Ahriman is freaking terrible. He's allowed to cast three powers per turn, but isn't allowed to use more than a single psychic shooting attack per turn so you can only cast Bolt of Change or Doombolt once per shooting phase. If Ahriman could cast Bolt three times a turn he might be worth his points. As it stands, he's overly expensive and crap.
Don't use ordnance weapons as your main source of anti-tank firepower. They're very unreliable. Use melta weapons and lascannons instead. You won't need Vindicators in this list because Thousand Sons already shred infantry of all kinds.
Frankly, you're going to get rocked by anyone with a competitive list. With only two scoring units that aren't particularly tough intelligent players will target the Rhinos and then whittle your Troops down to nothing over the course of a couple turns. The Terminator unit is too large to safely Deep Strike so the chances of actually using their combi-meltas on optimal targets is slim to none. If you're fixated on the idea of running 9 Terminators, split them into three units of three with a power fist in each or something.