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Looking to start WFB, I like Vampire Counts all the way. I been doing a little study of the game, but with 8th Im sure that all change. So to the experts, what works now and what doesnt anymore?
WrongAlso we now have bare none the cheapest caster who is guaranteed to get the transformation of kadon. (I know its not a practical spell, but damn turning a 135pt vamp into a 500pt dragon even for one turn is fun).
True but I've experimented with other Lores in the past, particularly the old Lore of Death, for Ld mods, and found it just not as effective in the VC army I play.You forgot one of the best parts about the new edition for VC. Access to all the new uber powerful lores of magic (with the exception of life), and the ability to double up on the same lore. Lol imagine as you get up to a additional +5 to cast fire magics.)
Does sound like fun :victory:Also we now have bare none the cheapest caster who is guaranteed to get the transformation of kadon. (I know its not a practical spell, but damn turning a 135pt vamp into a 500pt dragon even for one turn is fun). )
Hmm, not just me that's looking aat suicide mages then =)Oh also taking the ability to get +2 magic dice a turn on a suicide vamp =150pts is still a sensible investment, since it will guarantee that you will never have less then 4-5 dice at the least, and will on average still have 2 more P-dice then your opponent. )
See I wasn't sure on this. I thought it looked viable again from my first read through, but wasn't sure. I've revisited the book since and can't see anything stating that we can't put casters in the middle of units again, but if you can actually see a rule stating we can, that'd put my mind at ease, a page number if you please. Thanks in advanceOne more thing casters can now hide in the back ranks, and cast as long as they don't require LoS for their spells. (The rule is found on the border of the page in the relevant rule book entry)
Nope, it doesn't. Neither do their steeds, griffons etc.Wrong
I know High Elves can beat that, at 130points. Mage w/ Seerstaff of Saphery. I'd have to check the other books because I'm not sure if they can go cheaper again.
Oh, and HE Dragon gets ASF as far as I'm aware![]()
Except no Dragon for the SlannHe does get ASF. It specifically says that the character remains a character, and maintains all of his special rules that are not granted by equipment (he also cannot cast spells). A Vampire Lord who turns into one, for example, is still Undead, a Slann that does it is still Cold Blooded, and a Dark Elf Sorceress would still have Hatred.
I like your idea. Will play this out in my army and see how it goes.On that note, a little word on suicide mages, a Vampire L1, + Forbidden Lore, +Power Scroll adds up to a good few points but can auto use Signature spell in Lore of Metal. This one spell has awesome potential when used on max power. First turn usage I find has the best impact.
Put the vamp in a unit of expendable/massive skellies.
Have him opposite a nasty enemy unit, ie. Hydra, Heavy Cav etc
1st magic turn, you need at least six dice from winds of magic, once you've used whatever other power dice you can but are down to your last 6, you use all 6 on him to cast the spell, max power with the power scroll.
Any roll of a double = irresistible force (+miscast, which is why it's your last spell in a unit of cheap skellies)
Effect = 2d6 hevy Cav kills on 2+ or Hydra gets 2d6 wounds on 4+ (note no armour save and counts as flaming)