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:goodpost:
Nice!
 

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Watched spaceballs last night actually!

Haha Fantastic!
 

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Discussion Starter #44
Hey, well I've only gone and finalised the UNIT REQUIREMENTS!!!

Ultimate Unit Game: Retro Edition #2 - Dakka!

- You may take one unit from any 40k codex that comes to 200 points or under.
- This unit may only consist of one Kill Point, and may not be or contain a named Character, or be a Flier or Flying Monstrous Creature.
- Note that all other vehicles and monstrous creatures are allowed.
- Also note that any Forge World units from any Forge World army are also permitted, on the conditions that a) they must be the most up to date rules, and b) they are not an Apocalypse unit.

Notes on Gameplay

- This will be a knock-out tournament, similar to the previous Game. Contestants will be drawn against each other each round until there is only one victor left.
- Any spaces left in the 32 slots will be taken up by filler units.
- Units will shoot simultaneously, resolving casualties at the same time.
- Wounds will be allocated randomly across the unit, with the exception of Precision Shots, though Look Out Sir! saves may be taken as usual.
- All units are considered to be Fearless to avoid roflstomping by higher LD units, and to avoid Pinning situations.
- Units are considered to be at minimum distance from each other, meaning they will be within Melta, Rapid Fire, Grenade and Salvo distance. Note however that weapons that increase in damage over distance will unfortunately be at their minimum range. Also note that Ordnance Barrage weapons with minimum ranges will be considered to be within range, so may fire as normal.
- If you have preferences regarding the use of combi-weapons etc, please notify me before the game starts.
- Note that any abilities/powers/etc that are used in the Movement or Assault Phases, may not be used in this game. Abilities etc that are used before the Movement Phase, in the Shooting phase, or during/before Deployment are acceptable


Template/Blast weapons will work as following:
- Template: D3+1 automatic hits
- Small Blast: D6
  • 1-2 - No Hit
  • 3-4 - 2 Hits
  • 5 - 4 Hits
  • 6 - 6 Hits
- Large Blast: D6
  • 1 - No hit
  • 2 - 2 Hits
  • 3 - 5 Hits
  • 4 - 7 Hits
  • 5 - 9 Hits
  • 6 - 12 Hits

*Please note that the number of hits/template cannot exceed the maximum number of models in the target unit.


I require your entries by Midnight on Friday 26th April - I will still accept entries from people who have not yet expressed an interest. If you require an extension on this deadline, please inform me in advance, else I will simply strike you off the list of competitors.

REWARDS - Um... yeh. This is still a WIP as far as I know. While the immediate reward for coming in the top four may not be apparent (I will +rep all top four contestants), but there is a long term award system in the works. All and any participation in any of the games that I have run will count towards this, so fear not!

Good luck to all, and may the shootiest entry win! :)
 

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So with the 1-Killpoint stipulation, does that mean that Combined Infantry Squads are out for IG? Or are they in?
 

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Discussion Starter #48
I can't find a direct comment on whether Combined Squads count as one Kill Point. If you can find evidence that they only count as one, then that's perfectly fine. Otherwise I suppose you're still buying individual units before combining them. Anybody got a ruling on this?
 

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I can't find a direct comment on whether Combined Squads count as one Kill Point. If you can find evidence that they only count as one, then that's perfectly fine. Otherwise I suppose you're still buying individual units before combining them. Anybody got a ruling on this?
They are classed as one in the Imperial Guard FAQ last time I checked. Hope that helps.

As for me I am tempted to just go for Nids again but after their abysmal failing last time I think I need something to stand up to all those Tau units I expect will be in this competition.
 

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Combined squads are a single kill point. But the Platoon command squad, Heavy weapons teams, ect are seperate from the combined squads
 

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Another question for you Spanner: Given your ruling on powers/abilities in the movement phase, does this mean that the Riptide does not get the benefit of its Nova Generator?
 

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Discussion Starter #55
Hmmm. I find it odd that they say the decision must be made in the Movement Phase, when afaik it doesn't affect movement at all. Split minds about this - I mean rules are rules, but this seems counter-intuitive.

I think I'm going to stick with no, seeing as a) this could open up a whole messy can of worms if I say yes, and b) it's not as if the Riptide's going to struggle to make a mess of most units it comes up against.
 

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Spanner,
What about adding a member of the royal court to necrons or wolf guard to space wolves since they dont add a kill point to the unit
 

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A question about Blasts/Templates: Do they have the same effect on units of one model as they do on multiple-model units?

Also, I have to ask: Is a Reaver Titan actually a possibility? I've never read any Apocalypse rules, so this is an honest question born of ignorance
 

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Discussion Starter #59
A question about Blasts/Templates: Do they have the same effect on units of one model as they do on multiple-model units?
*Please note that the number of hits/template cannot exceed the maximum number of models in the target unit.
Answer your question? :)

With regards to Boc's Titan, you needn't worry on 3 accounts:
1. Titans cost at least around the 500pt marker, and the one Boc's talking about is over 1k IIRC.
2. I've said no Apocalypse units anyway.
3. Nothing Boc said should ever be taken seriously. Unless he's talking about being behind you. Then you run like fuck.
 

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Submitted. Got a bit of an unconventional addition in my unit but I think it will serve nicely for this specific purpose.
 
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