Hi everybody,
A few years ago I bought the CSM codex with the intention of playing fluffy TSons. However, it turned out I didn't have time for it and since then a new codex and a new version of the BRB came out. From what I've seen it changed quite a few things and my previous army plan just didn't work anymore.
I want to streamline my collecting as much as possible and I want to avoid buying units I won't really use so I need a plan of how to build my army up. Ideally I'd come up with a 2000pts list and get going, but unfortunately I lack experience to know what it should have. Plus, by the time I get to that point the rules are bound to have been updated.
So I'm looking for advice for a general structure for a fluffy TSons list, i.e. the must haves, the maybes and the don'ts. I'd also appreciate advice on what would make up a good 500pts list so I can prioritise those units in order to start playing as soon as possible.
Firstly, my ground rules. 1) All units have mark of Tzeentch. 2) No obliterators, because of fluff. 3) No default CSM, only TSons as core troops. 4) I'm unsure how the Heldrake, Helbrute, Forgefiend and Maulerfiend fit into the fluff so any opinions on this are welcome. 5) If it's not covered by any of the above, fluff correctness will be the deciding factor
The way I see it, in the final ~2000pts list I will obviously need 1) one sorcerer, 2) 3-4 Thousand Sons units with rhinos, 3) 1 unit of Termies, 4) A Land Raider, 5) A couple of predators/vindicators 6) I honestly have no idea about Heldrake, Helbrute, Forgefiend and Maulerfiend fluffwise or functionwise.
For the initial 500pts list I imagine I will go for a sorcerer, one squad of TSons with a rhino (these two are necessary for the fluff) and I guess a predator.
Advice and opinions are all welcome.
A few years ago I bought the CSM codex with the intention of playing fluffy TSons. However, it turned out I didn't have time for it and since then a new codex and a new version of the BRB came out. From what I've seen it changed quite a few things and my previous army plan just didn't work anymore.
I want to streamline my collecting as much as possible and I want to avoid buying units I won't really use so I need a plan of how to build my army up. Ideally I'd come up with a 2000pts list and get going, but unfortunately I lack experience to know what it should have. Plus, by the time I get to that point the rules are bound to have been updated.
So I'm looking for advice for a general structure for a fluffy TSons list, i.e. the must haves, the maybes and the don'ts. I'd also appreciate advice on what would make up a good 500pts list so I can prioritise those units in order to start playing as soon as possible.
Firstly, my ground rules. 1) All units have mark of Tzeentch. 2) No obliterators, because of fluff. 3) No default CSM, only TSons as core troops. 4) I'm unsure how the Heldrake, Helbrute, Forgefiend and Maulerfiend fit into the fluff so any opinions on this are welcome. 5) If it's not covered by any of the above, fluff correctness will be the deciding factor
The way I see it, in the final ~2000pts list I will obviously need 1) one sorcerer, 2) 3-4 Thousand Sons units with rhinos, 3) 1 unit of Termies, 4) A Land Raider, 5) A couple of predators/vindicators 6) I honestly have no idea about Heldrake, Helbrute, Forgefiend and Maulerfiend fluffwise or functionwise.
For the initial 500pts list I imagine I will go for a sorcerer, one squad of TSons with a rhino (these two are necessary for the fluff) and I guess a predator.
Advice and opinions are all welcome.