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Discussion Starter #1 (Edited)
The tides of change
A tzeentch roleplay



"The lord of change is many things and so are those devoted to him. Some seek to perfect and increase their own powers; others seek to summon the fiercest daemons. However there are 5 sorcerers who seek to perfect both under the guidance of their lord and master a sorcerer already thought to have perfected his skills, along with them there are daemons bound to each of the 5 they are of different size and ability but all have a similar goal to reach, To control the minds of those who rule the galaxy."

“It is the 42nd millennium the Imperium is all but spent but there is still power in the old empire. The planet is ucaltus situated close enough to terra to launch an attack but still far enough away to remain undetected the planet was once ruled by a chapter of the most noble space marines but they have turned their back on the emperors light the chapter is called Liberators of Medusa. An attack by 2 nearby chapters has left the renegades vulnerable and near death. They have pledged their servitude to the sorcerers and thier army in return for protection from their former allies.”

Rules​

1. No killing of other characters unless I say to
2. Updates I will give you all 1 week to respond to updates if you miss 3 I will kill your character, Pm me if you are unable to post.
3. Although I will be more lenient with god modding than other rp threads to try and encourage you to develop your characters powers I do not want outright god modding an I will take necessary action if you do god mod.

Characters

There are 5 spaces available these are all sorcerers but you control your bound daemon as well so it’s like you are controlling 2 characters.

Name: though there aren’t any real restrictions try to make your name like a real 1k son

Age: we are renegades we took part in the Horus heresy you are very old.

Appearance: try to put as much detail as possible into this so we can visualise your character.

Personality: obvious but we are loyal to tzeentch so take it into account.

Background: I’m not to bothered about how your character was born and what he did throughout the heresy but I do want a fair bit of info on how you came to join the group of sorcerers.

Weapons: a choice of a force weapon of a daemon weapon and a pistol of some sort (two handed close combat weapons are allowed as well)

Specialisation: your sorcerer can use all of the normal psychic powers very well but do you choose to expand you daemon skills or your powers? If you choose to specialise in daemonology you may take either 2 non greater daemons or 1 greater daemon. If you choose to expand your own powers you become all powerful able to move entire planets at your will (of course your character will need a while to regenerate energy after a feat like that).

Daemon: describe the daemon that is bound to you. You may choose from any tzeentch daemons accept a greater daemon or daemon prince. Does it have a name does it willingly serve you or does it only serve you because it has to. Your daemons are not with you 100% of the time they will only come when summoned and a sacrifice is needed and it will only stay with you for a short while.

My character

Name: Dargus Halden

Age: unknown

Appearance: a short stock individual, none of the group have ever seen his face before. He wears battle worn blue Mk II power armour and wears a long hooded cloak that covers his face (much like the grim reaper). The little of his armour that is visible is littered with scrolls and parchments containing details of him many daemonic pacts

Personality: no one really knows what Dargus is like other than commands he rarely speaks but all know his mind is never at rest for long.

Background: Most of Dargus history is unknown he appeared one day on Megendrad demanding an audience with the great daemon Primarch. Nothing is known of the subject they talked about but Magnus ordered a large amount of thousand sons to accompany him. After leaving Megendrad of the sons that followed him who possessed power as a sorcerer went through a series of test to determine who was worthy. Eventually there were only 5 who had not failed or died these 5 were taken to be trained.

Weapons: preferring to keep his hands free in order to cast spells whenever need be Dargus does not wield any physical weapon instead conjuring a weapon out of warp energy when close quarter combat is called for.

Specialisation: Dargus is a master of both.

Daemon: Dargus daemon is a changeling of tzeentch it has 3 favourite forms. Sometimes it is in the shape of a great blue two headed dragon that rains a fiery death for all who oppose the might of tzeentch other times it’s the shape of a daemon prince standing guard over Dargus while he is deep in chanting a daemonic mantra to summon and entire army of daemons. Its last and final form is that of a great falcon it does not have any visible powers as such but Dargus seems to be able to perform much more difficult spells when his daemon is in the last form.


Places:
Daemonology1-GODSMAKED
Deamonology2-
Deamonology3-
Sorcery1- Komanko
Sorcery2-Anfo
Sorcery3-Animuis


I will give more details of the story line nearer to the start of the action but I promise you it will be epic.
 

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Ia! Ia! Cthulhu Fthagn!
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Name: Bellator Blackheart

Age: unknown

Appearance: Standing in 6.7ft tall with a solid build, Bellator is not an intimidating figure from the outside. Bellator's skin has long ago faded into a grayish kind of color beyond the grayish color it is easily possible to see the marks of thousands of battles all over his skin, his eyes are black as the void and if you stare long enough into them you can swear that there is a vortex of blackness inside, also he have grown a long grey hair. Bellator wears a highly modified MK8 power armor, he designed it to be lighter allowing him to move more quickly over the battlefield, furthermore he replaced the emperor's Aquila with the symbol of tzeentch (weird moon). His armor is painted gray and has black trimming on it. The symbol of tzeentch is of course blue, his whole armor is filled with chants and texts that he engraved in it. Bellator also wears a black cape which is strapped on his armor and includes a hood that can cover his face totally.

Personality: Although a loyal sorcerer of tzeentch he is like his master, unpredictable and treacherous. If he will have the chance he will use any opportunity to gain favor with his patron god even in the cost of others lives. Most of the time he is distant. Bellator is cold and calculated and he always plans his next move before making the current one. His mind itself is a twisted place of lies and deceit which in someway have a resemblance to the maze of tzeentch itself. Apart from that Bellator always looks for an opportunity to gather new knowledge and artifacts.

Background: Bellator was Serving for as long as he can remember himself as part of the thousand sons, proving himself and his psychic abilities over and over again as dependable and mighty. When The Council of Nikaea decided to restrict the practice of sorcery Bellator was furious and yet undercover he continued to gather knowledge and training in the dark arts, on one mission he was sent with his squad to scout and unknown plant there they have found a old and mysterious tome, seeing that this tome surely holds many secrets he suggested to open it and read but his squad leader refused claiming that it could be a daemonic tome of better left unknown knowledge. Angry because of his captains refusal he arranged a small accident by summoning daemons to slaughter his entire squad but Bellator overestimated his own power and the daemons got out of control seeing that he would not be able to control them much longer he grabbed the tome and ran for his life because he simply didn't have enough power to banish them. Hiding in a remote location he opened the tome and read, so much knowledge most of it forbidden was in the book and while reading it he realised the greatness of tzeentch and pledge his allegiance to him. Requesting a transport he lied his way out of the situation by telling his superiors that the planet was infested with some kind of unknown creatures and better be left alone for some reason still unknown to him they listened to him and so he thanked tzeentch for it. Time passed and soon came the heresy. During the heresy Bellator fought with his brothers against the heretics to maintain his cover but once he had the chance he betrayed his own brothers and went renegade. He fled with the other forces into the eye of terror serving as a chapterless champion of tzeentch, for a long time he wandered there moving from planet to planet gathering hidden and forbidden knowledge until he by chance was reunited with his chapter brothers the Thousand Sons.
After a time pillaging and raiding in the name of tzeentch a mysterious sorcerer named Dargus arrived one day on Megendrad the planet that Bellator was stationed on at this time, along with other marines he was given a direct order to follow Dargus, once they reached their destined place Dargus has put them through various tests and battles. Of all the battles there was one which Bellator enjoyed typically, it was on a planet protected by the imperial guard, the battle itself was pure slaughter for the guards and the thousand sons have taken many prisoners. Most of the battles didn't even scratch Bellators minimal amount of power as he trained for years and gathered many secret tomes and knowledge.

Weapons: Bellator's weapons of choice are a force sword with a combi-flamer. Bellator's force sword his a especially made sword that he got as a reward while still serving in the thousand sons, the blade is colored in black but has some sort of a red glimmer in it. The hilt of the blade is black, in the very end of the hilt there is a small daemon shaped head, there are a fair amount of spikes shooting out of the hilt giving it an intimidating look and except that the blade itself is 1.5 times longer then a normal power sword. The combi-flamer that Bellator uses is a gift from tzeentch, instead of normal flames the bolter shoots flames of change, the very same flamer used by tzeentch flamers.

Specialisation: sorcery

Daemon: Bellator's daemon of choice is his favorite Disk of Tzeentch, Ti's be an old one, and the disk serves Bellator willingly for they have been through lots, the daemon was gifted to Bellator while he was still chapterless renegade and still serves him well today. The disk is called Velaktar and though old Velaktar only grows in strength every passing year. The disc itself is capable of telepathically speaking with Bellator and it is the only friend that Bellator possess.

hope its fine,corrections and suggestions will be accepted and used :D
 

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Discussion Starter #3
the thousand sons went renegade although they were forced to do it so you will need to change that.
 

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Ia! Ia! Cthulhu Fthagn!
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the point was that he perosnally went renegade before the thousand sons
.
 

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Name:Myr Farhl

Age:Unknown

Appearance:Myr has modified his armor greatly over the years. It was originally Mark V. Myr has added many small spikes to it, making as much protective as defensive. Also his psychic hood glows an eerie red, and he has no eyes, just empty sockets. But his psychic powers let him see in 'different' ways. He sees by sensing the amount of psychic energy given off by all things. Alive and not.

Personality:Myr is always looking for knowledge. But he will do anything to get it. No matter how horrible, disgusting, or inhumane. And despite his nice, almost happy behavior, he will betray others if it means more power.

Background:He once served under Ahriman, together they looked for the Black Library. However, Myr left after a heated argument. Since then, Myr has lended his service out to those who pay him with knowledge. Myr remembers everything he has done over the years, but doesn't speak about it a lot. However it is known that Myr was not a member of the traitor legions, and he went renegade alone. But which chapter he is from, he has never said.


Weapons:Warp Blade, Disk of Tzeentch.

Specialization:Sorcery and he is a master duelist.


Daemon:Myr controls a Screamer. However, Myr only keeps it around because it is the only daemon that can keep up with him.
 

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the point was that he perosnally went renegade before the thousand sons
.
Now don't quote me on this, but before the TS's went renegade, the Heresy hadden't started, therefor noone 'knew' about Chaos. So there wasn't a Chaos to turn to. (If that makes sence.)
 

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Ia! Ia! Cthulhu Fthagn!
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by there was no chaos what do you mean that there were no gods, because after the fall of eldar certainly all the gods were created and had full force

thre first one to go renegade was horus so technicly the heresy started when horus went renegade
 

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Actually the first to go renegade was Lorgar and yeah noone went renegade preheresy.
 

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Ia! Ia! Cthulhu Fthagn!
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now I will actually have to rewrite it damn you and your fluff knowledge
 

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when I say there was no chaos, I ment that the Imperium didn't know anything 'lived' in the warp.
 

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:) I believe thats thefirst time someone damned me for fluff knowledge...I quite like it :):so_happy:
 

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Ia! Ia! Cthulhu Fthagn!
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by the way Anfo a Disc of Tzeentch is not a weapon :p
 

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Well...well...It helps me kill stuff so it's a weapon.
 

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Discussion Starter #14 (Edited)
Both your characters are fine. Komonko your character contradicts the fluff but it will not effect the action so im fine with it.
 

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Ia! Ia! Cthulhu Fthagn!
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yay Stillios I win you lose :D
 

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No Komanko, you are just halucinating, what has acctually happened is that I have come round to your house and set fire to you cat then punched you in the face before proclaiming in a Grimgor Ironhide like manner..."STILLIOS IS DA BEST!!"
 

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Ia! Ia! Cthulhu Fthagn!
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I nearly belived you but then i remembered i have no cat thus it was all a dream
 

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Ia! Ia! Cthulhu Fthagn!
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nice of you to join us... I am maybe still in, depends on amount of players of course.
 

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Lol komanko, none of the Thousand Sons actually went renegade. They were victims of circumstance. I won't spoil the HH book "A Thousand Sons" but I'd recommend it. It's awesome. :laugh:

But yeah, basically they didn't really go renegade. They were actually one of the most loyal Legions there was, and one of the most powerful and effective as a fighting force. It was just that people couldn't take how good they were and blamed it on them all being psykers. :biggrin:
 
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