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Discussion Starter · #1 ·
Alright so finally seeing as templar have been completely ousted in the tournament scene and space wolves are top tier, I need to run a 1500 1750 and 2000 point list of the best of the best.

Infantry models are no concern, but I've only four rhinos to work with, and unlimited land raiders. Thunderwolves are currently in production, but I need an army to go with them(And long fangs are being worked on)

So at 1500 what should my list be including? I've noticed the d6 autocannon wolf priests are pretty good, the thunderwolf cav lord is good, and putting a wolfguard in each squad with a combi melta and powerfist is solid. What other things should I be using?
 

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Here's 2K of hybrid wolves - shooty + assault that focuses on Rune Priests....

Rune Priest, 7 Grey Hunters (Melta and Power Weapon), Wolf Guard (melta bombs and Powerweapon) in a Rhino with PMSB
Rune Priest, 7 Grey Hunters (Melta and Power Weapon), Wolf Guard (melta bombs and Powerweapon) in a Rhino with PMSB
Wolf Guard with Thunderhammer, 8 Grey Hunters (Melta and Power Weapon) in Rhino with PMSB.
Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
Long Fang Pack – 5 Missile Launchers, Squad Leader in Razorback with TL Lascannon
5 Grey Hunters (Flamer) in Razorback with TL Lascannon
5 Wolf Scouts (meltagun and melta bombs)
Land Speeder Typhoon (ML and Melta)
Land Speeder Typhoon (ML and Melta)

Here's Gen Ahab's 2K Thunderwolf....

2k point TWC army.
Pros: Rips through infantry and light to medium armor lists.
Cons: No true psykic defense and can have problems with heavy armor.

HQ
Lord W/ FB, SS, TWM, SotWB, and 2 Wolves- 260

Loud out explanation: FB will take advantage of the 5S offered by the TWM and SotWB will give you some damn good anti-horde killing power. The 2 wolves will give you some hit and some extra wounds.

Elites
Iron Priest W/ TWM, and 4 Cyber wolves- 165

Iron Priest W/ TWM, and 4 Cyber wolves- 165

Loud out explanation: This is pretty cut and dry, TWM gives the priests one hell of a stat boost and speed and the 4 wolves hit hard and give some extra wounds for the unit they join.
Troops
10 GH with MotW, Standard, and 2 Melta guns. Rhino -215

10 GH with MotW, Standard, and 2 Melta guns. Rhino -215

Load out explanation: In this list your GH aren’t your go to guys but you want them to be effective in almost any situation, regardless of their overall standing in your priority list. MotW and a Standard will give them the ability to trash most potential threats, not including CC specs. 2 meltas will give them some much needed punch against mech, a priority in the tread heavy days of 5th edition.

FA

3x3 TWC with TH, and SS. -630

Load out explanation: These guys are upgraded to take advantage of wound allocation and the 5S of the TWC.

HS
5 LF W/ 4 ML-115

5 LF W/ 4 ML-115

5 LF W/ 4 ML-115

Loud out explanation: None required.

This list can be altered to fit a RP with some work.

Ok, this is a simple, easy, and effective TWC list that shouldn’t have much trouble with most lists you will come across.

With this you use a fairly simple plan; drive up with your rhinos using them as cover for your thunder wolves while you advance and your LF will provide fire support.

Warning: there is no such thing as a TWC beginners list.... it just doesn’t happen very often. If you are just starting out DO NOT attempt to go right to this. It will cost you a great deal of $$ and it is hard to find the models. Plus it takes a bit of finesse. IOW start small and work your way to this.
Here's 2K of Razorwolves....
@ Isarofeen - LOL

OK, went home and worked out perhaps the ugliest Space Wolf high volume firepower list I could think of...

Rune Priest - Hangs out with 4 ML longfangs
2 x 5 ML Long Fangs
4 x 5 man Grey Hunter Squads (Razorbacks w/ TL Las)
3 x Typhoon w/ Multi Melta
3 x Rifleman Dreads
Transport = 4 razorbacks w/ upgraded gun for the Grey Hunters and 3 more for the Long Fangs

So... lets count up the ugly... 3 LF, 3 Typhoons, 3 Rifleman, 7 Razorbacks = 16 shooting threats every turn (goes to 19 if I split fire on the LF)

My thought is that this would be more fun in tournament than it would be vs a casual player.
So typically, I tend to run a ton of Razorbacks - though I see you only have 4 rhinos... so you might think about a 4 Rune Priest list... with Riflemen, Speeders, and Longfangs to back the TWC in production....
 

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I think the key to Spacewolves is to focus your list... Ie, TWC or Minideathstars (Fist, PW, all that stuff in a Rhino), Rune Priests, etc and just back it with a tonne of shooting... (dreads, speeders, Long Fangs) It's too easy to get sucked into taking hodge podge of cool models and dilute the effectiveness of your list... So I tend to focus a bit more... ie a couple hundred points into something I dig then put massive firepower behind it...
 

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Discussion Starter · #4 ·
HQ
Lord W/ FB, SS, TWM, SotWB, and 2 Wolves- 260


Elites
Iron Priest W/ TWM, and 4 Cyber wolves- 165

Iron Priest W/ TWM, and 4 Cyber wolves- 165


Troops
10 GH with MotW, Standard, and 2 Melta guns. Rhino -215

10 GH with MotW, Standard, and 2 Melta guns. Rhino -215


FA

3x3 TWC with TH, and SS. -630


HS
5 LF W/ 4 ML-115
5 LF W/ 4 ML-115
5 LF W/ 4 ML-115
This list looks like it could do incredible things with just abit of moving units around. Such as dropping a rune priest and his accompanying squad of TWolves, that leaves enough points to get a rune priest with JotWW and pop him into an additional rhino with an additional squad.

Also The powerweapon/melta bomb idea seems disastrous, or it has been every time I've run it. Having a wolf guard in every squad makes that powerfist have a good amount of attacks, plus the super cheap flag of the wolves and mark of the wulfen means the squad can be relied upon to do great things. Give the champ a combi-melta and you're not out of any options as opposed to the other ideas. Plus this gives you a third squad to hold objectives, and at 2000 points that seems almost mandatory.

But my thanks with the advice, I'll definitely need to start finding more mounts or satisfactory models for TWolves. Has their been any indication of what they need to run on?
 

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why are wolves good a running with lascannons? i don't know their 5th edition codex at all.

CLT; for your shooty lists why not use the tllc/ml dread instead of only rifledread? my first thought is that you have enough ml and or las to deal with those harder targets and the s7 is a good all around cover fire.
 

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Discussion Starter · #7 · (Edited)
I like the idea of a TLLC and AC. I had to look up the term because templar don't have the option.

Also by my last question what base-size is legit for wolves? The only one I've seen is canis who's running an MC base
 

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Discussion Starter · #9 ·
I'll get a couple of rough draft idea models before mass producing them and let heresy pick. It's either going to be a base of a bad-ass marine standing on a rock outcrop with wolves around the base, a marine lifting a bike with storm shield welded onto his chest, or one riding some large serpent. Or even a marine standing on another marines shoulders.
 

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Too Be Ultracompetitve for space wolves the best thing to consider is a 50/50 Balance of Shooting and Assault.Consider the lists that placed in Nova-con.Multi-Rune Priest are good but with them you need to get a vehicle that has a fire point on foot they our a massive target.A 100 Point model because a 135 point unit with a transport plus a squad to escort them.

If you look at mech-guard they were hot for a year and a half but then came razorback spam.Mech-Guard did so well because the amount of firepower they could put out on first turn.In my honest opinion Space Wolves and Blood Angles can play that game better.They have a higher BS and a Armour save.

Purely competitive Mech-Guard players have daemon hunter allies in there lists.Emperors Tarrot is a good investment and a pychic hood that covers the whole board is good too.when your facing other space wolf players with RP spam.


Here is a Space Wolves List That I would say is Ultra Competitive.

HQ
Rune Priest: 100pts
Jaws, Storm Caller.

Elites
Inquisitor: 72pts
Emporers Tarrot, 2 Mystics, q Veterans with meltaguns.

3 Wolf Guard: 154pts
1x Combi-flamer.
1x Combi-flamer & Wolf claw.
Dedicated Razorback with Lascannon & Twin-linked plasma gun.

3 Wolf Guard: 199pts
2x Combi-melta & Power fist.
1x Combi-flamer & Wolf claw.
Dedicated Razorback with Lascannon & Twin-linked plasma gun.

Troops
5 Grey Hunters: 150pts
Flamer. Razorback with lascannon & Twin-linked plasma gun.

5 Grey Hunters: 150pts
Flamer. Razorback with lascannon & Twin-linked plasma gun

5 Grey Hunters: 150pts
Flamer. Razorback with lascannon & Twin-linked plasma gun

5 Grey Hunters: 155pts
Meltagun. Razorback with lascannon & Twin-linked plasma gun

5 Grey Hunters: 155pts
Meltagun. Razorback with lascannon & Twin-linked plasma gun

5 ThunderWolves-Power Fits 275
10 Fenerisian Wolves,1 Cyber wolf-90

Heavy Support
5 Long Fangs: 190pts
4x Rockets. Razorback with Lascannon & Twin-linked plasma gun.

5 Long Fangs: 190pts
4x Rockets. Razorback with Lascannon & Twin-linked plasma gun.


2000

My List is sort of like this one but I prefer to run Bjorn for the reroll first turn alpha strike but that is a whole different concept another thing you can look into is the double redeemer,thunder wolf concept that i'm working up


----AutarchAndrew
 

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Discussion Starter · #12 ·
Space wolf razorbacks are a little too expensive to be in the competitive circuit(They're competing with FAST BA razorbacks) but for fourty points a standard one with tl hb seems ideal for a longfang squad. Super effing cheap.

By the way did anyone else notice in the TWolf entry you can replace either a bolt pistol OR a CC weapon with a storm shield? This means two twolves with just the upgrade of storm shield can count towards wound allocation:

Twolvesx5
1st wolf:
Storm Shield, bolt pistol, melta bomb
2nd wolf:
CC weapon, Storm Shield, melta bomb
3rd wolf:
Storm Shield, bolt pistol
4th wolf:
CC weapon, Storm Shield
5th wolf:
PFist, Storm Shield

Not the most ideal setup but I found it simply divine if you wanted to spam max twolf squads. Although I think the three-man unit with a leader(with ablative wolf wounds) is the best setup.

Ideas? So far I'm running with the Twolves with ten man grey hunters and maxed long fangs with maxed missiles, and some kind of wolf lord(On twolf) and probably a rune priest per rhino'd grey hunter squad.
 

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That is a hard hitting group but I prefer to split the points up a bit.
 
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