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Discussion Starter · #1 ·
Going for the nurgle/khorne fell...

DP, wings, MoN, Warptime
Lord, MoK, Daemon Weapon
Greater Daemon

7 PM, 2 meltas, icon, champ w/ PF in a rhino
7 PM, 2 meltas, icon, champ w/ PF in a rhino
8 Zerks, icon, Champ w/ PF ina a rhino w/ xtra armour

Vindicator, possessed

4 Termys, 4 PF OR 12 Lesser Daemons

1500 pts

Lord joins zerks who rush up middle w/ the DP behind them for cover
the 2 PM go for other objectives, greater daemon comes were the most help is needed or to destroy armour w/ the DP.
Vindi stays in back of an objective for denial.
Termys Deep strike to oppents own objective or use icons to help other units
or if i use the lesser daemons they can hold objectives or get those 3 attacks on the charge since they can charge on the turn the deepstrike into...

let me know what u think...
 

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I have never had much luck with my Vindicator because one weapon destroyed and it is useless you use three of them there are not effective alone, but then again you might have lots of luck with yours so who knows. mabye srunge up some points for a squad of 2 oblits or a defiler by droping the vindicator and posibly some extra armour.

Greater Daemons might seem like a good idea and work well sometimes but I feel there are better ways to spend your points. posibly in oblits or some other form of long range support.

but on a good note i like how the PM squads and the zerker squad is set up. personally i use 2 Daeomon Princes. I like the set up on your Daemon Prince

the lord if you r playing tourneys should not have the bloodfeeder for he will end up just killing himself half the time.

IMO just seems to me that a fast moving army could do some work against you.
 

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Discussion Starter · #3 ·
thanks, i agree pretty much w/ everything you said, unfortunatly i have no cash at this time to buy oblits. My greater daemon always does great and is always in combat the turn it comes in. 1 vindi acually has won many games for me. tho i only have one if the enemy can see it and shoots it, the rest of my army in invunrable to fire. if i lose the main gun it becomes an objective contester.
 

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no sense in wasting 25 pts, on the champ you're going to sacrifice to get the greater daemon drop the PF!:biggrin::victory:
 

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I'd drop the daemon weapon because rolling double dice increases for a 1 to come up. Taking a pair of lightning claws is still pretty decent :)

Troops are all fine but ditch the power fists as you're going to explode one them and you never know where that greater daemon is going to be needed.

Tanks should come in pairs or have other targets to support them and you have neither for the vindicator so it's just going to get blown away.
 

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I'd drop the daemon weapon because rolling double dice increases for a 1 to come up. Taking a pair of lightning claws is still pretty decent :)
With a khorne lord, you just gotta take a daemon weapon, why give him the mark if you arn't going to get +2d6 attks? Keep the daemon weapon.:biggrin::eek:k:
 

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2d6 for daemon weapon is cool I totally agree. But if you don't want the risk and a slimmer version MoN with lightning claws can be good too, the lord will kick out 6 attacks on the charge with re-rolls. It's pale compared to daemon weapon but at least now 1's :) Most with daemon weapon is 16 isn't it?
 

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Discussion Starter · #9 ·
tru, the purge is just the color scheme i use. i've never seen it used so i run it. but this is a tourney list for what i've got. alltho the teezntch lord with daeomn weap is pretty cool. i nice assult weapon, and a better save if you roll a 1 for shootin/combat...
 

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you have nice list. nothing to change with troops. they are good.
i still would drop 2 PF from termis and change them to lightning claws because
u would get extra attacks and have faster termis in CC. lord is nice
daemon prince is perfect and keep that greater daemon. it really is
killer. i always use it when points are over 1500.
 

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2d6 for daemon weapon is cool I totally agree. But if you don't want the risk and a slimmer version MoN with lightning claws can be good too, the lord will kick out 6 attacks on the charge with re-rolls. It's pale compared to daemon weapon but at least now 1's :) Most with daemon weapon is 16 isn't it?
you can get 18 if you charge and put him on a juggernaught and roll Double 6's :3

but really the lord is just a big "fuck off stick" if he ever rolls double 6's for his deamon weapon his opponant may infact cry at this Khorne lord who just went rambo on his squads ass

IMHO the chance for 16-18 attacks completely out weighs the losing a wound on rolls of a one!

THIS IS CHAOS! the bloodletter is probably one of the most chaotic weapons in the game >:3!

BLOOD FOR THE BLOOD GOD!
 

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:3 glad i could be of help

on a more serious note though your list looks solid
never played or played against chaos... but just seeing your list makes me want to kill some belivers of the faulse emporer

should try get a juggernaught for your Khorne Lord x3

18 S5 power weapon attacks in CC when charging and getting double 6's :3
the battlefield will be soaked with not only the blood of your enemys but the tears of their commander

of corse you dont have to since i dont think he can go in a transport if he has one o.o?
 

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I think it would be better to have another prince than a lord. If you are going to have a daemon weapon; you're better off with the nurgle one since its more reliable.

I'd also drop the greater daemon. I'd only field him if im taking vanilla marines because a cult champion is too expensive to sacrifice. For the extra points you could take an additional squad of lesser daemons so you have 2 squads, or you could have 2 squads of terminators. A third option would be to take another Vindicator and cheap Termi squad.

It really comes down to what models you have at your disposal and what other armies you'll be facing in the tournament.
 

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frankly if we're talking the purge, and a lord's kit, then i'm going to stand by mark of nurgle and deamon weapon. reamember its a poisoned power weapon meaning if the targets T is equal to or lower you still get the reroll to wound effect, and if its higher? well those bikers or fex just had a bad day cause its still only 4+ to wound effectivly making their T worthless.
 

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you can get 18 if you charge and put him on a juggernaught and roll Double 6's :3

but really the lord is just a big "fuck off stick" if he ever rolls double 6's for his deamon weapon his opponant may infact cry at this Khorne lord who just went rambo on his squads ass

IMHO the chance for 16-18 attacks completely out weighs the losing a wound on rolls of a one!

THIS IS CHAOS! the bloodletter is probably one of the most chaotic weapons in the game >:3!

BLOOD FOR THE BLOOD GOD!
my point exactly! But it's story time! This is the sad tale of when my khorne lord charges a tyranid hive tyrant and gets 18 attacks, every single one hits, but NOT ONE OUT OF 18 WOUNDS! :(:suicide:
 
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