Warhammer 40k Forum and Wargaming Forums banner
1 - 20 of 32 Posts

·
Registered
Joined
·
3,615 Posts
Discussion Starter · #1 ·
Essentially, would you ever field three dreds with assault cannons and missile launchers?

I ask, because I'm going to, and I thought you could laugh/look on in belwilderment before I do.

Please feel free to comment on/howl down the idea; I would have flagged it up in the 'lists' forum, but it's not a list yet, just a crazy idea...

:cyclops:
 

·
Registered
Joined
·
2,688 Posts
Although its obvious a dread is mainly for CC, such an arrangement could be used effectively.

That is, after all, a bunch of ACs. :D

You can wittle oponent's troops down with the hail of firepower, while harrassing tanks and blow chunks out of the infantry.
 

·
Administrator
Joined
·
6,544 Posts
Considering Space Marine armies aren't terribly pressed for Elites slots to make an army function... I could see doing something like that. That configuration is quite versatile as far as shooting potential goes-- the assault cannon is undeniably the most powerful ranged weapon in the game, and a missile launcher for good measure (which similarly is able to assist with opening armour when the rending doesn't cut it, or add a few hits from a frag on top of the hits from the assault cannon vs. infantry) never hurts. It's mobile, unlike something that'd be comparably armed (like a Predator, really-- that's the only thing I can think of Space Marines have that mounts multiple heavy weapons on an armoured chassis) and is able to move and fire both weapons without worry of its speed.
 

·
Registered
Joined
·
37 Posts
anything that can mount an assault cannon is worth it, because when you think about it, its not cheap to field Terminator Assault Cannons while the LR Crusader is too much of a bullet magnet
 

·
Registered
Joined
·
3,615 Posts
Discussion Starter · #6 ·
Blimey, and here I was thinking it was utterly crazy ('it must be crazy, it's too specialised' was my way of thinking - a general rule for SM amies I tend to work by).

If and when I try it out, I'll let y'all know how it goes.

:cyclops:
 

·
Premium Member
Joined
·
2,602 Posts
but with assault cannons its not specialised as they can deal with anything. And dreds are big spanky robots with guns...whats not to like
 

·
Registered
Joined
·
3,615 Posts
Discussion Starter · #8 ·
jigplums said:
but with assault cannons its not specialised as they can deal with anything. And dreds are big spanky robots with guns...whats not to like
:D
Well exactly.

I suppose I meant 'don't put all your eggs in one basket... err, three baskets... OF DEATH!'

I try not to duplicate too many units, tending to think that ... oh I dunno, it's better to be able to do 6 things not very well than be good at one thing but don't do other things at all. That doesn't really make too much sense does it?

I hope you get the point though. No terminators in this (potential) list, for instance, no vet squads. I worry that I'm gonna be spannering my ability to do other things. On the other hand, as has been said, they are both pretty versitile weapons - so lots and lots of big guns attached to big spanky robots, which is a big plus!

I *hope* to be fielding these against a more normally-tailored SM list soon - I'll let you know how I get on.

:cyclops:
 

·
Registered
Joined
·
37 Posts
specialisation is the key to success, i Play Tau and i can easily outfit a Crisis to be able to take on the whole infantry+vehicle range of WH40K but remember---there are only 6 turns in a game, every turn not using your fancy gun is points wasted, had you specialised you only have one or two tasks to perform, hence greater points efficiency. this is a pitfall of many players, they equip certain units to be able to take on all eventualities and then wonder where their points went, give your dread a task or two and STICK to it. you'll find you have more points leftover to field another SPECIALISED unit that can cover your specialised unit/s weakness more ably than any upgrade you could've given the original unit 8)
 

·
Registered
Joined
·
3,615 Posts
Discussion Starter · #11 ·
Das Boogie Man said:
specialisation is the key to success, i Play Tau and i can easily outfit a Crisis to be able to take on the whole infantry+vehicle range of WH40K but remember---there are only 6 turns in a game, every turn not using your fancy gun is points wasted, had you specialised you only have one or two tasks to perform, hence greater points efficiency. this is a pitfall of many players, they equip certain units to be able to take on all eventualities and then wonder where their points went, give your dread a task or two and STICK to it. you'll find you have more points leftover to field another SPECIALISED unit that can cover your specialised unit/s weakness more ably than any upgrade you could've given the original unit 8)
... on the other hand, if I take 3 identical dreads, I might have some points left but I won't have the FO slots for Elites that I need to field the 'specialised' units you mention... that's what I'm worried about.

But as pretty much everyone has said, in one way or another, 'yeah, go for it', I will, and report back on whether it works.

:cyclops:
 

·
Registered
Joined
·
18 Posts
Yeah I have used the 3 dreads list before, works very well. In my list I use 3 dreads with extra amour, smoke, assault cannon, power fist and heavy flamer sometimes one of thoes dreads will be a venerable one.
Also another list of mine is 3 dreads like above with drop pods.
 

·
Registered
Joined
·
141 Posts
i prefer long range tank hunting dreads (with misslie launchers, lascannons, venerable, extra armor, smoke launchers, and tank hunters) i only have 1 dread atm and i find this combo works well against armor and keeps the dred from personel guns like plasma. best thing isthat most people cant damage the fron armor of 12 on a dred so i can use him (if i need to) just to keep a squad of something busy. even with that s6 dred is still fierce opponent in assault against little guardsmen.
 

·
Registered
Joined
·
61 Posts
Anphicar said:
Although its obvious a dread is mainly for CC
Er I would beg to differ on this...I Dread is far better off shooting

If a Dread is in combat it is likely to be a dead Dread to either MCs or 'troops' with PFs

A dread also has too poor a WS and initiative to be considered for CC alone.

Run the shooty ones

:wink:
 

·
Slave to Heresy!
Joined
·
8,803 Posts
One of my closet GT games was against a guy with 6 dreads. I managed to fluke the win with a suicidal death company charge but was probably one of the hardest fought games i've had.

Combat dreads suck imo. Although im yet to test out the new Death Company ones... :mrgreen:
 

·
Registered
Joined
·
141 Posts
assault dreads can do well with 1 condition...drop pods! definately the SMs ultimate sneaky weapon. but without droppods, assault dreds only good against assault oriented armies like hte nids and the orks, and even against them they still are only ok.
 

·
Registered
Joined
·
804 Posts
chaos dreads are always fun in CC, especially when they go crazy :lol: gogo 2x your attacks, but not sure about SM dreads, they've got some better shooting options and the ability to not be random kinda helps the shooting
 

·
Registered
Joined
·
2,374 Posts
thats the thing with tau though, the can equip with so many different weapons and combos, i had a squad that could deal with anything!

on the dread note, you dont have to fill your elites with dreads, just take "Heed the wisdom of the Ancients" and slide them into your HS slots or a mix of both. btw with the trait, all dreads in elite slots must be venerable AND removes the 0-1 limit, so when you think about it, 6 Ven dreads, 3 with AC and ML, and three with say AC and CC weapon. KICK ASS!!!
 

·
Registered
Joined
·
3,615 Posts
Discussion Starter · #19 ·
Right, now it's a list (or, getting to be a list at any rate - though it's gone from Codex SM to a Blood Angels list, with chaos minis... confused? You will be...), to be found here.

I really like this idea, and the fact I had a lot of positive feedback about it is cool - I'll let you know how it playtests soon...

 

·
Inquisitor
Joined
·
963 Posts
Yes... and I've fielded the dreaded 6 dred army! Oh that was so much fun. 3 Ven Dreads with Tank Hunter and Hellfire configuration and 3 dreads with just AC and CCW. You should have seen the look on my opponents faces. Its a hit or miss army. If they have decent anti tank support they can stop you but if not its a massacre! :biggrin:
 
1 - 20 of 32 Posts
Top