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What is he taking?
 

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Discussion Starter · #3 ·
i was actually thinking of taking on the nids with a spoon and foul language,anyway im a eldar player who is after some tips on taking the fight to the nids,instead of waiting for them to come to me.any suggestions on a army list to fit the job.p.s 2000pts
 

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Ok, it would be helpful to know what kind of list the Nids are running. Massed gaunts? Nidzilla? Drop-Pod Zoans? Swarmlord? Give us a something to work with here.


On a general level, take advantage of the fact that nids don't have invul saves (or even good armour saves) and blast them down with high S shots for the big suckers, or massed fire for the little suckers. Hit his Multi-wound T4/5 models with insta-kill shots so you don't have to burn through all their wounds.
 

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I would recommend Banshees because they are one of the few things that can beat Genestealers in Initiative (for the first turn, anyway). Their powerweapons won't be that great considering Nids have crap armour anyway, but that first round of 10 I could make all the difference against a mob of 'Stealers. Plus their Fleet allows them to match the Nids for speed and get to where they need to be.

And remember: MECH UP! If he has hordes of smaller creatures, having thin metal boxes around all your troops could make all the difference between smashing his face or being eaten alive.
 

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Their powerweapons won't be that great considering Nids have crap armour anyway,
In the end, denying a unit its shitty armour save is still better than them getting it. If a unit has a +6 save and suffers 6 wounds, theres a chance that it saves 1 and only takes 5. When it doesn't have that shitty save, your getting the full 6.

Fewer saves still means more wounds once you do wound, doesn't matter if you denied a +2 save or a +5.
 

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From personal experience, I was playing a massed gaunt list with 3 Carnis, a Trygon, and 2 Tervigons. Lost by turn 4. Massed D Cannons, lots of Rangers with the AP1 Sniper Rifle upgrade, and a Fire Prism.

Hope this helps!
 

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In the end, denying a unit its shitty armour save is still better than them getting it. If a unit has a +6 save and suffers 6 wounds, theres a chance that it saves 1 and only takes 5. When it doesn't have that shitty save, your getting the full 6.

Fewer saves still means more wounds once you do wound, doesn't matter if you denied a +2 save or a +5.
yea but instead of denything them their save you could be causing more wounds (Scorpians are genraly used to counter hordes due to their higher strength value and lack of power weapons)

As for the original post, my main suggestion would be big squad of Dire Avengers, with a Guide/doom farseer and blade storm, if that doesnt kill whatever its iaming at in one turn basicly nothing will
 
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