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Discussion Starter #1 (Edited)
Here is the Homebrow chapter I am currently working on. I'll start with the fluff. :eek:k:

Now you can see an Image of the chapter on Bolter and Chainsword's space marine painter, kindly done by my brother, The Lone Wolf. I am also having help from ValiThunderAxe with the artwork, and yeah. You can see a Terminator Veteran on the third page done by ValiThunderAxe.

At the bottom of this page, you will find the PDF shot of my chapter using Dawn of War. Due to it being DoW, I'm unable to create my own symbol. They are currently under the name of Space Wovles due to my mistake of printscreening it before I could change the name.

Credits:

The Lone Wolf for The Image Below
Vali Thunderaxe for Phemeus Hector, Cheif Librarian.
The Vanquishers​

http://www.bolterandchainsword.com/...s=CC0000&veti=FFFFFF&pfr=D41515&spr2=533B1C-I
Credits go to The_Lone_Wolf



The Great Crusade

The Vanquishers are a mysterious chapter with a past all but unknown to the Imperium, having originally been thought lost in the Great Crusade when their fleet, along with their Primarch, Volturis, was separated from the rest of The Space Marine legions by dangerous Warpstorms whilst reclaiming the planet Hydra from an Empire of Humans which refused to join with the rest. Within a year, the humans had been crushed and The Vanquishers set about building an outpost on Hydra. Whilst constructing a huge fortress, the Warpstorms came into being around Hydra, grounding all Space travel and pulling the planet away from its original position near Fenris, and far into the Galactic North. Seemingly cut off from the rest of Space, the Vanquishers set about creating a world with little unrest and rebellion. But, even before the Marines had finished their fortress, The entire Death Guard legion descended on Hydra, appearing through a gap in the Warpstorms.

Believing the Death Guard to be loyalists as they had not yet heard of the recent Horus Heresy, their Primarch, the legendary Volturis, who had single handily held of an Xenos invasion of the planet Corot even at the age of fifteen. It was Volturis who had dispatched the self-proclaimed Emperor of the Empire that had been crushed with his bare hands, and the Primarch had aided the Luna Wolves in the conquest of many worlds, and became good friends with the first Primarch.

But now, Volturis had gone to meet the Death Guard with his elite bodyguard compromising of two full Terminator Armoured Veterans from the 1st Company. Unfortunately, this was to be the Primarch’s fatal mistake, for the Death Guard were no longer under command of the God-Emperor, but had fallen under sway of the Rebel Warmaster Horus and his legions of Chaos.

First Meeting

Brother Primarchs Mortarion and Volturis greeted each other like old friends, Mortarion pretending to still be loyal to the Emperor, having hidden the bulk of his Plague Marines and Daemons on other ships.

However, Volturis was beginning to notice something was wrong with the legion that had come to greet him, and ordered his brothers on Hydra to prepare the defences in case of attack. Mortarion asked to speak to his brother alone, and Volturis agreed. When the two Primarchs were alone, Mortarion informed Volturis about Grandfather Nurgle, and how life would be better if he cast aside his oaths of loyalty to the God-Emperor that had abandoned him and believed his warriors dead. Volturis paused for a bit, but decided to remain loyal as he was beginning to see what his brother had become, as the Plague creatures that Mortarion hid beneath his armour were now unleashed upon Volturis, and it was then, when Mortarion had first mentioned Nurgle and the Chaos Gods, he knew it was no longer his brother who stood before them, but a twisted mad man who would do anything to achieve his goal. However, Volturis pretended to be taken in by Mortaion’s speech, so he could buy time for his Terminators to join him.

It was a cunning ploy, but the door separating the Terminators from their Primarch was heavily shielded, so that not even the deadliest of weaponry that the Terminators possessed could break through, and one-by-one, they fell to numerous foes. When Mortarion asked his brother whether to join him, he spoke in a calm, inviting voice. “Do you wish to cast aside your oaths to the God-Emperor and join me and my brothers as we embrace the Warmaster Horus and Grandfather Nurgle?” asked Mortarion, believing he had fully swayed his brother to join them. “It is a simple matter.”

However, what Volturis did next was completely the opposite of what the rebel Primarch had planned, for The Primarch of the Vanquishers, remaining ever loyal to the Imperium, drew his power sword and awaited for Mortarion’s response.

Brother on Brother

As expected, Mortarion did not take this lightly, and pulled out his own Daemonic weapon, and lunged forward towards Volturis, who blocked the blow and fought back. The two legends fought across the hall of Mortarion’s command ship, exchanging several blows, sending out vibrations across the room. The two fought for many hours, but it was clearly that Mortarion had the upper hand, thanks to the many Daemonic pacts that he had agreed before the battle. Volturis, who was suffering many body wounds, fell to the floor, as the door behind Mortarion surged open, and more Daemonic forces rushed in.

It was then that Volturis knew he was beaten. Maybe then, a lesser mortal would have given in to the temptations of Chaos, but no, Volturis was no lesser mortal. He was a Primarch, the Emperor’s son and leader of the Vanquishers – he would not yield, even in the face of death. So, heaving himself up for one last suicidal attempt, Volturis bellowed a war cry and charged into Mortarion and his Daemonic legions of Chaos. Hacking and slaying Plague Marines by the dozen, though his own body was grievously wounded, Volturis reached his tainted brother once more, and plunged his sword into Mortarion’s left leg.

But Mortarion, who had been gifted with the pacts of Nurgle laughed, and pulled the sword out of his body, plunging it into his brother with no regret. That was how Volturis had fallen.

Call to Arms

The battle in space had been won, and all Mortarion had to do now was annihilate a legion now devastated by the loss of their Primarch. It should have been easy for the champion of Nurgle, but the legion was not unprepared. Primarch Volturis’s last transmission was sent directly his Space Marines, ordering them to prepare the defences and fight even if he fell.

++Brothers, I fear something is wrong. I fear something tragic will happen shortly. I fear this ship will be my doom... ++ Last transmission of Primarch Volturis, shortly before Mortarion’s first strike.

And so, the full might of the Vanquishers stood ready for battle, commanded by a warrior who had never once faltered in the face of death, never once gave in. 1st Captain Aran Doctrum, who took command of the legion on the ground. The First Captain had been Volturis’ favoured son, and had saved the life of his Primarch on the planet Doctriunium, which had been named in his honour, when he fought off Five Ork Meganobz and their Warboss Deathspitta, when his commander was wounded from an earlier encounter, and everyone around Volturis had fallen, and it was by his hand now that Hydra would be defended.

The Fortress of Hydra boasted four air defence cannons, surrounding the main control room. The First Captain led from the front, with his Honour Guard inside a Land Raider transport, ready to avenge his Primarch’s death. But even as the first transports of the Death Guard struck planetside, something tragic happened to the defenders, a vision of the fall of Volturis.

Nurgle’s Curse

Angry that his favoured champion had been injured, Nurgle decided to punish the loyalists by sending a vision of Volturis’s mangled body into each Marine’s head. Around about three quarters of the Legion fell to this curse, falling to their knees and exploding into smithereens.

However, three Companies of the Vanquishers survived, led by Captain Doctrum, and they decided to fight to the end, withdrawing back to the fortress, determined to make the enemy pay by each drop of blood. Despite the overwhelming number of attackers, each Space Marine fought on like heroes of a legend. The Siege lasted for twenty days and twenty nights, but the Space Marines refused to give in, taking the battle to the heart of the foe in a way that only Space Marines could.

Sternguard Brother Maximus Pedro slew three Terminator Armoured Death Guard warriors though his own body was wounded with several bolter shots. The Dreadnought known as Veran Enacius held a break in the fortress wall for two hours before aid reached him. 2nd Captain Tartus sacrificed himself to bring down three Greater Daemons with several Vortex Grenades. Thunderhawk Pilot Demetrius rescued Captain Doctrum from certain death when his Land Raider was finally destroyed, though surrounded by foes. Through such acts did the Vanquishers deny their foes.

A Hydra Falls

It was almost certain that the Vanquishers would fall, but the question was not whether they would, but when. Indeed, the Vanquishers could have hold out much longer if it wasn’t for the recovery of the traitorous Primarch known as Mortarion. By some miracle, he appeared in one of the final transports to make planetside that day, having seemingly fully recovered from Volturis’ dying blow. The Primarch fought like a god that day, tearing apart the battered loyalist defences with ease. It is to this day that the surviving Vanquishers would give Mortarion the nickname known as “The Oncoming Death”, as to everywhere he went, he would surley bring death.

Soon, all the defences were annihilated and the only thing that stood between Mortarion and the Death Guard’s conquest was the last command bunker, where stood the noble 1st Captain Doctrum, A depleted Terminator Squad led by Sergeant Nerx, three Tactical Marines, A Dreadnought and the Chaplain Hernandez Horovor.

The First Captain was left with two choices as Mortarion’s Death Guard brought about fearsome weaponry to break down the last door. Either open the door and fight to the last, or carry the Legion’s geneseed out through a secret tunnel which led to a small spaceport at the back of the fortress, and aboard a ship and bare Death Guard fire and the fearsome warpstorms to escape.

Outside, Mortarion had reached the door, and set about breaking it with a Power Fist. It took only two punches for the door to fall, and when Mortarion broke down the door, he expected to find wounded and dying commanders, their morale broken and extinguished, and easy prey.

But that, he did not find.

Last Resistance

Mere moments before the door was breached, Captain Doctrum had ordered the three Tactical Marines and Chaplain Horovor to flee, whilst he, Sergeant Nerx’s Terminators and Dreadnought Vralker turned to face the forces of Nurgle, determined to buy as much time as they could.

Chaplain Horovor led the three Tactical Marines, Brothers Andre, Vorax and Levation, through the tunnel to the spaceport, where, remarkably, one spaceship was still intact and flyable. It was the Nightwing, a Stormraven Gunship, painted in the colour of the Blood Angels that had been stationed with the Vanquishers when they landed on Hydra.

Seizing his chance, Apothecary Detroit loaded the Geneseed onto the Nightwing, and ordered the three Tactical Marines to take them into space, as the secret door broke open, and several Daemons of Nurgle burst out, signifying that the 1st Captain had fallen with his allies. Chaplain Hernandez Horovor died defending the Nightwing as it soared off into the skies, his body swamped with Daemons and Plague Marines alike.

The Miracle of the Vanquishers

Inside The Nightwing, Brother Vorax guided the craft past hails of fire from the anti-air defence forces, and into space, where the full torrent of the few enemy spaceships remained in orbit was brought down upon them.

Then, a miracle happened. Brother Vorax actually turned the engine of the craft off, but instead of slowing down, it sped up, past the blockade, and eventually past the warpstorms.

To this day, the cause of Brother Vorax’s actions is unknown, and much as to what happened next is still debated.

Meeting with the Space Wolves

It was around the time that The Nightwing left Hydra behind, a Space Wolf battle fleet was under attack from a small Red Corsairs Warband. Even though they were battle weary from Hydra, the Vanquishers decided there was little that they could do, and Brother Vorax turned The Nightwingaround to join the battle with the Followers of Russ.

++This is Brother Vorax of the Vanquishers legion to The Space Wolves, Do you read me? ++ Brother Vorax’s first transmission to the Space Wolves upon entering Imperial Space.

Initially believing the Vanquishers to be lost, the Space Wolves Wolf Lord, Ragnar Blackmane, replied with caution, asking why the Vanquishers were in the colour of the Blood Angels. Brother Vorax informed Blackmane that he would explain everything later, when the Space Battle was won.

And so both forces set aside their questions and brought the fury of the Imperium upon the renegades of Chaos.

Aftermath of the Battle

With the arrival of the Vanquishers, the Red Corsairs were taken by suprise, allowing Ragnar Blackmane to board the Red Corsairs flagship and dispose of their commander with ease in a single one on one fight.

Then, legends of both the Space Wolves and the Vanquishers tell that Blackmane took the surviving Vanquishers into the bridge of the Fury of Fenris, and questioned the Vanquishers about their brothers.

With great sorrow, Apothecary Detroit informed Blackmane of everything that had occurred earlier, including the fall of their Primarch. Then, Detroit asked to be told the events that had happened in Imperial Space since the Great Crusade.

It is said that the surviving Vanquishers wept when they heard news of their beloved God-Emperor’s fall, and agreed to be taken under the wing of the Space Wolves until they reached a sizeable enough amount to start a new chapter, led to this day by Brother Vorax, the last surviving Brother of the four Space Marines who guided their spacecraft to safety.

Leaving the Wolftime

Since the incident with the Space Wolves, The Vanquishers chapter has grown under command of Vorax, who was promoted to Chapter Master, a title which was changed to Supreme Commander over the course of the years.

The Vanquishers kept a similar colour scheme to the one before so they could remember their fallen brothers.

Eventually, when the Vanquishers were chapter size, they left the Space Wolves, as they were not of Leman Russ’s geneseed, and headed to find a new planet. Upon touching down on a planet, they found that it was Death World known then as Axeavius Prime, overrun by the Orks of the Bad Moonz clan, and the Imperial Garrison there scattered and leaderless. It was then that the Space Marines ordered the attack.

Supreme Commander Vorax scouted the main base of the Orks, and found it to be in the hilly mountain range known as “The Devil’s Spine”. This presented a problem for the Vanquishers, as The Base was heavily protected from orbital strikes and Drop Pod assaults. So, Vorax took to the Thunderhawk Gunships, and prepared to attack at dawn.

But they would not be alone. The Planet’s human populace had risen up against the Ork invaders who had not fully conqured the world, and the Imperial Garrison increased in size. And so the Orks were caught in a two pronged attack. From the ground, The 104th Axeavius Imperial Guard Mounted Regiment would lead a charge against the front lines, distracting the Orks whilst the Vanquishers, who the Orks had no knowledge of, would strike from the behind, where the greenskins were vulnerable. Vorax was reluctant to agree to this plan at first, but a wearied Commissar who he had met had convinced him that the Garrison was weakened and would have attacked even without the Space Marines. Though the Marines were but Five Hundred Strong, and only boasted three Vindicators, 1 Land Raider and 2 Predators as well as 2 Thunderhawk Gunships, the Vanquishers would have to use the element of surprise, and hope that the Orks could not recover.

Dawn Raid

And so, at the exact time that the sun rose on Axeavius Prime, the Imperial Guard Cavalry began their attack, led forward by Commissar Astros. It is said that not one Guardsman looked back, and the charge towards the Ork horde was like something out of a legend.

About half an hour after the attack had begun, the Space Marines arrived at the Orks ramshackle fortress. The Thunderhawks deployed several Skyclaws, which the Vanquishers had named their Assault Marines, into the heart of the complex, accompanied by Two full squads of Terminator Armoured Veterans. As planned, this took the greenskins completely by surprise and by sunset that evening, the enemy was crushed and the Imperium victorious.

The surviving Orks were routed within weeks, and in honour of the Vanquishers, Axeavius Prime was renamed Neo Hydra, and was gifted to the Vanquishers, a planet to be their new home world, where they could recruit their members from the local populace, rather from the worlds surrounding Fenris.

Neo Hydra

Neo Hydra is near the world of Armageddon, situated in the north of the Galaxy. Such a position allows the Vanquishers to send aid to the Imperial Forces on Armageddon beset by the Ork hordes. The Death World of Neo Hydra has a varied landscape, ranging from mountains as tall as the Imperial Palace, to the Sea of Fire, a boiling sea stretching across the planets’ equator. The deadly jungle of Andrope covers the entire southern continents, and is home to several beings that could kill a man upon touch, and some of the larger creatures could even penetrate a Space Marine’s power armour.

In the North of Neo Hydra, it is a planet covered in Mountains, save for the three main cities around the edge of its only continent, Gehogrea, and the city inside the “Devil’s Spine”, which the Vanquishers have made their home.

The Vanquishers helped Neo Hydra increase its production levels and soon boasted the equivalent of three regiments of the Imperial Guard, having recruited from the nearby moons, renamed Neo Hydra I and Justice. They also increased the size of their chapter, as the people on Neo Hydra were generally tough men, as they had lived in harsh environments. And so, about fifteen years after the Vanquishers had set foot on Neo Hydra, the Northern Half of the planet and many surrounding ones that had originally been part of the Bad Moonz Ork Empire, and used them for recruiting.

Chapter Organization

Because the Vanquishers had a variety of worlds to choose from, they soon gained the first batch of new recruits born and bred on Neo Hydra, rather than the outskirts of Fenris. Brother Vorax, being a friend of the Ultramarines Primarch, chose to follow Guilliman’s Codex, with a few notable differences they had picked up during their time with the Space Wolves.

For instance, they had decided that rather than advance through the ranks individually, the Vanquisher’s recruits would stay as a “Pack” for their entire career, and like the Space Wolves, The Vanquishers named their Assault Marines Skyclaws.

They chose to keep the rest of the chapter along the lines of the Codex, with the exception of Brother Vorax’s title being changed from Chapter Master to Supreme Commander.

The Chapter is divided into Ten Companies, each led by a Captain, who answers only from Brother Vorax – The Supreme Commander.


CHAPTER ORGANIZATION:

Chapter Command:

Adreus Vorax
Supreme Commander of the Vanquishers and Lord of Neo Hydra
19 Honour Guard
Led By Chapter Champion Sarus Xero
2 Land Raiders
“The Pride of Hydra” and “Serpent’s Tongue”
Commander Chaplain Theodore Izrail
1400 Chapter Equerries and Servitors

Armoury:

Orpheus Asyder
Master of the Forge

13 Techmarines
50 Tech Servitors
14 Predators
5 Vindicators
2 Whirlwinds
6 Land Raiders

Apothercarion:

Furion Marcus
Chief Apothecary
6 Apothecaries

Fleet Command:

5 Strike Cruisers
2 Battle Barges
“Volturis”, “Doctrum”
8 Rapid Strike Vessels
13 Thunderhawk Gunships

Librarius:

Phemeus Hector
Chief Librarian
2 Epistolaries
6 Codiciers
9 Lexicaniums
2 Acolytum

1st Company:

Veteran Company
Heraldic Colour:
White / Silver
Captain Juron Thengel
Regent of Neo Hydra

87 Space Marine Veterans
2 Dreadnoughts

2nd Company:

Battle Company
Heraldic Colour:
Yellow / Gold
Captain Harq Vidius
Master of the Watch

6 Tactical Squads
2 Skyclaw Squads
2 Devastator Squads
2 Dreadnoughts

3rd Company:

Battle Company
Heraldic Colour
Red / Sanguinite
Captain Castor Exodus
Master of the Arsenal

6 Tactical Squads
2 Skyclaw Squads
2 Devastator Squads
3 Dreadnoughts

4th Company:

Battle Company
Heraldic Colour
Green / Adamantine
Captain Betheor Kai

6 Tactical Squads
2 Skyclaw Squads
2 Devastator Squads
1 Dreadnought

5th Company:

Battle Company
Heraldic Colour
Black / Ebonite
Captain Lexandro Draco
Master of the Marches

6 Tactical Squads
2 Skyclaw Squads
2 Devastator Squads
4 Dreadnoughts

6th Company:

Reserve
Tactical Company
Heraldic Colour:
Orange / Vermillium
Captain Zamiel Davion
Master of the Rites

10 Tactical Squads
2 Dreadnoughts

7th Company:

Reserve
Tactical Company
Heraldic Colour:
Heliotrope / Indignium
Captain Augustus Luthor
Master of the Household

10 Tactical Squads
1 Dreadnought

8th Company:

Reserve
Assault Company
Heraldic Colour:
Grey / Steel
Captain Xavier Epsilon

10 Assault Squads

9th Company:

Reserve
Devastator Company
Captain Vladimir Nelis

10 Devastator Squads
6 Dreadnoughts

10th Company:

Scout Company
No Heraldic Colour
Captain Isaiah Aurio
Master of the Recruits

Scout Squads​

HEROES OF THE CHAPTER:​

Vanquishers Chief Librarian - Phemeus Hector

Youth

Among the ranks of the Vanquishers Chapter of Space Marines, one of the Imperium’s most potent psykers takes his abode. Chief Librarian Phemeus Hector is a battle hardened Librarian. His powers have been used on countless battle fields, each time winning the day for the Vanquishers. During his youth, Phemeus was a tribesman of Fenris. A cold blooded killer of great skill. But that was not were his true powers lay. As a boy, it was clear to those around Phemeus that he was different to them. He would always have strange dreams, and wake up screaming of monsters and Daemons unmentionable. Indeed, after his introduction to the Vanquishers, he was considered a different type of Pysker to the other Librarians of the chapter, and even the Rune Priests of the Space Wolves. As they commanded the elements, Phemeus destroyed them. With a touch of his hand he turned rock to dust, trees to ash, water to steam, and even human bodies to cold, lifeless skeletons. Phemeus also had another ability that would not show itself before his powers had blossomed and matured. It would be a power that would have the Grey Knights at his back forever. When the shuttle with Squad of Grey Hunters descended into the Forest near his village to hunt the huge wild boars, Phemeus’ worst dream struck. While he lay in his small, Spartan hut, his body twitched and convulsed. Up to a point when his skin started to glow. An alien language blasted from his lips. All the villagers came to see what the commotion was. When they saw his body they started to scream and run, but it was too late for them. The built up energies within Phemeus’ body released with terrifying force. Yet another ability the boy possessed. An ability which is now named the Warp Explosion. The resulting explosion of psychic force utterly decimated his home village; there was not one single survivor. Except for that of Phemeus himself. He strode form where he had lain and into the huge crater now commonly called “The eye of Daemons”. The Grey Hunters were just out of range of the Warp Explosion but not far enough back so as not to notice it. They made haste to the crater and found a small boy, weeping with his face in his hands. When he looked up at the Space Wolves, they were all startled by his new appearance. His eyes were Icy blue, his hair as white as the snow, but most of all terrifying, the markings running down from his eyes. Strange patterns of red, forming in the Daemonic language, “Death Comes for You”. Phemeus was taken under quarantine back to the Fang where the rune priests tried to examine him. They were surprised when they were not able to break into his mind and assess the damage. He just sat there in the chair they had placed him in, looking at them. Logan Grimnar decided he would be perfect for the Vanquishers, yes he was a native of Fenris, but his psychic powers were nothing of the kind the Rune Priests possessed. And so the young boy was taken away by Adreus Vorax and the surviving Vanquishers. He became their first Librarian in the next few years. Due to the terrible powers he possessed he was gifted with a powerful device, given to the Vanquishers by the Grey Knights. Placed over his cranium much like a psychic hood, the device allowed Phemeus to control the amount of power released by his abilities. But on that visit by the Grey Knights, his true potential did not go un-noticed.

The Grey Knights

On the day the Grey Knights themselves delivered the device to the Vanquishers, their own Librarian, Ardias Gislebertus, saw his true potential as a psyker. He proclaimed to his brethren that Phemeus had the power to divine the name of any Daemon he encountered, and therefore banish it to the warp easily. This was a skill that the Grey Knights needed desperately. They decided the only thing they could do was to take Phemeus with him and train him. So it was that the Grey Knights teleported back to their ship with Phemeus by their side. His green and gold armour of the Vanquishers Librarians was stripped from him. It was replaced with a specialised suit of power armour forged by the Grey Knights. It contained a power like the device he wore over his head. Over his years with the Grey Knights, they taught him how to control his powers without the device. They taught him the skills of fighting daemons, they taught him many things about Daemons as well. But his ‘capture’, as Supreme Commander Vorax had called it, had not gone un-noticed, although the Vanquishers were not in a position to ‘re-capture’ Phemeus, they were too few of number. Years past whilst the Vanquishers waited for the right time, until they were strong enough to take back what was theirs.

Freedom

One day whilst Phemeus was in training at the Grey Knights barracks on an unknown planet, the Vanquishers struck, but not as a military force, but as a covert strike team. 5 of their best Scouts were teleported to the Planet and were tasked with the retrieval of Phemeus. They used melta bombs to blast a hole into Phemeus’ room; they took him and returned to their flagship, and made their way back to Neo Hydra.

Back Home

Upon arriving back at Neo Hydra, Adreus knew that Phemeus needed the armour that was given to him by the Grey Knights, for now without the first device, his powers could open massive warp gates into the Imperium. Therefore his armour was repainted the colours of the Vanquishers Librarian, deep green and gold. He was by far the greatest Librarian at the Vanquishers disposal, and in keeping with the Codex Vorax knew he would have to name a Chief Librarian, and Phemeus deserved this title in every aspect of his abilities as a psykers. He to this day wields the same ornate Power armour of the Grey Knights, accompanied by his Force Axe and Melta Pistol. Indeed, such is the determination of the Vanquishers, that they risked exterminatus from the Grey Knights for reclaiming Phemeus. However, the commander of the Grey Knights allowed this to pass, as he saw the Vanquishers needed a Pysker, and Phemeus could inspire courage amongst the ranks of the chapter. Reluctantly, he let the Vanquishers keep their prize.


Possibly the greatest demonstrations of Phemeus’ power was against the Orks and Tyranids. On Galert Prime, the local Planetary Defence Force could not break ‘back’ into their massive Hive fortress that the Orks had taken. Phemeus stood on a rocky outcropping looking over the battle field below. The massive inpenatratable walls of the loomed over them. Holstering both of his weapons, Phemeus summoned his powers and blasted the wall with Warp energies. The walls of the Hive began to disintegrate right before the Planetary Defence Forces’ eyes. The Vanquishers and the Planetary Defence Force poured into the Hive, killing every Ork present.

And at a conflict between Hive Fleet Leviathan, Phemeus was dropped into the horde on board a drop pod. The Tyranids were scattered in every directions by his landing. When Phemeus emerged from the drop pod, his skin glowed orange and the Daemonic text shone crimson. The horde turned its eyes upon Phemeus and charged, unwillingly to their deaths. Before the first gaunt reached Phemeus he let loose his powers. The Warp Explosion killed millions of Tyranids, giving the local population time to evacuate before exterminatus was enacted upon the world.

RULES & MODEL:

Use the model and rules of Varro Tigarus as Phemeus Hector’s model.


To Be Continued...​

So what do ya'll think? Several parts have been updated and I'll add more over the course of the next few days. Review for Updating. Any Ideas for Colour Schemes would be great. Also, I'm thinking of taking this (when it's finished, into my local GW and seeing what the guys in there think about it). I will update a complete chapter rooster when I am finished, so yeah. Stick about if you want more.

Also, I edited Vali Thunderaxe's bit slightly to make it a tad more grammar correct. I also did a few changes, nothing too major.


You can now read the first chapter of a WIP novel here, Just to let you know. Please leave comments on that thread. Novel Called "Vanquisher".-Bane of Kings
 

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If this is just a Chapter, why does it have it's own Primarch? Do you intend for him to be one of the missing Primarchs? Are The Vanquishers Legion size?
 

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Discussion Starter #3 (Edited)
The Vanquishers are legion sized, yes, but I'm not going to give away much details about why they call themselves a chapter yet. Volturis is one of the missing Primarchs, and details about how he came missing will be explained, and why the Vanquishers chose his name not to be mentioned and stuff. Brother on Brother part is up.
 

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Good show!

This is one of the few believable 'lost primarch' homebrews I've found. I've pondered the possibility of one of the primarchs and his legion being lost in a warp storm. Two things though:

Can we have more info on the Vanquishers themselves? Their fighting style, color scheme, symbol, etc. would all be good.

Wouldn't Volturius notice the change in Mortarion and his legion pretty quickly? I imagine they weren't crawling with festering sores and diseases the last time they met.
 

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Wouldn't Volturius notice the change in Mortarion and his legion pretty quickly? I imagine they weren't crawling with festering sores and diseases the last time they met.
Well we could use the Soul Drinkers as an example. The effects of mutation didn't happen right away.
 

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Ah yes- if I remember correctly, the Death Guard only mutated while they were lost in the warp en route to Terra.
 

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I am Bane of kings' bro, and as i do all the painting for both of us (he does the writing, i do the paintig) and as he's probably gonna ask me to do the test mini for this im gonna ask for ideas for the colour scheme from you lot. Any characteristics of the Legion/chapter would greatly help me in designing the colour scheme.
 

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Discussion Starter #16
Hey, thanks for that :D.

Yeah, it's true, I'm rubbish at painting so the mini will probably end up looking like that pile of dog shit in the middle of the road.

I have an Idea for the colour scheme, All red with black lining. What did you think of the story anyway?

-Bane of Kings

PS - Major lol at your sig.
 

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If you would Like I could do a Colour Scheme For you. Great work bane, I haven't checked the thread for a while and there is allot of quality work here. Perhaps you should write a Novel about the Supreme Commander or a Pack member.
 
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