Zzzzz....
*snort*
Sorry, what? Oh, yeh right. Umm... results.
*frantic searching*
Ah yes, here we are.
Round 2 Results!
Iron Angel vs CE5511
The Immortals appear to struggle to pierce the thick armour of the Riptide battlesuit, inflicting only 3 wounds across three turns (one of which was self-inflicted via Gets Hot). Meanwhile, despite overheating once and missing once, and despite Reanimation Protocols, the Ion Accelerator does its job in falsifying the truth behind the Immortals' name.
CE5511 moves on.
The Meddler vs CattleBruiser
It all started so promisingly for the Henchmen. Although the Daemonhosts rolled Warp Grasp, the Jokaero rolled Penetrating Ammunition, and as a result inflicted a total of nine wounds. However, 56 shoota rounds and 2 rokkits to the face later, and only the Flamer Acolyte is left standing. Like a true warrior he takes another ork with him.
CattleBruiser moves on.
Boc vs Warsmith7752
The opening volleys are fairly nasty for both sides, with the Noise Marines inflicting five wounds, and the Immortals inflicting four. However, Reanimation Protocols show their worth again as three of the felled rise once more, swinging the balance. Although neither the Doom Siren or Blast Master was taken down earlier, the Chaos Space Marines cannot compete and are flayed alive... though they probably enjoyed every moment of it.
Boc moves on.
Archon Dan vs Romero's Own
Ermagherd. I thought the previous round was bad. And now I get dual Immortal line-up. This one went on and on, with neither side managing to take any real advantage. In the end Archon Dan wins, mostly due to the additional Cryptek just swinging things slightly in his favour. For the record, this went on for in excess of 8 turns...
Archon Dan moves on.
Filler #2 vs MetalHandkerchief
So with what MH instructed me to do, the Commander uses his Airburst Fragmentation Projector and Cyclic Ion Blaster, but unfortunately rolls the rather useless "Through Unity, Devastation" for his Warlord Trait. The lack of damage output against MEQ shows through as even with his Neuroweb System Jammer, the Commander can only inflict two or so wounds each round. Despite not managing to wound the targeted Meltagunner via Precision Shots, both it and the Missile Launcher fail to hit and wound every round. Instead, it appears that Bolters are the bane of the Tau, as the Commander is gradually stripped of his wounds, and probably also his dignity.
Filler #2 moves on.
routine vs Karnax
The Leman Russ inflicts a massive nine wounds in the opening shell, but fails to get that all important meltagun. Fortunately for him, it misses. The second shell misses completely, rolling a 1 to hit, while the meltagun glances. The next turn, 5 more Guardsmen are slain, but again the meltagun eludes death, and returns fire with a cheeky stun. It then inflicts a second glance in the following turn, before being caught out by a third Demolisher Cannon Shell. With nothing left to scratch the AV14 plating, the remainder of the Guardsmen are quickly wiped out.
Karnax moves on.
Zodd vs Filler #4
A potentially nasty match-up for both sides here with the mean dakka of the Pred facing up against the multitude of S7 and S8 shots of the Lootaz. Fortunately for the Baal Predator, the Orks performs like Orks and only manage to glance it once before being turned to a smear of blood.
Zodd moves on.
LTKage vs High_Seraph
The first turn is dead even, with 6 wounds inflicted on both sides (though the Fire Dragons manage to take out one Missile Launcher). The second turn is also dead even, with 4 wounds inflicted each. Although the Exarch is taken down, one plucky Fire Dragon remains to claim the victory.
LTKage moves on (just).
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Congratulations to all who moved on to the next round, and as ever commiserations to those who were knocked out. The next round matchups are posted below, and I should be able to get them done tomorrow. This leaves the Semi-finals and Finals for next weekend. Good luck to all!
CattleBruiser vs Archon Dan
Filler #2 vs routine
CE5511 vs Boc
Zodd vs LTKage