Joined
·
720 Posts
So I have never played warhammer fantasy but I'm thinking of starting. How is an undead army for someone who is starting fantasy. I heard that tomb kings are a hard army to play so I'm not sure.
I'd add a vote to this - Ogres are very easy to play (for me, too much so - I got bored of Step 1. Cast Gut Magic Step 2. Charge very quickly), although I'm not sure that they're significantly cheaper than any other race due to the cost of their characters and the number of basic Ogres or Leadbelchers you want. Ironblasters are dirt cheap for GW models though, and they're amazing, as are Mournfangs who are *fairly* cheap per point as I remember so it all depends on army build.Since you're just starting out in fantasy I'd personally recommend starting with ogres, they're tough, easy to paint, and you don't have to spend allot in order to get a large force.
With ogres two battalions boxes and a special character is all you need for a legal army. You just have to take a few minutes and plan out how to efficiently use what you get.Undead are weird since they don't follow the same rules as everyone else for Psychology or for losing combat, as well as being able to raise models to replenish your losses. They rely on magic and either combat for VC or shooting for TK, but primarily magic and the buffs you can get from it. They're also fairly good at wars of attrition due to large numbers that can be replaced when lost and they never run away, but against a strong combat opponent they're going to lose models faster than you can replace them. Both armies are fairly slow, and rely on the General to be able to move worth a damn and/or cast magic.
I'd add a vote to this - Ogres are very easy to play (for me, too much so - I got bored of Step 1. Cast Gut Magic Step 2. Charge very quickly), although I'm not sure that they're significantly cheaper than any other race due to the cost of their characters and the number of basic Ogres or Leadbelchers you want. Ironblasters are dirt cheap for GW models though, and they're amazing, as are Mournfangs who are *fairly* cheap per point as I remember so it all depends on army build.
IMO the End Times isn't for me £20 for my army to march and for Arkhan and Mannfred to put aside their differences just doesn't sit right with me. I love Arkhan but just noAhhh. TK can now march if they're in an Army of Undeath. But that requires, as is said, a lot of extra money put out. The not dissolving due to heirophant death is very important now. Also depends on if you're using the new End Times point spread.
Really? I thought Undead Legions was for normal games but the 50% Lords bit was one of the End Times Campaign Rules.Remember, officially the End times book changes army construction to 50% lords, 50% heroes, 25% minimum troops, 50% special, 25% rare, and you don't need the book. it just happened.
Unless the Nagash book is the way things are going to be once 9th Ed rolls around, I wouldn't put to much stock into the funky rules in there. From what I can tell it's just another supplement like Storm of Magic was. I would concentrate on the rules in the BRB and whichever army book you choose to use.I'll start by buying the nagash book and getting ideas from that, afterwards I'll probley get the tomb kings and see what there like.
The vast departure of rules and the vast advancement of the fluff (as opposed to filling in an event in history) suggests otherwise - rules for having several similar buildings placed together suggests fortifications, conjoined stats for Monster and Rider, new spell-lores available universally...Unless the Nagash book is the way things are going to be once 9th Ed rolls around, I wouldn't put to much stock into the funky rules in there. From what I can tell it's just another supplement like Storm of Magic was. I would concentrate on the rules in the BRB and whichever army book you choose to use.
I play VC as one of my armies and, while not hard to play, the strategies vary quite a bit due to the different ways in which they calculate combat, how much they rely on magic to keep the army moving/replenished (more so the latter), how horrid their Core choices are in combat (worse than Gobbos!), etc. So, like TK, easy to play if you know the basic rules, a little different to master. However, if you're not starting a new army after having played a "normal" race, it may not make to much of a difference as you'll have nothing to compare it to.
It was a rough estimate and I guessed low.The vast departure of rules and the vast advancement of the fluff (as opposed to filling in an event in history) suggests otherwise - rules for having several similar buildings placed together suggests fortifications, conjoined stats for Monster and Rider, new spell-lores available universally...
End times has some awesome combinations - Necrotects/Tomb Kings in units of Grave Guard for Frenzy, WS6 and then giving them all +1 to hit, for example.
Bear in mind that taking Undead Legion precludes you from allowing Tomb Kings and Princes in chariots to join other units of Tomb Kings Chariots as that particular special rule allowing that refers purely to Tomb Kings armies, but it's so weak and one trick pony (in a meta that has at least 3 cannon type effects in most armies anyway), along with the rest of the army being so poor that I've yet to see anyone play it competitively. Its spell lore might be a bit more powerful now with some capable units backing it up, and the weakness of being unable to raise new units effectively heal etc is now gone.
Edit - and ignore reaper. 20 models is about 700pts for Ogres. Their biggest weakness was cost effectiveness in the past, but 8th edition made 2000pts harder to achieve.