Just a quick heads up: Sorry, but I didn't have time to roll the Semi's and Final this weekend because I have exams this week. However, I can get it done by the end of this Friday. Just so people don't think I've randomly abandoned this.
Well Heretics - here are the results for the Semi-Finals.
Semi-final 1: CE5511 vs Filler #2
The opening salvo from the Ion Accelerator deals a meagre three wounds to the Templars, taking out three Bolter-armed Initiates. Return fire however does no damage to the hulking battlesuit. The second fullisade from the Riptide does four wounds, this time dropping both the Meltagun and Missile Launcher. Once again, return fire causes no wounds. The third shot goes astray, and a double fail from the TL Fusion Blaster allows the Crusaders an opening, inflicting two wounds with their bolters. However, the Tau pilot gets his shit together and nukes the remaining five.
CE511 moves on to the Final.
Semi-final 2: Archon Dan vs LTKage
A nasty match-up here for both sides, with the armour-ignoring damage of the Fusion Guns versus the plentitude of AP4 from the Gauss weaponry. This takes its toll in the opening turn with the Fire Dragons inflicting a massive seven wounds (though the Dragon's Breath Flamer fails to inflict any wounds). Despite this, return fire from the Immortals absolutely shreds the Eldar, their T3 and 4+ armour being their downfall against the anti-infantry Gauss Blasters.
Once again, both sides deal massive damage in their first turns. The Dragons inflict a massive nine wounds on the Templars, but amazingly fail to kill either the Missile Launcher or the Meltagun. Return fire is equally deadly, as the Templars reduce the Eldar to one Fusion Gunner and a wounded Exarch. Both sides trade a wound, losing the Fusion Gun for the Missile Launcher. However, the Flamer fails at the last hurdle, and the Exarch is slain.
It's Final time!
Final CE5511 vs Archon Dan:
So we have the Riptide Battlesuit which has been absolutely lethal in the previous rounds, facing up against the implacable Necron Immortals.
Opening shots from both sides are fairly disappointing - the Ion Accelerator cleanly misses, leaving only one wound to be inflicted with the Fusion Blaster, while the Immortals scrape a return wound off the Riptide, but their downed Immortal does not reanimate. The second turn is more exciting with the Tau this time inflicting four wounds, in return for another from the Gauss Blasters. Two Immortals reanimate. And now comes the combo-breaker. The Riptide rolls a 6 to hit with its Ion Accelerator, meaning an instant 10 hits - killing the entire squad. It's now up against the wire for Archon Dan, as his Immortals inflict a further wound before they're removed as casualties - will the Cryptek pass his Ever-living roll?
Yes. The Riptide flattens him again, but the Cryptek manages to force the final wound. Now it's just up to the Ever-living roll again...
The Riptide inflicts a massive nine wounds in the first turn, leaving only one Immortal and the Cryptek alive. No wounds are inflicted in return, but four Immortals reanimate. However the XV104 absolutely derps, missing all of its shots, while the Immortals strip a wound from it. 5 wounds are inflicted in the third turn, while the Necrons respond with naff all, not even reanimating. This leaves (again) just the Cryptek to face off against the Riptide. Unluckily for him, he doesn't pass his Ever-Living roll after taking a Fusion Blaster hit to the face, and remains down this time.
And so here are the final standings for this game:
2. Archon Dan
3. Filler #2
A massive well done to CE5511 for winning, and also to Archon Dan and LTKage for making the final four. I shall endeavour to make more filler units like that Crusader one just to make things trickier for you guys - and let no one say that the Black Templars have a sub-par codex! These standings will be taken into account when the Hall of Fame rankings are finally developed (still WIP), and I'll see you guys in the next game.
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