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Discussion Starter · #1 ·
Using this army list, I really think Marauders, the pulp mercenaries of 40k, can be a very fearsome killteam.
The squad cost a dime, has a inbuilt special rule that grants them eithr extra equipment OR extra rules, they have MEQ WS and I, 2 attacks base...the sarge is a 2 wounds beast, with lots of equipment options...
Also, they can have a Chimera transport and can add "evil ogryns with Rend" to the squad, for the extra punch (in the guts). Moreover, in kill team, their only downside (In it for the money) is completely bypassed.
I think they can be visually magnificent. Elitists, dirty and nasty, they can make for some spectacular conversions.

So here it is my Marauder Kill Team "The Ghoul Pack"
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Specialization: Hereteks (carapace armour and krak grenades for everyone)

Marauder Chief
Power Sword
Bolt Pistol
Refractor Field

3 Marauders
Lasgun

1 Specialist Marauder "Hyena Plissken"
Sniper rifle
- Preferred enemy

1 Specialist Marauder "Adolf Lundgren"
Meltagun
-Ignores Cover

1 Specialist Brute "Sludge"
-Eternal Warrior

Chimera APC
Autocannon turret
Heavy flamer hull

-200 pts on the spot

We have a 4+ save all around, frag and krak grenades, a big beasty with Rending and 3 wounds, horde control from Chimera, monster hunting from "Lundgren", generic long range support from "Hyena", while the boss is just a bad boy, able to cut a marine in half and never feel sorry.
Any suggestion on how to improve this? I think I am in love with those bad guys.
 

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Warsmith
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I like this list!

I have two squads of the guys with Stealth for this type of game.. (and for Appock). But the set-up is about the same.
 

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Discussion Starter · #3 ·
So, my tyrant's marauders drew first blood! A chaos chosen list was pitted against me:
7 chosen of slaanesh
h. bolter )ignore cover
plasmagun )pref. enemy
meltagun
power axe )FnP
champion w/ power maul

the skirmish was a brutal and short firefight followed by a brutal and long melee...the brute and the marauder chief where the game changers, with their extra wounds!
The chimera died horribly, melted away. unsure if i'm keeping it. 5 bodies would have helped more. even another brute would have.
The Chief can now add to his rake a Chosen Champion's head...not bad!
 

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Discussion Starter · #4 ·
Sadly, some new battles versus Ultramarines and Chaos Marines just proved how lacking my poor traitors are...they couldn't just face 10 power armoured models and live to tell the tale.
First game vs 10 Ultramarines, plsamagun, plasmacannon...got butchered. exploded the chimera, and dakkaed to death by bolters, with marines encircling me to prevent getting cover. Also, lost some assaults... wiped out.
Next game against 10 chaos marines w/ heavy bolter and flamer plus some melee nastyness... somewhat better but not good enough. wiped out again (routed, actually) after 4 turns. My body count is just too low.
I'm snuffing this kill team, i guess :(
 
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