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A 1/6th of the time?
Every sixth time I open the door to my office he just drops every paper that was under him. I can't believe I paid 275 points for this when Archaeon holds down his papers ALL the time!
 

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The only time I have ever heard of Abbadon being used correctly, he always has a Termy body guard, or Zerker Squad at the least.

Personally I would jus tlove to run him with 4 MoK Termies with LC. Just to see how scary that would be. Even though that is like a 1000 pts squad. Lol
 

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I liked to DS him WITH oblits that way you can land those short range shots with out bieng afraid of getting charged

so they are forced to either ignore them (or shoot them alot wich helps the rest of the army) or charging abbadon + 3 power fists

also abby can always split off from the group if the enemies are near
 

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I am a Tau player and I don't consider Abbadon to be a threat no matter how you decide to field him. Whether he Deep Strikes in or is placed in a land raider I consider him to be a major waste of points for any Chaos player. Abbadon has 4 wounds and a 4+ invol. save, so on average it would take only 8 rail gun shots to finish him off. It costs roughly 660 points to field 9 Broadside battle suits who each have twin-linked railguns and twin linked plasma rifles. Both of which penetrate his armour and will have a 50% chance of causing a wound. (Due to his invol. save which was previously mentioned) To field Abby, a land raider and 3-4 terminators it costs about 650 points. For virtually the same number of points a Tau player can destroy any Abbadon combination with relative ease. Conclusion being, don't try to use Abbadon against any semi-competent Tau player or you will lose horribly.
 

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Ancient Relic
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I am glad that tau have such an easy time killing everything then. Except for the fact that you are fielding units of models that cam be easily avoided by any good player. Terrain should deny two out of three units a clear line of sight, and any shooting wounds can be allocated to Abaddon's bodyguard unit. Maybe if you play someone who is retarded enough to field Abaddon on his own you can kill him, but he should be in combat before his bodyguard is dead. And face it, if tau are in combat, they lose. Dont be so quick to assume your plan will work against every chaos player.
 

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Well That Was Unexpected
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Discussion Starter #27
Yikes this is an old thread lol! I'm actually going to give you rep for posting on it because it showed you actually bothered to search the forum rather than starting up a thread that has been discussed.


Maybe if you play someone who is retarded enough to field Abaddon on his own you can kill him, but he should be in combat before his bodyguard is dead. And face it, if tau are in combat, they lose. Dont be so quick to assume your plan will work against every chaos player.
McMuffin pretty much hit the nail on the head with this one:goodpost:


To field Abby, a land raider and 3-4 terminators it costs about 650 points. For virtually the same number of points a Tau player can destroy any Abbadon combination with relative ease. Conclusion being, don't try to use Abbadon against any semi-competent Tau player or you will lose horribly.
What you also have to understand as well is that 600+ points isn't being invested in Abaddon in anything less than 2000pt games, so that means there is usually still 1400+pts of enemies other than him and his Land Raider buddies.

You have to take into account how much fire and attention he is drawing away from them.

8-10 Khorn Berzerkers in a Rhino might look like child's play sitting beside Abaddon and his pimped out retinue and land raider. But if they make it to the Tau lines, they will still tear you a new one.
 

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Ancient Relic
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My tactic for using abaddon involves 8 berzerkers abd a posessed land raider. Move 12 first turn, pop smoke, 2nd turn, move 12 disembark 2 charge 6, pribably get a triple multicharge off, then kill everything. Abaddon needs to be used as a deathstar, because tyat is how he works.
 

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@ mcmuffin. True, broadside shooting can be easily avoided but if you are trying to bring a massive landraider down to the opponents table edge there will me many opportunities to get shots off no matter how you move it. Even if you do manage to get Abbadon in CC with a group of broadsides there would still be another two squads of three to worry about. So as soon as Abbadon brutalizes the one squad he will be a sitting duck during my next shooting phase. (due to the fact that you can't consolidate into combat anymore :grin:) There will also be a bunch of soft kroot squads sitting infront of my more valuable units who will be meat shields that will once again give me an extra shooting phase to destroy Abbadon or other targets. And don't get me started on 65 point piranahs equiped with fusion blasters who will go on tank hunting missions so CSM troops will have to footslogg the rest of the way...11 armour rhinos don't last long against Str 8 Ap 1 meltas... Now on to D-A-S's comment. I understand what you are saying about there being 1400+ extra points left over. That works for both sides (Abbadon + posse= 650 points, Broadsides x3 = 660) With those extra 1400 points i can field a plethera of Anti tank piranahs ( did i mention I can have a squad of them 5 of them for a little over 300 points...310 to be exact) So with the broadsides and those 5 piranahs i still have over 1000 points left to invest in a number of crisis battle suits, Commander battle suits, fire warrior meat shields, kroot meat shields and even some devilfish for some extra mobility. The Tau do have a some what effective CC hero, I found out about him and I used used him in my last game against Space wolves and he single handly took out a 5 man terminator squad, he is a real hidden treasure for the Tau and he is pretty inexpensive for what he does.
 

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Ancient Relic
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You obviously played a shit space wolf player then. How long did your broadsides last in that game?

I could argue over every point you made, but i will let you live in a lovely little fantasy of Tau being fantastic. Lets pit Nids Chaos and Tau against each other, it could be battle of the bottom tier codices.
 

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The space wolf player used his drop pod and took out 2 of my 3 broadside battle suits with jaws of the world wolf first turn. His Terminators just couldn't handle Commander Farsight and his 4 wounds, WS 5, I 5, 5 attacks on the charge with a power weapon and a 4+ invol. save for only 170 points.

What do you mean by bottom tier codices? If your meaning the Tau codex sucks that might be due to the fact that the last one was released 6 years ago.

With update coming for the Tau I'm exited to see the rail guns get updated so they can shoot through multiple targets and pen multiple vehicles.
 

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Ancient Relic
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The SW perspective on tau is Jaws, missiles, charge, tabled.

Farsight should not be a big deal to kill really, grey hunters should take him down with ease. 3+ save, no grenades, WS 5? SW terminators are an uncompetitive choice.
 

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Part of using Abaddon is psychological, sure he could just poke himself in the eye with Drach'nyen. But he could also dish out eleven Attacks on a charge and wipe whole squads out on his own.

Some opponents will do their best to not engage him. In objective games you can use this to your advantage by having him near an objective. Then your opponent has to deal with him or lose the game.

I see him working like the Chaos Vindicator, I don't know about you, but the Vindicator isn't really all that great. But no one I play will put anything within 24" of it untill it is dead.
 

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Me and my gaming group always play the annihilation game type. XT-1984 you made a good point, Abbadon would be a problem if you hid him behind a building near an objective, but frankly I have never had to face him that way before. I have always been able to set up my very effective Tau gunline and pincer any opponent who tries to advance or deep strike.
 

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Ancient Relic
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That makes sense, Tau don't suffer quite as badly in annihilation, but they suffer in the more tactical game modes, such as seize ground.
 

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@ mcmuffin. True, broadside shooting can be easily avoided but if you are trying to bring a massive landraider down to the opponents table edge there will me many opportunities to get shots off no matter how you move it. Except it can move 14" in the first tun and pop smoke. Second turn it moves 6", Abaddon gets out 2" from the ramp, moves 6", assaults 6". Assuming a 12" deployment zone, he's gone 34" in two turns. If you destroy the Land Raider on the third turn, he's still in assault range. Even if you do manage to get Abbadon in CC with a group of broadsides there would still be another two squads of three to worry about So you have no Hammerheads, which is great since Obliterators now have many more interesting targets to shoot at.. So as soon as Abbadon brutalizes the one squad he will be a sitting duck during my next shooting phase. (due to the fact that you can't consolidate into combat anymore :grin:) Unless you survive the one round. Then you're screwed. There will also be a bunch of soft kroot squads sitting infront of my more valuable units who will be meat shields that will once again give me an extra shooting phase to destroy Abbadon or other targets. A canny player mows down Kroot before Abaddon arrives. Bolters mow down Kroot awfully quickly. And don't get me started on 65 point piranahs equiped with fusion blasters who will go on tank hunting missions so CSM troops will have to footslogg the rest of the way...11 armour rhinos don't last long against Str 8 Ap 1 meltas... Meh, at 2k points there's equal/more Rhinos on the table than Piranhas. Now on to D-A-S's comment. I understand what you are saying about there being 1400+ extra points left over. That works for both sides (Abbadon + posse= 650 points, Broadsides x3 = 660) With those extra 1400 points i can field a plethera of Anti tank piranahs ( did i mention I can have a squad of them 5 of them for a little over 300 points...310 to be exact Great, you shoot my Rhino with 5 Meltaguns. Just how dead did you need me to be?) So with the broadsides and those 5 piranahs i still have over 1000 points left to invest in a number of crisis battle suits, Commander battle suits, fire warrior meat shields, kroot meat shields and even some devilfish for some extra mobility. The Tau do have a some what effective CC hero Pfff, I found out about him and I used used him in my last game against Space wolves and he single handly took out a 5 man terminator squad, he is a real hidden treasure for the Tau and he is pretty inexpensive for what he does.Ok, so he kills stuff in combat! And he shoots stuff with Plasma! Isn't he just great? Well, no, he isn't, because you can't take Kroot any more. Oh, and it's a 3 Broadside cap for you. And 1 Hammerhead. And 1 Piranha squadron. Doesn't look so good anymore, does he?
So, with your 1 Hammerhead, 3 Broadsides, 5 Piranhas-that-only-kill-one-thing-per-turn, you remove two Rhinos first turn (1 Wrecked, 1 Explodes, and one Weapon Destroyed/Shaken for argument's sake). Now I shoot back. 3 Plasma Cannons kill all the Shield Drones on the Broadsides. 3 Lascannons blow up the Hammerhead. 3 TL-Meltaguns, and the Melta fire from my surviving Rhinos, destroy those Piranhas as they're in Melta range. You've removed 80 points of my army and lost around 350 of your own, losing a significant chunk of anti-tank ability and your remaining Railguns are looking very vulnerable now that the Shield Drones are down.

Sorry to turn this into a Tactica Wars post but I really needed to point out the flaws in this post.

Midnight

EDIT: Try playing Objectives. It's a lot more challenging.
 

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Ancient Relic
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I will have to try playing some objective based games soon. Because so far I'm 9-0 with my Tau army. Iv'e beaten IG, Nids, SW, Blood Angels and CSM with Abbadon and I have lost very few broadsides/hammerheads in doing so. "Now I shoot back. 3 Plasma Cannons kill all the Shield Drones on the Broadsides. 3 Lascannons blow up the Hammerhead. 3 TL-Meltaguns, and the Melta fire from my surviving Rhinos, destroy those Piranhas as they're in Melta range. In all the games I have played no one has ever come close to doing that much damage with shooting in an entire game let alone in one turn.
 
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