Who here has actually seen this gal in a game? I'm curious as to whether or not she is considered OTT or just plain garbage. I've never seen a tourney list with Khalida in it, or even just a simple pick up game. Why?
In a few practice games with my Son (playing as Tomb Kings and against) the army has been a lot of fun. Not really a tourney army, but with a possible 120 poisoned arrows being unleashed each turn in addition to the SSC and other magic, it's really not a bad army. The Chariots, Tomb Guard w/ Khalida, and the Tomb Scorpion really like to get stuck in on one flank while the shooting and magic defend the other. It doesn't win all of the games thus far, but it is a far cry from my Bloodbulls of Khaarg and their single minded charge into mêlée combat.
??? 4 Str 4 attacks that ALWAYS strikes first, a 4++ save (regen), one of the best bound spells in the game, IMHO (2d6 Str4 hits, if a wound is caused, unit may not move in next movement phase), and a Smiting Incantation that is always cast as irresistable force. You really can't ignore the fact that this army, with Khalida as its general, can put out 126 poisoned arrow shots per turn, either. That's enough to take out 20+ lightly armoured models each turn, and even more importantly, its enough to weaken the enemy enough that the fear causers can outnumber them substantially.
Truthfully, I think that she may be a bit more expensive than her abilities warrant (considering the average cost of a Tomb King), especially since the Blessing of the Asp costs about as much as another large unit of Skellies. She does take a bit more finesse when playing, but I think she can be worth it. I'd probably not take her to a GT all the same. We'll see.
But against a dedicated assault army it is bound to fail. In the games I played, the opposition had 3+ saves at best and were mostly balanced between static and forward elements, allowing me to pick off the fast movers with combined firepower and hit whatever was left with the Tomb Guard. The SSCs did very well in thinning out the static units.
Against something like Bretonnia or Tzeentchi Daemonic Legions, I see the army getting ground into bone dust pretty quickly.... Between the armor saves and the fast moving magic, I really doubt that the Skellies could hold up for too long.
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