To be honest i don't see why you should be going to loose a lot, it's fairly easy to create a guardian heavy list able to go toe to toe with competitive lists, about the reapers i think you're mistaking their connection (they should be altansar's since it's the native craftworld of their phoenix lord).
For starting i'd go for a 1.5k list like this:
eldrad 205
farseer 100
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
20 guardians 2x brightlance 220
3 war walker lance lance 210
if you're not dead set on playing eldrad just swap him for a second farseer and 3x warlocks to be played one in the big guardian squad and the other two in storm squads, at 1.5k it would be way better, if you're looking to higher point levels, just add warlocks to the guardian units or a scond group of war walkers, since the only thing that would give real trouble to this list is lots of av 14 (like a guard player heavy on leman russes or lots of land raiders), an alternative setting for the walkers if you think you won't have too many high av veichles as opponents is scatter laser- bright lance, more hits at str 6 and twin linking on the lance are fine if you're going to face more horde type armies.
About the farseers/eldrad i've had a lot of luck with telepathy (and getting invisibility on 20 guardians makes for an excellent tarpit unit against almost anybody)
For starting i'd go for a 1.5k list like this:
eldrad 205
farseer 100
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
10 storm guardians 2x fusion gun 110
wave holofield, twin scatter laser, shuri cannon 145
20 guardians 2x brightlance 220
3 war walker lance lance 210
if you're not dead set on playing eldrad just swap him for a second farseer and 3x warlocks to be played one in the big guardian squad and the other two in storm squads, at 1.5k it would be way better, if you're looking to higher point levels, just add warlocks to the guardian units or a scond group of war walkers, since the only thing that would give real trouble to this list is lots of av 14 (like a guard player heavy on leman russes or lots of land raiders), an alternative setting for the walkers if you think you won't have too many high av veichles as opponents is scatter laser- bright lance, more hits at str 6 and twin linking on the lance are fine if you're going to face more horde type armies.
About the farseers/eldrad i've had a lot of luck with telepathy (and getting invisibility on 20 guardians makes for an excellent tarpit unit against almost anybody)