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Discussion Starter · #1 ·
Chaos lord, Tzeentch, demonic steed, axe of khorne, collar of khorne, helm of many eyes, the charmed shield (370)

Chaos Sorcerer, Lvl 2, power scroll ,[fire], third eye of tzeentch (160)

14 Warriors, tzeentch, full command, (274)
14 Warriors, tzeentch, full command, (274)
24 maurders with shields, tzeentch, (130)

6 Knighs, banner, tzeentch, banner of eternal flame (290)

1497 ________
 

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Chaos lord, Tzeentch, demonic steed, axe of khorne, collar of khorne, helm of many eyes, the charmed shield (370)
odd but ok

Chaos Sorcerer, Lvl 2, power scroll ,[fire], third eye of tzeentch (160)
fine items but why fire? showdow or death for hero killing

14 Warriors, tzeentch, full command, (274)
14 Warriors, tzeentch, full command, (274)
what weapon do they have also 14 is small and you might change or mark depending on weapon

24 maurders with shields, tzeentch, (130)
drop them so fast its not funny

6 Knighs, banner, tzeentch, banner of eternal flame (290)
these guys are fine in bigger game but l would drop them in anything under 2500

1497 ________
with the units you can drop you can buy more Warriors and any of the Rares also a BSB would be helpful
 

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Auto pick for me is my LVL4 Tzeentch lord, BSB hero and khorne warriors with a tzeentch warshrine.

To be brutally honest i think that lot would take this 1500 any day of the week. Try it in a few games, especially against high elves and see how it goes. None of the units look good enough to take on sword masters or phoenix guard alas.
 

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Chaos lord, Tzeentch, demonic steed, axe of khorne, collar of khorne, helm of many eyes, the charmed shield (370)

Chaos Sorcerer, Lvl 2, power scroll ,[fire], third eye of tzeentch (160)

14 Warriors, tzeentch, full command, (274)
14 Warriors, tzeentch, full command, (274)
24 maurders with shields, tzeentch, (130)

6 Knighs, banner, tzeentch, banner of eternal flame (290)

1497 ________
Well its a hard nut to crack this one, in some ways the list is compact and strong, in others its just too elite, what makes it an issue for tournament play is this... its not balanced right... you've tried to go elite with the 2 blocks of warriors. then tried to fill it out with one big block of marauders.... but the whole list leave one things sticking out like a sore thumb, the knights, with nothing to protect them, against a shooty army, they're gonna take the brunt of the firepower, as they will against a magic heavy army.

If you're facing another chaos/orc/vampire counts army where you know they need to get in close too you're gonna be fine, but against a well balanced force they're too easy to single out.

If I played you with my Wood Elf tournament force for example, my scouts, waywatchers , my bsb with Hail of doom arrow, and my sniper hero would all focus entirely on them unleashing probably 20-25 missiles per turn, plus if in range my 20 glade guard)... you can only roll so many dice until you loose them, because i'd know your other units (especially when i use my warhawks /waywatcher / sc outs to march block them, just aren't quick enough to keep up, and once those knights go (presumably the general with them) i can pick which units i wanna fight in melee!

my chaose army could do the same using magic and a mix of my own knights and giant.


Dont get me wrong I am not for one second diagreeing with taking them, just you can't leave them out there alone! they need support,

I'd drop 1 unit of chaos warriors, replace it with another of marauders, and use the change to buy a chariot or marauder cavalry with (i know its predictable, MoK and flails!)

evens a pair of chaos spawns would be ok.

I personally field smaller games with my sorc in a chariot, alongside a second 'pure' chariot, 2 blocks of marauders, 4 x 5 hounds and then a small block of warriors.

personal taste though ,and I usually squeeze in knights to boot.

gives you more hammer units and more targets your opponent has to worry about.

never underestimate a chaos sorc in a chariot 3+ armour save!! an he is hard, as good as any enemy hero in combat, give him sword of striking and he can do damage!
 
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