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Here's the latest Tomb King rumors courtesy of Sensuret at Warseer.

Sensuret @ Warseer said:
No speel about "i have a secret source" or "I know a guy". Read, enjoy with a grain of salt

Characters:

New rules:

Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince

Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest

Tomb Prince cannot use movement spell anymore, only strike more one

Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much

Apparently the “curse” will hit lighter with tomb princes

Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list

Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit

Core

Skeleton Warriors

Skeletons becoming 6 points WITH light armour, shield, hand weapon

Can be armed with a Khepesh or spear

Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat

Full Command now only +15 points

Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.

Skeletons Archers

Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase

Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)

Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction

Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot

Light Cavalry

Light Cavalry only 12 points now and have war memories ability

Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.

This seems a bit, dunno if it makes sense, maybe it actually means something else

Haven’t heard anything definite about whats happens to heavy cavalry

Chariots

No change it seems generally – still light flanking units

Tomb Guard

Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit

Maidens of the Gods

Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.

Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?

Ushabti

4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still

Tomb Scorpion

NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”

Carrion

Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems

Sand Stalkers

Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)

Thought carrion and scorpions did a pretty good job, I still like the concept

Rare:

Bone Giant

Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow

More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well

Screaming Skull Catapults

Same

Casket of Souls

3 Abilities:

1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield

Obelisk of Light

3 Abilities

1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit

+1 to incantation rolls of the priest directing obelisk

Sphinx:

May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something


This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things

1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.

I’m not going into what I heard about special characters but the general themes seemed to be:

1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld

This stuff was so vague that its probably just nonsense – who knows
 

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Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince
I assume a King is also 12". I imagine Settra will probably make this 18". Sand Stalkers sound interesting.

Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest
Eh, not keen on this developement. Maidens seem interesting. I hope Ushabti are just S6, and are I3-4, rather than S4 Great Weapons like Krox.

Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much
Interesting. Just make it more difficult to dispel and instead of being bound spells, and just instant casts around PL5-6 or something.

Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit
I'm guessing Khalida will benefit from this, and it will change to one of the buffs being Poisoned Attacks.

Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat
Perhaps he means the Parry becomes 5+? A Khapesh is just a curved sword, so I can't understand the history or reasoning behind that decision if true.

Skeleton Archers - pathetic decisions to be honest to make them 0-20. Poisoned Arrows is good, but I can't really imagine what the fuck was going through their head when they made them cost so much (10pts, or so?) Christ, Elves cost that much, and have Longbows, and +2 to hit. Stand and Shoot is good. I wonder if they keep the 5+ to hit.

Light Cavalry are good, for only 12pts if they can now Flee and S+S.

Heavy Cavalry, all they need are barding/Heavy Armour, and S4, they can keep the spears. I.e turn them into mounted Tomb Guard.

Chariots need a cost decrease. They're crap now. Perhaps a heavy Tomb Guard chariot would be interesting.

Tomb Guard - eh, just a Wight Copypaste.

Maidens - calling Bullshit on Regen and 5+ Ward Save. It's going to be one or the other, as it doesn't stack. Otherwise, nice unit. Witch Elves, eat your heart out.

Ushabti - same issues as above - keep as S6, not S4 GW's.

Tomb Scorpion - hate the requirement for a Liche Priest to march, and the cost increase. Otherwise, with the deployment staying the same, I'm quite happy.

Sand Stalkers - less interesting now. Thought it was a new construct. I'm sorry, but I don't think that having Skeletons acting in exactly the same way as a human army really fills me with pleasure.

Carrion, I like. Pleased as punch.

Roc? As a mount? Eh, I was hoping for a Monstrous Flyer.

SCC - Good.

Bone Giant - Hold on? Are these the same former Orc and Goblin Giants they used to have? BOW? Christ on abike, this is a moronic idea.

CoS - Happy days, but not so much about them being Rare. Would have preferred to see it stay as perhaps a Heirophants "mount", akin to the Cauldron of Blood which is obviously the direction they're taking the army.

Obelisk - same as above. Can imagine the abuse in a tournament of Dual Obelisk/Cauldron builds.

Sphinx - happy days. Make the model worth it, is all I can say.



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Perhaps he means the Parry becomes 5+? A Khapesh is just a curved sword, so I can't understand the history or reasoning behind that decision if true.
Its a bit more than that. An effective handweapon that could be used as a slashing weapon or used to disarm weapon arms / negate shields.
 

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I heard that Sehenesmet was gonna be a new special character. He's the liche priest who makes loads of weird constructs
 

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Might mean nothing at all however NONE of the tomb kings were available to view in the miniatures hall in WW today-was there for doubles tournament.
 

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Roc? As a mount? Eh, I was hoping for a Monstrous Flyer.
I hope that this is a joke (the Internet is notoriously difficult for deducing that sort of thing) because a Roc is a humongous bird of ancient myth.
 

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Might mean nothing at all however NONE of the tomb kings were available to view in the miniatures hall in WW today-was there for doubles tournament.
and the tyranids were missing last week, and OK a little while before that.

It really has very little bearing on what is coming, because every army gets moved for numerous reasons.
 

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tomb kings are gonna be a featured army at GD, they have been building some choice new scenery for the army, i think the army book is on its way, but as with anything untill we see some concrete photos and quotes from GW we dont know shit.
True, but it would nice i cant wait to see what lovely bitz would be in there new kits.....
 

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It certainly sounds likely that TK are coming but I would be surprised if we hear too many decent rumours bearing in mind there is at least one army before them
 

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From what I've heard TK won't be with us for at least another 6 months, so I doubt we would hear anything concrete about the rules for a while yet (after all, GW still have time to change the final version before it goes to the printers). Having said that, I wouldn't be at all surprised to see sneak peeks / WIP shots of some of the new models at GDUK.
 

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fingers crossed for plastic tomb guard and bone giant
 
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