Joined
·
6,981 Posts
The intro
Cadia stands though badly mauled, the Despoiler’s march throughout imperial space has been halted; and though his thirteenth black crusade still rages on across the segmentum, its back has been broken and the Imperium has come out the victor by the barest of margins. Billions have been lost, countless worlds ravaged or destroyed. However, some worlds still remain; touched at the start of the crusade by the hand of Nurgle through the plague fleets of Typhus, the herald of Nurgle. World after world, system after system fell to these plagues; the worst of which being the zombie plague.
Many of the plagues simply infected and killed whole worlds, brought ships of the Imperial Navy to their knees. The zombie plague, however, does not just kill those infected, but instead reanimates the dead into a shell of its former self; destined to wander, bringing further death and infection and slaved to the will of the plague god.
As Abbadon’s forces reel from the blows of the combined forces of order, the Black Templars under the command of high marshal Helbrecht begin a crusade of their own to retake the lost worlds of the Imperium. Traitors, pirates, and aliens all seizing opportunity to try and carve out empires of their own, some trying to take those infected worlds and paying the price. In the wake of the charge of the Black Templars, other Imperial organizations follow suit, to retake lost ground and rebuild the damage done by the forces of chaos.
Agripnaa, main port of the Imperial navy in the segmentum, was one of a handful of sectors affected by the zombie plague. As the Black Templars scour worlds to relieve them of power hungry traitors or xenos scum, other forces seek to reclaim the ports of Agripnaa. The seventeenth Brontian Longknives, along with the third, the fifty-ninth Harakoni warhawks, the Kraskt ‘trenchers’, Pulmeo sixth mechanized, and a dozen other regiments of the Imperial guard move to take back the Arajo system within Agripnaa.
You are members of the seventeenth Brontian Longknives, a light mechanized regiment recently brought back up to strength after suffering eighty percent losses during the defense of the Cadian system. You are one of these newer recruits to the regiment, fresh from Brontian with one, two, or fewer combats under your belt, it’s is up to you and thousands of others to take back the worlds of this system, starting with Arajo 7.
Some background
[Now as I will mention in the character template below, the Brontian Longknives have about one sentence of fluff that I have found to date. That means that essentially anything can be made up about these people. So let me fill in some things: The world of Brontian is an agri-world, swamp type, dominated by one giant landmass dotted by a trio of ocean sized bodies of water. The land itself stretches around the planets equator to the southern pole, to which the inhabitants of the pole develop a darker skin than those of the equator (somehow, some-way.) Brontian is located in the Arcadian system located to the galactic south west of the Eye of Terror. More than have the Longknife regiments were committed during the Black Crusade.
The Longknives themselves get their name from their combat blade, an eleven inch steel blade each Brontian has since birth, for the wild of Brontian is not kind and each of the planets inhabitants must be able to survive if only with the blade. Brontians are largely a farming society, the creatures of their world being good for both food and clothing, and the weave in some armour.
The 17th took part in fighting against the traitors during the Black Crusade, but were ambushed when they, along with what could be spared, was sent to answer a plea for help from a system just beyond Cadia. It was a trap set up by traitors of The Purged, the last remnants of a renegade chapter thought wiped out some two hundred years prior. The 17th suffered heavy losses, and has only recently been reinforced.]
The character template
When submitting a character please go by the following:
Name: (Pretty obvious, go for a first and last, no nicknames though; thats not for you to decide, you earn one from others.)
Age: (Once again an obvious one, you’re a new soldier, so try to keep the age low; somewhere in the area of 18-23, one or two members can be older because there still are members of the regiment who are not raw recruits.)
Gender: (This probably goes without saying; however do keep the following in mind, the 17th though now a mixed regiment (due to some administrative error) is largely male. I don't want to see ten players of which seven decided to be female. Its nothing personal, nothing against women, the Longknives have about one sentence in regards to fluff and I am making a choice in regard to slightly expanding that.)
Appearence: (What the hell do you look like? Not too hard to figure out right?)
Personality: (What are you like?)
Background: (Whats your story? Why did you join, you weren’t conscripted, and where do you come from?)
Equipment: Las-cells, flak armour, rations, infantryman’s uplifting primer; up to one member may carry a vox-caster, and up to one member may elect to be a medic and carry med-kits
Weapons: Lasgun, combat knife, frag grenades; up to one member may replace his lasgun for a flamer or grenade launcher, two members may work together and carry a heavy bolter or missile launcher, one member may replace his lasgun for a heavy flamer or heavy stubber. A medic or vox-operator may replace his lasgun for a shotgun or a pair of pistols (las, auto, stub, revolver.)
Note that taking any of the optional gear is first come first serve and I will only be allowing so many of them to be taken. Keep in mind that as GM I reserve the right to allow or deny characters or things as I see fit. This also applies to reserving a spot or anything specific: up to my discretion.
Rules of this RP
Now before you you go and make a character, please understand the following:
-An RP is a commitment of time and effort, so please make sure that you are not going to just up and walk out the moment you lose a little interest; and if you do leave please make sure to say something.
-In the action thread, please keep all out of character (OOC) chatter to an absolute minimum; once things get rolling use this thread for that.
-When posting in the action thread, make sure that each of your posts are a minimum of five full sentences long. Three or four or five words with punctuation at the end really isn't much of a sentence, and if you don't think there's much for you to post about; well you can describe or react to things both mentally and physically.
-No god modding, this is you deciding the outcome of things without consulting with the GM; things like doing the impossible with no consent, defeating tough or boss-like enemies as if they were nothing, and other things like that.
-Do not take it upon yourself to drive the story in a different direction; the GM has a story/plot and you deciding that things need to be spiced up or taken in another direction without speaking to the GM might not be the most helpful.
-For some of you, this next one may come as a bit of a shock or a blow in a way: if you are partaking in another RP in which I am the GM then I would ask you not to join up with this one. For those of you who this applies to, you know who you are and feel free to PM me if you would like to know a bit more.
Cadia stands though badly mauled, the Despoiler’s march throughout imperial space has been halted; and though his thirteenth black crusade still rages on across the segmentum, its back has been broken and the Imperium has come out the victor by the barest of margins. Billions have been lost, countless worlds ravaged or destroyed. However, some worlds still remain; touched at the start of the crusade by the hand of Nurgle through the plague fleets of Typhus, the herald of Nurgle. World after world, system after system fell to these plagues; the worst of which being the zombie plague.
Many of the plagues simply infected and killed whole worlds, brought ships of the Imperial Navy to their knees. The zombie plague, however, does not just kill those infected, but instead reanimates the dead into a shell of its former self; destined to wander, bringing further death and infection and slaved to the will of the plague god.
As Abbadon’s forces reel from the blows of the combined forces of order, the Black Templars under the command of high marshal Helbrecht begin a crusade of their own to retake the lost worlds of the Imperium. Traitors, pirates, and aliens all seizing opportunity to try and carve out empires of their own, some trying to take those infected worlds and paying the price. In the wake of the charge of the Black Templars, other Imperial organizations follow suit, to retake lost ground and rebuild the damage done by the forces of chaos.
Agripnaa, main port of the Imperial navy in the segmentum, was one of a handful of sectors affected by the zombie plague. As the Black Templars scour worlds to relieve them of power hungry traitors or xenos scum, other forces seek to reclaim the ports of Agripnaa. The seventeenth Brontian Longknives, along with the third, the fifty-ninth Harakoni warhawks, the Kraskt ‘trenchers’, Pulmeo sixth mechanized, and a dozen other regiments of the Imperial guard move to take back the Arajo system within Agripnaa.
You are members of the seventeenth Brontian Longknives, a light mechanized regiment recently brought back up to strength after suffering eighty percent losses during the defense of the Cadian system. You are one of these newer recruits to the regiment, fresh from Brontian with one, two, or fewer combats under your belt, it’s is up to you and thousands of others to take back the worlds of this system, starting with Arajo 7.
Some background
[Now as I will mention in the character template below, the Brontian Longknives have about one sentence of fluff that I have found to date. That means that essentially anything can be made up about these people. So let me fill in some things: The world of Brontian is an agri-world, swamp type, dominated by one giant landmass dotted by a trio of ocean sized bodies of water. The land itself stretches around the planets equator to the southern pole, to which the inhabitants of the pole develop a darker skin than those of the equator (somehow, some-way.) Brontian is located in the Arcadian system located to the galactic south west of the Eye of Terror. More than have the Longknife regiments were committed during the Black Crusade.
The Longknives themselves get their name from their combat blade, an eleven inch steel blade each Brontian has since birth, for the wild of Brontian is not kind and each of the planets inhabitants must be able to survive if only with the blade. Brontians are largely a farming society, the creatures of their world being good for both food and clothing, and the weave in some armour.
The 17th took part in fighting against the traitors during the Black Crusade, but were ambushed when they, along with what could be spared, was sent to answer a plea for help from a system just beyond Cadia. It was a trap set up by traitors of The Purged, the last remnants of a renegade chapter thought wiped out some two hundred years prior. The 17th suffered heavy losses, and has only recently been reinforced.]
The character template
When submitting a character please go by the following:
Name: (Pretty obvious, go for a first and last, no nicknames though; thats not for you to decide, you earn one from others.)
Age: (Once again an obvious one, you’re a new soldier, so try to keep the age low; somewhere in the area of 18-23, one or two members can be older because there still are members of the regiment who are not raw recruits.)
Gender: (This probably goes without saying; however do keep the following in mind, the 17th though now a mixed regiment (due to some administrative error) is largely male. I don't want to see ten players of which seven decided to be female. Its nothing personal, nothing against women, the Longknives have about one sentence in regards to fluff and I am making a choice in regard to slightly expanding that.)
Appearence: (What the hell do you look like? Not too hard to figure out right?)
Personality: (What are you like?)
Background: (Whats your story? Why did you join, you weren’t conscripted, and where do you come from?)
Equipment: Las-cells, flak armour, rations, infantryman’s uplifting primer; up to one member may carry a vox-caster, and up to one member may elect to be a medic and carry med-kits
Weapons: Lasgun, combat knife, frag grenades; up to one member may replace his lasgun for a flamer or grenade launcher, two members may work together and carry a heavy bolter or missile launcher, one member may replace his lasgun for a heavy flamer or heavy stubber. A medic or vox-operator may replace his lasgun for a shotgun or a pair of pistols (las, auto, stub, revolver.)
Note that taking any of the optional gear is first come first serve and I will only be allowing so many of them to be taken. Keep in mind that as GM I reserve the right to allow or deny characters or things as I see fit. This also applies to reserving a spot or anything specific: up to my discretion.
Rules of this RP
Now before you you go and make a character, please understand the following:
-An RP is a commitment of time and effort, so please make sure that you are not going to just up and walk out the moment you lose a little interest; and if you do leave please make sure to say something.
-In the action thread, please keep all out of character (OOC) chatter to an absolute minimum; once things get rolling use this thread for that.
-When posting in the action thread, make sure that each of your posts are a minimum of five full sentences long. Three or four or five words with punctuation at the end really isn't much of a sentence, and if you don't think there's much for you to post about; well you can describe or react to things both mentally and physically.
-No god modding, this is you deciding the outcome of things without consulting with the GM; things like doing the impossible with no consent, defeating tough or boss-like enemies as if they were nothing, and other things like that.
-Do not take it upon yourself to drive the story in a different direction; the GM has a story/plot and you deciding that things need to be spiced up or taken in another direction without speaking to the GM might not be the most helpful.
-For some of you, this next one may come as a bit of a shock or a blow in a way: if you are partaking in another RP in which I am the GM then I would ask you not to join up with this one. For those of you who this applies to, you know who you are and feel free to PM me if you would like to know a bit more.