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You know the drill 
Hey guys, yet more CSM goodness here. I'll do it god by god.
Khorne:
Bezerkers now WS5 and have furious charge, Chainaxes and blood frenzy gone.
Tzeentch:
TS Bolters now AP3, Sorcerers are key to the squads though as without them they roll their SAP on 1D6.
Sorcerers come with Force Weapons
Nurgle:
PMs with FNP (but we knew that already)
All have Blight grenades, work like Tau Photon Grenades
Slaanesh:
Mark gives +1I
Blastmaster on full mode now a blast Krak Missile
Doom Siren now AP3
Now for some Special Character bits.
Abaddon: Talon/Drachn'yen now one weapon. Counts as a Daemon weapon (DW's are a generic weapon now, all grant +D6 attacks and +1S, but if a 1 is rolled you cannot attack) but it doubles his Strength and you can re-roll failed hits and wounds.
Typhus: Daemon Weapon too, but is also a Force Weapon
Ahriman: Can use 3 psychic powers a turn, including his force weapon
Huron Blackheart: (yes he is in there, i've seen the fig) Tyrant's claw is a powerfist with built in heavy flamer. Hamadyra grants him the "Warp Time" psychic power (WT allows you to re-roll all failed hits and wounds in HTH)
As for the fig, he looks a little like the Games Day SM from 2 years ago, though he has a large power axe and a halo not unlike St Celestine's on his backpack, the Tyrant's Claw looks a little like Nazdreg's old PF though the Flamer is mounted in the palm of the hand.
More to come.....
No, half that (apparently)Quote:
Originally Posted by Apoth
Are thousand sons going to be 50 points a piece or what??
They also come with a 4+ invulnerable
@Torgaddon, from what i've been told, they're both in there. As is ol' Fabulous BillAre the rules for Lucius the Eternal and Kharn going to be in the new 'dex then? or would that be overdoing the special characters?
Daemons are now generic, though this is because they are really a "get you by" statline until Codex: Daemons (hopefully a working title) is released in April next year.Quote:
Originally Posted by John Wayne II
One question: What are Demons like now? Do they just have a generic statline, or do they have customisation options as well?
From what I gather, it will be all of the LATD bits and bobs, as the dex focuses purely on CSM.
It's as standard, they all come with Inferno BoltsQuote:
Originally Posted by Apoth
Only 25 points? I'm a bit surprised given the AP3 bolter fire, 4+ invuln, and force weapon. Is that AP3 bolter standard on all or just an upgrade for some?
Yeah, you're looking at 300+ pts for a squad (keep in mind they only have 1 wound now too) as the Sorcerer is a very expensive upgrade, even before you add psychic powersQuote:
Originally Posted by Apoth
I can't imagine that the TS wouldn't have some major disadvantage at that point cost...such as not being able to charge at all.
No, no no. the Daemon entries are just "summoned Greater Daemon" and "summoned lesser daemons" Apparently the distinct daemon types (and a new LATD list) will be in codex:daemons out in april 2008Quote:
Originally Posted by Torgaddon
Dude, I don't quite understand.
Do you mean that the daemon slot could be represented by any bits and bobs from LATD???
Sorry if I'm being thick- first day back at work after new baby and very tired.
T
Apoth, i've been reassured the squad sizes are varible, though the way you can purchase weapons is a little like the Combat Squads, i.e. you can only have a heavy weapon if you have 10 guysOn a side note, any word on what the codex requirement will be for squad sizes? I'm curious what they do with Chaos to limit min-maxing
You would be correctQuote:
Originally Posted by Bolter Bait
I'm betting that Blastmasters won't be vehicle upgrades anymore, as why on earth would GW get rid of the option to for EC players to make their vehicle guns inferior for free?
Ahriman has all of the psychic powers availble to CSM, barring the 2 god-specific ones. Lash of Submission and Nurgle's Rot.Quote:
Originally Posted by Bolter Bait
Oh goodness; if the Warp Time psychic power that Hamadrya grants Blackheart is one of the generic Chaos psychic powers (don't SM Librarians have that to choose from?) available to Ahriman, that means a rerollable to wound Force Weapon...
Well, another balancing factor, plus something is rather noteworthy. Models with a Mark of Tzeentch no longer auto pass psychic tests, though they can use 2 a turn apparentlyQuote:
Originally Posted by t-tauri
If anything Grey Knights are over priced. Pure Grey Knights are hard to win with. I hope Thousand Sons are a little more carefully costed.
It's a little like the Pandemic Staff from the current dex.Quote:
Originally Posted by Bloodknight
Nurgle´s rot is now a psychic power? Cool. What does it do?
So hitting and wounding most things on a 3+ in HTH is not a good tradeoff? I think it isQuote:
Originally Posted by kaimarion
nooooooooooooo, they cant take blood frenzy and chain axes away from them it just isnt fair.......damn
Besides that its looking good.
1)nopeQuote:
Originally Posted by Shebnar
Hello Grimtuff and thank you!
Just some info from a Nurglesque point of view...
1) Does exist any Plague Weapon of any type in the new Codex? (Plague Knives, Plague Sword...)
2) What does the Nurgle's Rot do in the new Codex?
3) Does the Mark of Nurgle add +1 Toughness even against Instant Death?
4) Is there any dedicate Daemon Weapon? I mean, we had rumours that the Khornate Daemon Weapons would have added +2D6 Attacks (paying the due cost in points, of course)
5) Which weapons can Obliterators morph?
Thanks again!
2) it's a psychic power, not unlike the Pandemic Staff in the current dex.
3)nope, it grants FNP as well though. PM's will be a bugger to shift.
4)nope, just one weapon option called "Daemon weapon"
5)A lot more energy based weapons, including Plasma Cannons and Multimeltas, they've lost the ability to morph stuff like Autocannons and Heavy Bolters.
Slaanesh, Khorne and Tzeentch yes, Nurgle no.Quote:
Originally Posted by Bolter Bait
Ooh, and one more thing. How are the bonus granted by Marks applied? Is it just a straight bonus (i.e. MoS marine is I4(5) and a MoN marine is T4(5)) or do they work like Tyranid biomorphs where they actually change the stats of the model in question?
*Tzeentch as it gives you a 5+ invulnerable save, or +1 to it if you have one already.
Not sure, naturally Tzeentch will be the most expensive, but the others will probably be the same cost as they are now.Quote:
Originally Posted by Apoth
Do we have any vague idea how much the marks are going to cost?
Yup, Chaos Spawn units apparently.Quote:
Originally Posted by Apoth
Any further rumors on what may be in the Fast Attack slot BESIDES just raptors and bikes?
No other place for them?Quote:
Originally Posted by Apoth
Interesting...why fast attack, though? They move as beasts or something?
On a related note, as it was mentioned in the other thread, just to confirm the changes to Defilers, they have lost indirect fire, but have gained Fleet (!) and the ability to change their two body mounted weapons to additional CCW
Quote:
Originally Posted by RTB01
are sonic weapons going to get a boost/ reduction in points cost to make them more viable?
See the first post, Blast Krak missiles (effectively) yes please!
6 Attacks on the charge IIRC, my WE are definitely getting one!Quote:
Originally Posted by Apoth
So a defiler that fleets, has a battlecannon, and two additional ccws? Nice.
No Tzeentch specific powers AFAIK (apart from Bolt of Change)Quote:
Originally Posted by mightymouse
Thanks for the info Grimtuff.
Quick question will the TS sorcerors have access to "the key" psychic power as in the trial rules from eye of terror?
SB are exactly the same, only BMs and DSs have changedQuote:
Originally Posted by RTB01
are sonic blasters going to improve as well as Blastmasters? - sorry for the repeated questions
They're effectively CSM assault marines, no HAR etc. apparently. Though all units can take icons that give them that chaos mark, for example you can give them a khorne icon to give them all +1 attackQuote:
Originally Posted by wasted
What about Raptors? Any price decrease? Remastered abilities?
Havocs still exist, you can effectively give them the MOS (see my previous post on icons) only the noise marine entry has access to all the sonic goodies AFAIK. we'll have to wait to find out that one.Quote:
Originally Posted by mightymouse
thanks for fast reply Grimtuff just time for 1 more quick question from me - Do havocs still exist as an entry? i.e can i still take slaanesh havocs with 4 blastmasters? thanks im off to bed now to dream dreams of chaos!!
I should bloody hope the assault weapon options are still there!Quote:
Originally Posted by Apoth
In a similar vein, are havocs just being turned into chaos devs? Or can they still take 4 plasma, 4 melta, etc.
Yup. Zerkers, TS etc. are all seperate entries, much like the first codex, and they gain other things over the mark, such as FNP for PM's and Furious Charge for Zerks.Quote:
Originally Posted by Apoth
On other topics...so you don't buy marks on individual models, you buy an icon for the squad? Interesting. So rather than paying X points per mark you pay a set point cost per Icon?
For CSM, Raptors and Havocs you can buy icons which give them, in effect, the mark
@Shebnar: Yes they are, Daemons have only 1 entry now called "summoned lesser daemons". Possessed, interesting, they have gone back to the D6 roll for their abilities.
@Latro_: Zerkers, PM's etc. ARE Troop choices anyway, no sacred number either
No it does not, MOK gives +1 attack. Daemon Weapon is just another weapon choice, just as power weapons and power fists are, it grants +1S and +D6 attacks no matter what your markQuote:
Originally Posted by wasted
Thanks a lot Grimtuff! Can you say how marks of gods will effect on Deamon Weapon?
We know that mark of Khorne will grant another D6 for attacks...
From what I saw, no. As we had a rather good discussion on what mark to give them (MOK seems good, as all CSM come with BP, CCW, Bolter and F+K grenades as standard) so you've got Havocs with 3 attacks a piece if chargedQuote:
Originally Posted by boogle
Grimtuff, will there be lim its on what can and can't have certain marks of Chaos (EG no Khornate Havocs, or TS Bikers?)
1) Bum? You now have a table that you roll a D6 on to see what abilities the Possessed get.Quote:
Originally Posted by Latro_
hmmm All getting rather vanilla marines.
dont happen to have landspeeders now do they? lol.
I'll pick at bits i havnt seen you mention,
Possessed? are they now non bum?
Vet skills? thats a biggie, so many lists revolve around skills.
I assume daemonic beasts are scrapped
Is daemonic stature now a type of lord choice? owing to its popularity.
2) no vet skills available to buy for anyone.
3)yup
4)yup