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In every army, there is usually one (sometimes two) units that are not only pretty much mandatory strategy-wise but also embody the whole concept of that faction's art of war and make it feel unique. Here are a few samples (in my opinion, of course), and I'd love to read about others:

Tau: The Broadside Battlesuit. Futuristic, sleek, bristling with the best long-range gun in the game. Doesn't get any more Tau than that.

Chaos Space Marines: Khorne Berserkers. Making orks look like the male cast of Big Bang theory in their aching greed to kill, maim and burn, kick over the dead of both sides after a charge and do it all over again.

Imperial Guard: The Lemam Russ, of course. Blocky and oily and massive like your grandpa's Buick, if it had been used en masse to storm bunkers in Paschendale.

Ultramarines: The Dreadnought. Few things translate the discipline and power of the archetypical marine chapter as a centuries-old entombed warrior dropping from orbit to crush the enemy in its roboclaws...again and again again, forever.

Carry the ball, folks!
 

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Those you listed are pretty much the most iconic ones, and some armies just can't compare. Here is my Full List of the Armies and their iconic units... all in my opinion of course.

SM - Dreads
Guard - LR
Tau - Broadsides
Choas - Defiler / Deamon Prince
Nids - Tyrants / Fexes / and now Tygron
Eldar - Grav Tanks
Dark Eldar - Raiders
Orks - Killa Kans
Necron - Monolith
Deamon Hunters - Silver Terms
Witch Hunters - Assassians

I think that is all of the base factions. Of course there are sub factions, and here is a few from them I guess.

SM
BA - Death Company
SW - Ferisian Wolves
DA - Bleached Bone Terms
BT - Emporers Champion

Chaos
Khorn - Zerkers
Nurgle - Plauge Marines
Tzeth - Noise Marines

Eldar
Ulthwe - Seer Council
Biel Tan - Wraithlord

And thats all I can think of off the top of my head. Correct me if I'm wrong and Biel Tan and Tzeth though.
 

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Slaanesh's Plaything
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Small correction, Tzeentch famous unit our the Thousand sons and Slaanesh is the noise marines.

For me the SAG is a great one for the Orks. While its not they iconic it just embody the random nature of orks. It can cause massive damage to its enemies but also its user or it could do nothing at all.

For a Iconic image of orks it would have to be the Warboss and Nobz.
 

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Discussion Starter #4
For me the SAG is a great one for the Orks. While its not they iconic it just embody the random nature of orks. It can cause massive damage to its enemies but also its user or it could do nothing at all.

For a Iconic image of orks it would have to be the Warboss and Nobz.
I was going for the Shokk gun, but I so rarely see it in ork lists. It's a bt of a leftover from when Orks were random comic relief, I believe.

For orks, I think the iconic unit would have to be the Nob Biker. Mean, dirty and dangerous, all forward motion to bash heads in. And horribly overpowered, like most of the Ork Codex! (/envy).
 

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I think Farseers define Gameplay more than Grav tanks. You often see armies with only a couple of tanks, you never see them without a Farseer.

Farseers also hold the army together much more than tanks, letting War Walkers, Avengers, Falcons and Banshees perform far above what their basic statline would have them do. And of course Jetseer.
 

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hmm units that define game play/iconic,
as a mainly chaos player, id have to say daemon princes, greater daemons, zerkers, plague marines, dreads( i know they dont play well, but as for been iconic i think they work espeically with amount of conversions iv seen knocking round) and probably spawn
for space marines, id have to agree with dreads, as for others i think landraiders, drop pods, chaplains and perhaps techmarines,
 

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I would think Rhino's would be iconic for the SM. Most lists have a few in addition to LR's and chapter masters
DA: Don't forget the jet black ravenwing!
 

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For SM I'd actually say terminators rather than dreadnoughts, but then my first exposure was in the original Space Hulk computer game, and drop pods over rhinos (the angels of death doing a drop pod assault has to be one of the strongest images I have of Space Marines.
 

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Im quite surprised (and shocked :shok:) that no-one has thought of Obliterators for Chaos. I would say that an Obliterator is more mandatory than a Defiler (and ive used both)
 

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Legions of Necron Warriors marching in a phalanx is the image I think of when I here about Necrons.
 

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Here`s my take:

Marines...Sternguard Veterans
IG...Infantry Platoons
CSM...CSM
Orks...Da Boyz
Nids... Warriors of course!
Necrons...Immortals
Daemons...Bloodletters
Tau... Battlesuits
Eldar...Farseer
DE...wyches

imo anyway.
 

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For CSM, the Oblits are the most iconic from a gaming perspective, followed by Zerkers and Lash Princes. I mean, CSM gameplay pretty much revolves around keeping your Oblits in play for as long as possible so they can wreck vehicles and blow away heavy infantry, while Zerkers keep CC specialists away (and preferably dead) from the Oblits, and the Princes Lash troops to support the previous two squads. (So very vivid and chaos-like, right? As if wars were not won by regular CSM, Chosen, Havocs, Terminators, Predators, Vindicators, Dreadnoughts, Defilers and other daemon enignes, but by scores of Slaaneshi Daemon Princes fighting alongside with Khorne Berzerkers and supported by Obliterator Cults in the thousands. Makes perfect sense.)

From a fluff perspective I'd say Chaos Lords and Sorcerers. Bale and Sindri, just to name the most famous pair. :laugh:
 

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Really? The defining units of an army have always been in the Troops selections, since they form the bulk of the army. Space Marine Tactical Squads, Chaos Space Marine Squads, Ork Boyz, Dire Avengers, Imperial Guardsmen... Each respective army fields at least two of those units, unless you're doing something wonky. And then you're playing some kind of build rather than the army itself.
 

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Tyranids 2 iconics have to be the guant and the carnifex
eldar guardians and jetbikes
marines the tactical squad
tau fire warriors and crisis teams
Necron warriors and scarabs
Inquisition inquisitors and Grey knights
 

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Those you listed are pretty much the most iconic ones, and some armies just can't compare. Here is my Full List of the Armies and their iconic units... all in my opinion of course.

SM - Dreads
Guard - LR
Tau - Broadsides
Choas - Defiler / Deamon Prince
Nids - Tyrants / Fexes / and now TygronEldar - Grav Tanks
Dark Eldar - Raiders
Orks - Killa Kans
Necron - Monolith
Deamon Hunters - Silver Terms
Witch Hunters - Assassians


QUOTE]

Great stuff, but I think Genestealers HAVE to be the iconic 'nid mini. The vision of those four-armed nasties commin' out of the jungle or flooding a Spacehulks corridors just screams Tyranid {but of course, in space, no one can hear you scream...} :)
 

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The troops aren't particularly iconic for a lot of armies. Sure, Space marines do that, but they have troops you don't mind taking.

For tau it's XV8s, not 88s. You have other things that can take railguns. Only XV8s can take autocannons.

For the Eldar I'd say the wave serpent. Sure, the farseer is more important, but the sheer "we have better cars than you" effect of serpents is what's so key.
 

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i actually think the GH is the defining SW unit, as they are, arguably the best troop choice available in the game. thunderwolf cavalry would be if they had an f-ing model
 
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