I was surprised by the new magic definetly, both the (Over)powered aspects, and the way it was run. The new combat rules were defintly a welcome change, because they actually made sense, (take a hint GW! your on to something!) I dont really have any complaints with it as is, I think it will work fine for a tournament setting as well.
I think that in some respects, tactics have lost a lot of their meaning in some phases, for example the movement phase, gone are the days of careful march blocking and flanking set ups, now with a 2d6 charge units can get turn two charges! But I think a lot more thought and strategy has to go into list building, no more lawl spam 30 swordmasters with dragon
I think that in some respects, tactics have lost a lot of their meaning in some phases, for example the movement phase, gone are the days of careful march blocking and flanking set ups, now with a 2d6 charge units can get turn two charges! But I think a lot more thought and strategy has to go into list building, no more lawl spam 30 swordmasters with dragon