Brand new to the site, and I really haven't played much W.H. AT ALL.
Used to paint and convert models for fun, and over the last couple of months I've started building a Chaos Army for fun.
However, now that I've a background, and some conversions and a little painting sorted out, I've realised that it would probably be helpful to aim for a balanced army. I've even found a couple of male friends who've agreed to thrash me a few times while I get the hang of it.
So any time you could spare to help me out with the finer points of army building and answer a few questions would be gratefully received:
N.B. Just read your Dark Talons back story, and the vengance thread is similar. My Remade are a little more diverse - they are the remnants of those who were left behind on a thousand worlds over thousands of years. They survived despite their masters' treachery, and often had to use "initiative" to overcome the advantages of different enemies. Terminators who found their enemies too swift adapted local horses and fused their torsos on (I'm doubling or tripling their speed but giving the armour bonus a 50% chance of working, depending on whether an enemy hits the horse part or the terminator armour, etc.). One chapter remnant from a tyrannid planet have adapted a hivemind by attaching the telepathic control organ from the necks of (can't remember their names), you get the idea. All of them want revenge for being left behind, and they are together purely until they get their chance. Some have been waiting for millenia...
HQ
Daemon prince? possibly. I could do a neat conversion to have a marine who actually made it. Completely mad of course, but something for the others to aim at. If I went 100% down the Tzeentch route, I'd like to play on the full uncertainty of the Lord of Change. My army would either become spectacularly powerful, or would comsume itself, depending on my dice rolls at the start of a battle.
Chaos Sorcerer Probably in terminator armour, since I'm looking to go terminator heavy (go deep strike). Would look to add mark of Tzeentch and probably at least the teleportation spell. What else is good?
Elite
Terminators terminators terminators
I have six centaur-ish terminators, made from OLD space-hulk model tops on some plasic horse bodies from the old Imperial rough-riders. I think they all have bolters and power-fists.
Also looking at converting 10 space marine terminators, 5 with only hand to hand and 5 with heavy distance weaponry.
Can I have that many? Would this remove my need for much heavy support?
Troops
Khorne berserkers x8:
Some units are just along for the ride. These were picked up on a raid through a highly volcanic planet for just being hard as nails. Their armour is in a constant state of slight molten-ness, hot as hell.
Mark of Khorne
Rhino (for the berserkers):
Actually, I don't want to spend ANYTHING other than the 35 points to add it to the berserkers. I'd love someone to give me a ruling on whether I can put a token inside to say how many troops it's carrying with "0" written on it, and send it in fast and wide to draw fire?
Standard Marines x10:
Mark of Khorne
1x Standard Bearer
1x Aspiring Champion
Standard Marines x10:
Mark of Tzeentch
1x Standard Bearer
1x Aspiring Champion
Possibly even more Tzeentch marines
Fast Attack:
Would bikers or raptors be preferable? I know that with raptors I could probably do some amusing air strikes with melta-bombs...
I'd also have a greater daemon of Tzeentch or Khorne standing by, in case an aspiring champion got all excited and sacrificed themselves.
Should I give the terminators marks of Tzeentch?
Thanks for enduring this very long post.
Used to paint and convert models for fun, and over the last couple of months I've started building a Chaos Army for fun.
However, now that I've a background, and some conversions and a little painting sorted out, I've realised that it would probably be helpful to aim for a balanced army. I've even found a couple of male friends who've agreed to thrash me a few times while I get the hang of it.
So any time you could spare to help me out with the finer points of army building and answer a few questions would be gratefully received:
N.B. Just read your Dark Talons back story, and the vengance thread is similar. My Remade are a little more diverse - they are the remnants of those who were left behind on a thousand worlds over thousands of years. They survived despite their masters' treachery, and often had to use "initiative" to overcome the advantages of different enemies. Terminators who found their enemies too swift adapted local horses and fused their torsos on (I'm doubling or tripling their speed but giving the armour bonus a 50% chance of working, depending on whether an enemy hits the horse part or the terminator armour, etc.). One chapter remnant from a tyrannid planet have adapted a hivemind by attaching the telepathic control organ from the necks of (can't remember their names), you get the idea. All of them want revenge for being left behind, and they are together purely until they get their chance. Some have been waiting for millenia...
HQ
Daemon prince? possibly. I could do a neat conversion to have a marine who actually made it. Completely mad of course, but something for the others to aim at. If I went 100% down the Tzeentch route, I'd like to play on the full uncertainty of the Lord of Change. My army would either become spectacularly powerful, or would comsume itself, depending on my dice rolls at the start of a battle.
Chaos Sorcerer Probably in terminator armour, since I'm looking to go terminator heavy (go deep strike). Would look to add mark of Tzeentch and probably at least the teleportation spell. What else is good?
Elite
Terminators terminators terminators
I have six centaur-ish terminators, made from OLD space-hulk model tops on some plasic horse bodies from the old Imperial rough-riders. I think they all have bolters and power-fists.
Also looking at converting 10 space marine terminators, 5 with only hand to hand and 5 with heavy distance weaponry.
Can I have that many? Would this remove my need for much heavy support?
Troops
Khorne berserkers x8:
Some units are just along for the ride. These were picked up on a raid through a highly volcanic planet for just being hard as nails. Their armour is in a constant state of slight molten-ness, hot as hell.
Mark of Khorne
Rhino (for the berserkers):
Actually, I don't want to spend ANYTHING other than the 35 points to add it to the berserkers. I'd love someone to give me a ruling on whether I can put a token inside to say how many troops it's carrying with "0" written on it, and send it in fast and wide to draw fire?
Standard Marines x10:
Mark of Khorne
1x Standard Bearer
1x Aspiring Champion
Standard Marines x10:
Mark of Tzeentch
1x Standard Bearer
1x Aspiring Champion
Possibly even more Tzeentch marines
Fast Attack:
Would bikers or raptors be preferable? I know that with raptors I could probably do some amusing air strikes with melta-bombs...
I'd also have a greater daemon of Tzeentch or Khorne standing by, in case an aspiring champion got all excited and sacrificed themselves.
Should I give the terminators marks of Tzeentch?
Thanks for enduring this very long post.