke and AT, the vanquisher is similar but only allows 7 rounds.I disagree that the IA Update allows you to use both types of ammo but if the people you play with are cool with it more power to ya.