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Hi guys

I've been thinking of purchasing some CSM, more specificly= Iron Warriors over the last few weeks.

so i was wondering if someone could tell me, what are the strengths and weaknesses to the iron warriors?

So far i've figured that

They're siege specialists

Bunkers and other fort like things help them out

They can take a basilik (IG) and a vindicator (SM)

2 fast can be swapped for another heavy

and they don't have the limit on oblits

oh and no daemons which doesnt seem to sad since they get alot of firepower
 

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the real strengths of iron warriors is the ability to put down a lot of heavy weapons and the synergy between oblits and heavy support vechiles. Namely that if you were to have say 6 oblits[3x2] and 4 preds then you have 7 targets that require your opp to fire high str/ap weaponry at them to have a reasonable chance of sucess. This means that an opp with say 4 lascannons and 4 heavy bolters, then the heavy bolters are almost useless. And it give you stuff you can totally ignore in the early stages of the game as you just take out those weapons that are a treat to you. The ability to still take a Daemon prince, albiet undivided goes a long way towards making up for the lists CC weaknesses, and giving him a 2+ save gives your opp yet another difficult choice. Thats not to say the above is the only way of using IW but its just a common build that makes life difficult for an unprepared opp. The Bassie and vindicator are very worthy choices, defilers can also work well as all round battle tanks when you have the extra points to spend. A cheap infiltrating lietenant is almost always a good investment for your points and a unit of bikes can make those last minute grabs for objectives possible for an otherwise fairly slow moving army[just ask jezlad :)]
 

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Strengths:
*Pie plates of Doom

* 4 heavy support slots

* Daemon Prince ( this goes for all Chaos)

* vet skills

* cheaper marines ( if unmarked)

* Obilterators, and lots of them 8)

* access to SM and IG vinicator and Basalisk respectively


weaknesses:

*Cry of Cheese wheter the list is or not

*Somewhat static meaning that you dont have anything to capture areas, also with the low squad sizes sported by most IW it means the enemy can get VP's by bringing you under half strength

* lacks some of the more fun modeling oppurtunities and as alot of people do them at some point its nothing new

If the Iw really do suit you post up a list and the rest of us will give you a hand. Though have a look at some of the other forces, as thogh you get massive firepower and can rule the battlefield that arnt as eefective as they once were.

All the best mate hope to here more soon
 

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I'd do it. I've always been a fan of heavy support, and the chaos choices for that are a beautiful thing to model.

Of course, I'm also someone who doesn't believe in the list stats so much as asthetics... you'd see me with a full nine obliterators, sure... but my heavies would be three or four Defilers marching down the ranks, rather than worrying about 'ooh, I can get Bassies!'.

Mmm.... Four Defliers... Watch their dreadnoughts run screaming!

It's a bit more flexible, in my opinion, than an IG Armored Company; you still get your demon prince, and you have so much firepower that even a Tau list would be worried about what has to die first.
 

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The psychout factor of the Iron Warriors will always bring a smile to your face, if the opponent isn't a new player who is scared out of his wits then atleast the experienced players will show some concern! Other than that fun bit of psychology it is pretty much as the others posted, with your biggest weaknesses being that you will be slow and that your infantry will probably be very small.
 

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the plan for most Iorn warriors is a basiliks (must have) 2 defilers (if not indirect fire then give mutaited hull) and the fourth slot can be about anything else

next yes you would like to take more obliterators but dont get to loven em yet. the only get to shoot one gun and can still be instant deathed by S8 wepons so take at least one terminator squad.

next iorn warrior troops mostly sit around so give them a heavy wepon and let them sit back. also if you equip a rhino give it a drege caster to make your squads not run so they can contune to fire the heavy wepon.

HQ should be a terminator with squad waybe in a landreaider no use puting him a CC squad with iorn warriors

taking the vet skill of infiltrate and tankhunters is best for them

botem line sit and shoot the bagibas out of your oponent and nothing more
 

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Well, you have a good over view of theier strengths.

owever, you NEED somthing to capture objectives. And some anti-assult. Those are my biggest complaints on the IW. So, why not run one 8 man close combat squad with a rhino? Maybe two? Thios may sacrafice some firepower, bt think of what you gain.

1) 2 units to fend of assults

2) 2 Units to capture objectives.

3) 2 moving bunkers (Rhino after you depl=oy the men. I cannot stress how usful and armor 10 mobile bunker is. If the enemy shoots it, great. Waste of power. If they don't, tank-shock out the wa-zoo.

Another good option for grabbign objectives is this:

4 Chaos Bikes
MOCU

A great unit to grab any objective for a measly 140 points. This bieng, it is a sacrafice of maybe 2 oblits. But, oblits won't get you a crucial objective, will they?
 

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Ever thought of a iron warrior assault army? 2 units of csm's with bolt pistols and ccw's with infiltrate and 2 plasma pistols, 1 unit with boltrs and plasma guns, 2 units of 3 obliteraters, a chaos lord armed for combat.

I think it comes to about 1000pts.
 

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A good IW army has 3 units of 3 Oblits and 4 Defilers. They work devastatingly in tandem with each other. The pie plate blasts from the defilers force your opponent to spread their forces out while the Oblits shots force them to clump their models together.

Your opponent is between a rock and a hard place. Not many armies can beat it. Drop pod marines and Deathwing can. Eldar may be able to...if they get first turn.
 

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There are lots of IW armies out there because they are easy to play and fairly hard. These aren't bad things it just depends what you are after.

It can be boring to play with little in the way of decisions to make with oblits and vehicles.

No move or fire choices
No assault or shoot choices

That said if you are new then they are easy to paint and easy to use so good luck.

One thing to be aware of is that there will be a new codex in the next couple of years which will probably cut down there overeffectiveness.
 

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I think alot of people turn to IW because it allows them to use bassies and vindicators, which are both great vechiles. Also having the choice to take more than one squad of oblits is a nice choice to have. Thirdly but also important they are easy to paint quickly and still look quite reasonable.
It does limit you on other stuff they can be interesting and powerful to use, like daemons as an example

New codex is likely to limit IW but its a fair way on the horizon.
 

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An assault-oriented Iron Warriors army is surprisingly effective. A vindicator and a defiler working with a couple units of obliterators can lay down an impressive amount of firepower while squads of twelve or so advance to get into close-range firefights with their bolters. A unit of tank-busting havocs isn't a bad choice for any Chaos army, but for Iron Warriors, it's actually kind of needed, since they've got a lot more staying power than a predator armed with lascannons and can focus on targets that the vindicator and defiler aren't really optimized for.
 
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