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Transition from playing 40K to Fantasy, is it easy?

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1.9K views 12 replies 11 participants last post by  eyescrossed  
#1 ·
i was just browsing the games workshop website and i like the look and fluff of some of the warhammer armies and i'm thinking of trying it out. i was wondering how different the game systems are, would it be a smooth transition from 40k?

thanks in advance. :so_happy:
 
#2 ·
lol i'm going the other way, from fantasy to 40k, and while i don't know many of the differences, there are a couple i can tell you:

1: pre-measuring is generally allowed, which i don't think it is in 40k

2: you don't simply choose say 1 lord, 2 troops (for example) as compulsory. your units are divided into the points cost of the game. you have to spend 25% or more of your points cost on your core, up to 25% on your lords, heroes and special and up to 50% on your rares. so in a 1000 point game, for example, you can have 250 points or more in your core choice, up to 250 in your lord, hero and specials and up to 500 in your rares. i think thats about right anyway lol
 
#13 ·
2: you don't simply choose say 1 lord, 2 troops (for example) as compulsory. your units are divided into the points cost of the game. you have to spend 25% or more of your points cost on your core, up to 25% on your lords, heroes and special and up to 50% on your rares. so in a 1000 point game, for example, you can have 250 points or more in your core choice, up to 250 in your lord, hero and specials and up to 500 in your rares. i think thats about right anyway lol
Wrong. It's up to 25% for Lords, up to 25% for Heroes, 25%+ for Core, up to 50% on Special and up to 25% on Rare.
 
#3 ·
Yes come and play Fantasy... there are plenty of reasons why its better.

1). No whiny SOB players.
2). No whiny GK players.
3). No whiny SW players.

This alone should tempt you!

However the game systems do have a few differences but they are easy to manage. The thing to remember is that magic is much bigger than Psi Powers are and that you have a lot more build freedom and choice. Measuring is of course allowed and units generally are all nicely lined up in formations.

Lexi. :)
 
#6 ·
Facings are waaaaay more important. You've got to be completely aware of what aspect of your units are being presented to the enemy, because charges to the front and rear punish you severly. Think of the importance of facings for tanks in 40k, extrapolated across your entire force.

The transition isn't too difficult, the to hit and wound charts are identical, combat resolution is far more involved, although very similar, and shooting as a general rule is far less important, although the Empire, Tomb Kings and Dwarves are still capable of some extremely potent shooting forces.
 
#7 ·
Magic is a MASSIVE factor in Fantasy, so much so that it's rarely worth taking a combat Lord because you can take a Lvl 4 Wizard instead. SoM has just exacarbated this, and in general Magic is really, really strong. Game-turningly strong, and potentially a game-winner all by itself (Purple Sun/Pit of Shades vs Ogres etc.)

Midnight
 
#8 ·
Word.

I have played very little WHFB with my TKs and can already see how much magic effects the game.

Apart from whats already been mentioned the way an armies units work together is much more important than in 40k.

Formations bottling it and running in panic tests can be a nasty shock when it spreads through the ranks for a 40k player using Armies that are prone to it for the first time.

Stiching together a list that is suitably magic resistant and holds the field well is normally acheivable with the right mix of units and items/banners etc.

Oh and beware those bleeding High Elves, with all the ASF and strong magic.:)
 
#12 ·
There are alot of things you need to deal with, when you transition from 40k to fantasy.

Fantasy is my preferred game system and the placement of your units becomes paramount when fighting, in 40k if you charge someone you dont need to worry about which direction another enemy unit is if they are going to charge you in response.. In fantasy however the side and rear attack bonuses that melee brings means that commiting to a fight has to be thought through more.

As previously stated, magic plays a major role in fantasy and even factions without good magic place alot of emphasis on blocking the effects that magic can bring, many factions base whole armies around the magic phase which does not happen with psi powers in 40k.

Another thing that is different is the presence of UBER lists, which can be found in 40k but not to a desired effect, for instance when the VC's were released until chaos daemons came out the top 3 players at most large tournaments were VC players.