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Discussion Starter · #1 ·
As the title says, does Typhus get +d6 Attacks from his Deamon Weapon?

The codex says:

The Manreaper is both a Daemon Weapon and a Force Weapon. Treat the Manreaper as a normal Deamon Weapon...
However, it doesn't specify that he gets +d6 like it does with Abbadon. Im assuming he gets them, as the entry on daemon weapons is pretty clear that ALL DWs get +d6, but i just want to make sure.
 

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it says its a deamon weapon, deamon weapons get +D6 attacks
 

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Just to add to that, don't forget that all his attacks also poisoned, as it is a Nurgle Deamon weapon - it's essentially a plague bringer with the powers of a force weapon. This is also mentioned in the CSM FAQ, which you can find on the GW website.
 

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well that sucks being only wounding on 4+. Now your poxy guardsmen live longer...but still needs 6's to wound me and i get a 2+ save :victory:
 

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if you have a poisoned attack and your str is = to or > than the T of the unit your attacking, then you get the re-roll to wound. Its in the rule book, CBA looking up the page. Nids use this to great effect, using rending claws + Toxin sacks, to re-roll the failed wounds and hopefully get more rends.
 

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i love poison with S3 modals such as Hormaguanhts as there is almost no downside as you woudl on 4+ with re-rolls or wound on 4+ instead of 5+. But with S4 modals i often find it weaghted a bit more as "should i or shouldn't i?" I mean Carnifexs can have poison...doesn't mena they should.
 

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S4 you definitely should. You'll rarely face anything T2 so it's worth it.

S4 vs

T2 = 83%
T3 = 66%
T4 = 50%
T5 = 33%
T6 = 16%

S4 with poison vs

T2 = 75%
T3 = 75%
T4 = 75%
T5 = 50%
T6 = 50%

I would say unless you have rending or something S6 is where Poison becomes less good.

Aramoro
 

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Don not forget however that as a daemon weapon typhus wounds himself on a roll of a 1 for those extra d6 attacks. And does not hit anybody else!
 

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Discussion Starter · #13 ·
Not particularly worried about the extra attack 1s. I've been running a Lord /w Bloodfeeder for my last 3 games, and haven't rolled a 1 yet. My dice love me when my HQs are involved, but hate me when my troops get sneezed at.

Worst case scenario, he gets to lay down a Wind of Chaos or Nurgles Rot each turn, which isn't terrible as far as worst-case scenarios go.
 

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S4 you definitely should. You'll rarely face anything T2 so it's worth it.

S4 vs

T2 = 83%
T3 = 66%
T4 = 50%
T5 = 33%
T6 = 16%

S4 with poison vs

T2 = 75%
T3 = 75%
T4 = 75%
T5 = 50%
T6 = 50%

I would say unless you have rending or something S6 is where Poison becomes less good.

Aramoro
Thanks for the math. That makes perfect sence on why people take poison so often now.
 

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S4 you definitely should. You'll rarely face anything T2 so it's worth it.

S4 vs

T2 = 83%
T3 = 66%
T4 = 50%
T5 = 33%
T6 = 16%

S4 with poison vs

T2 = 75%
T3 = 75%
T4 = 75%
T5 = 50%
T6 = 50%

I would say unless you have rending or something S6 is where Poison becomes less good.

Aramoro
Rending with Poison is nice. You roll more sixes since you re-roll 3's (S4 against T3 for example.)
 

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pretty sure you dont get the poisened rule. it says treat as normal daemon weapon, like if it was given to a chaos undivided lord.
 

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It doesn't say that at all. It says treat it as a Daemon Weapon, which adapts to whatever mark it's bearer has. In this case the Mark of Nurgle, giving it Poisoned Attack.
 

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pretty sure you dont get the poisened rule. it says treat as normal daemon weapon, like if it was given to a chaos undivided lord.
It is as Deathklokk says, but I'll just in a note that it's confirmed in the official Chaos SM FAQ. He has a Mark of Nurgle, so as per the daemon weapon rules he gets +d6 attacks and grants poisoned attacks. He doesn't get +1 strength, as only Lords without a mark get that.

Hope that helps clear it up for you :)
 
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