I play Eldar, and the horde army has never appealed to me with this army, though I seriously looked at an Ork army.
However, I have always wanted a Tyranid army - horde based - and with the advent of the new Codex, I may - like most everybody - give it a serious look.
My problem is my own lack of experience/ initiative. I don't ever seem to be able to build a horde that feels like it will work effectively or cohesively.
My problem is that I can't work out how to build my army. Obviously the idea with a horde army is to marry numbers with effectiveness at the best proportion. This normally means that you need some big hitters in there for anti-armour/ -MC etc as well. But all I ever seem to do is make armies with tons on cheap units and a few hard units that will inevitably get all the attention turns 1 and 2, or I upgrade/ specialise my hordes until, they aren't a horde at all, but an army of normal numbers with functions like any other army I build.
Basically I need some pointers. This is Tyranid focused, but really is a discussion of principle, rather than army-specific tactics.
I need to understand how to get enough heavy-hitting, anti-armour scary stuff into a horde list, and to diffuse functions between units (i.e. not have long range support unit, anti MEQ unit, anti-horde unit, anti-tank unit etc as that is as bad as just taking KILL MEEE! characters/units when it comes to giving your opponent target choices) so that they can potentially threaten more than one type of target, yet STILL KEEP A HORDE ARMY.
I hope you can understand what I am trying to say, and also that you have some good advice for a tactically-challenged general.
However, I have always wanted a Tyranid army - horde based - and with the advent of the new Codex, I may - like most everybody - give it a serious look.
My problem is my own lack of experience/ initiative. I don't ever seem to be able to build a horde that feels like it will work effectively or cohesively.
My problem is that I can't work out how to build my army. Obviously the idea with a horde army is to marry numbers with effectiveness at the best proportion. This normally means that you need some big hitters in there for anti-armour/ -MC etc as well. But all I ever seem to do is make armies with tons on cheap units and a few hard units that will inevitably get all the attention turns 1 and 2, or I upgrade/ specialise my hordes until, they aren't a horde at all, but an army of normal numbers with functions like any other army I build.
Basically I need some pointers. This is Tyranid focused, but really is a discussion of principle, rather than army-specific tactics.
I need to understand how to get enough heavy-hitting, anti-armour scary stuff into a horde list, and to diffuse functions between units (i.e. not have long range support unit, anti MEQ unit, anti-horde unit, anti-tank unit etc as that is as bad as just taking KILL MEEE! characters/units when it comes to giving your opponent target choices) so that they can potentially threaten more than one type of target, yet STILL KEEP A HORDE ARMY.
I hope you can understand what I am trying to say, and also that you have some good advice for a tactically-challenged general.