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Discussion Starter · #1 ·
Here is the latest version of an Imperial guard vs. zombies scenario to waste even more of your time. Our original rules were called Zombie Escape which we have now changed for obvious reasons. The rules are based on 40K, but contain numerous differences. Of note--each player controls a 10 model squad of Imperial guard and all players are given opportunities to control zombie movement and attacks. Squad coherency and movement have also been slightly altered. Random event tables and spawning points have been added. Our idea was to simulate the virtually impossible task of getting a single squad of regular guardsmen through a portion of an infested city to the safety of an evac zone. We decided not to complicate the scenario further with squad to squad combat as it is difficult enough as it stands, but this could always be added if desired. Best with 2-3 players using city terrain on 5-6' long table. Consider yourself fortunate if a significant portion of your squad survives...Happy to address questions or entertain suggestions. Apologies for the watermarks, probably could have found a better .pdf converter?
 

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Discussion Starter · #2 ·
Updated Rules

Fixed a glitch for >2 player games by limiting zombie movement to 2 per turn...

Zombies get a maximum of 2 movements per turn (regardless of number of players)-rotate zombie movement responsibility clockwise if >2 players (similar to ‘dealer’ in poker, etc.)
 
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