Warhammer 40k Forum and Wargaming Forums banner

Tzeentch - 1500pts

1335 Views 18 Replies 9 Participants Last post by  jaws900
I have spent a while creating a 1500pts list for each god(and undevided) for something i can aim for with various armys and was considering toing my Tzeentch army at some point. I wanted it to be nice a fluffy hence some of the odd desions. I also wanted to keep combat troops to almsot non-existant levels and tzeentch don't tear your voice box...they fill it with holes.

:hq:
Ahriman - 250pts
:elites:
9 Chaos Terminators w/ 9 Combi-meltas, 3 power fists, Champion, Icon of tzeentch - 355pts
:troops:
9 Thousand Sons w/ Asp-Sorcerer, Bolt of Change, P-Icon - 274pts
9 Thousand Sons w/ Asp-Sorcerer, Bolt of Change - 269pts
:hs:
Vindicator - 125pts
Vindicator - 125pts
Rhino w/ Extra armour - 40pts
Rhino w/ Extra armour - 50pts

Total - 1498pts
I really wanted Ahriman for this list as i wanted him to jump out and blast tanks with 3 bolt of change per turn or something of the like...or lots of Chaos Spawn! *Kheeee!!:eek:k:*
The Vindicators are very much my anti-tank with Bolt of Change dealing with lighter armour. My T-sons can pop out of the Rhinos and fire there Bolt of Changes of(upto 5 per turn!!!) and will lend down fire support. They will only ever leave the rhinos if the have to and Ahriman will also try to stay in a rhino for protection.
The Terminators are both anti-mech and my combat troops sicne they are the only onces even capable in combat. I will be using the P-Icon's on Ahriman and the other Asp-sorcerer to bring them in without problems. I wanted 9 as anyone seeing 9 terminators with 4++ saves will scare people and 9 is the sacret number so i had to have 9. Personally i think it's very fluffy however i know i WILL be outnumbered in almsot every game but with lartge amount of magic, EVERY SINGLE MODAL able to blast out atleast AP3 weapons i shoudl be fine....as long as i'm not agianst Orks or Tyranids and then the numberes might beat me. Opions?
1 - 2 of 19 Posts
I really wanted Ahriman for this list as i wanted him to jump out and blast tanks with 3 bolt of change per turn or something of the like...or lots of Chaos Spawn! *Kheeee!!:eek:k:*
Ahriman is freaking terrible. He's allowed to cast three powers per turn, but isn't allowed to use more than a single psychic shooting attack per turn so you can only cast Bolt of Change or Doombolt once per shooting phase. If Ahriman could cast Bolt three times a turn he might be worth his points. As it stands, he's overly expensive and crap.

The Vindicators are very much my anti-tank with Bolt of Change dealing with lighter armour.
Don't use ordnance weapons as your main source of anti-tank firepower. They're very unreliable. Use melta weapons and lascannons instead. You won't need Vindicators in this list because Thousand Sons already shred infantry of all kinds.

The Terminators are both anti-mech and my combat troops sicne they are the only onces even capable in combat. I will be using the P-Icon's on Ahriman and the other Asp-sorcerer to bring them in without problems. I wanted 9 as anyone seeing 9 terminators with 4++ saves will scare people and 9 is the sacret number so i had to have 9. Personally i think it's very fluffy however i know i WILL be outnumbered in almsot every game but with lartge amount of magic, EVERY SINGLE MODAL able to blast out atleast AP3 weapons i shoudl be fine....as long as i'm not agianst Orks or Tyranids and then the numberes might beat me. Opions?
Frankly, you're going to get rocked by anyone with a competitive list. With only two scoring units that aren't particularly tough intelligent players will target the Rhinos and then whittle your Troops down to nothing over the course of a couple turns. The Terminator unit is too large to safely Deep Strike so the chances of actually using their combi-meltas on optimal targets is slim to none. If you're fixated on the idea of running 9 Terminators, split them into three units of three with a power fist in each or something.
See less See more
He can however. His Black staff allows him to use upto 3 powers per turn AND allow him to use as amny shooting powers as possible. Yes they have to be at the same target AND he can't shoot his pistol it i feel it's worth it.
Upon re-reading his entry it would appear that you're correct. I dunno about casting the same power three times in a single phase, though. =/
You have a point there however my other choice would have been a pair of Predetors but i can't get many in for what i have left. Maybe bopth with lascannon and possibly HB's as i can't afford the secodn set of Lascannons
Two Predators with autocannon turrets and lascannon sponsons should be within your points budget and will do better against the vast majority of armored targets.
1 - 2 of 19 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top