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164 Posts
Hi All,
I have almost finished cleaning all my SM that i have collected over the last 14 years and a few recently acquire newer models.
This will provide me with a clean sheet to start from and i though i would generate a new chapter to go with them.
Soon i will be starting a project log to document this new legion, and trust me there are a lot of miniatures to paint lol.. i never realized how much i had until i brought them all together.
The “Paladin Knights” Chapter
Chapter colors are yellow with blue trim
History:
During the negotiations between over the Separation of the Space marine Legions (Second Founding) disagreements where rife between the primarchs and many more questions than answers were brought to the table.
One of these questions was aimed towards the technological future of the new space marine chapters. The Mechanicum had become more secretive and secluded entity since the end of the rebellion after so much technology was lost they had become increasingly more unwilling to share.
Gulimon and Dorn could see that the inability for re-manufacture vital parts of the of the space marine armory would its self present another risk to the maintainace of the chapters and subsequent risk to the impreium.
When agreement was reach over the formation of the new codex Astaries another agreement was made.
A chapter should be raised with the specific object of recovering lost equipment from the millions of battles fought over thousands of planets and cargo ships lost in the warp.
Although all primarchs agreed to the suggestion no agreement was found as to whom should found the chapter. Every legion had their own interests at the forefront as the parent chapter would obviously benefit the most from recovered artifacts, thus it was agreed that all the legions would contribute to the original founding of the chapter.
To keep all the legions happy an independent command was agreed, the overall command of the Paladins would be the respected and feared Bother Castalin from the gray knights. Even though this was an unorthodox move it was the right one, prolonged operation within the warp had its perils and who best to lead this Chapter though the trying times than a former gray knight? To aid in this endevour several Inquisitors where also seconded to the new legion to ensure that the chapter would not succumb to any taint.
The Paladin Knights was born, its objective to relocate artifacts and lost weapons for the distribution amongst there brothers and the means to reproduce.
Home World:
The paladins settle on the fortress world Nocturn bastion, a dark planet with in close proximity of several jump points and the feared chaos gate.
Nocturn bastion was a dark sparse planet with natural terrain that itself would present problems to any attacking force. This planet was chosen not because of its defensive capabilities but for the fact that the mechanicum also held extensive research facilities on the surface and experimental foundries.
Doctrine:
The mission imposed on the Paladins was vast and required very specialized tactics. Originally the paladins were issued with 2 battle barges and 5 strike cruisers, each modified to accommodate lager geller field generators to encompass two ships in the void. The side effect of this was a 25% reduction in overall firepower of each vessel. The nature of the paladin’s role required excessive close combat skills and equipment for boarding actions, as such the paladins have a much larger compliment of Tactical dreadnought armor (230 Units at last count) and concentrate their formations to take advantage of this. However this has been carried out to the detriment of heavier weapons to which the paladins have in short supply.
Orgainisation:
The paladins conform to the Codex astarties with a few exceptions. The paladins have 10 companys the first company however is comprised wholly of units who use terminator armour, the marines in this company are called Nocturnal knights and there armor is bark blue with a yellow trim. The second company is comprised of verterns. All the other companys are the same as stipulated in the codex with the exception that there is not devastator reseve in the Paladin knights.
The Inquisition also carries a heavy presence, this due to the high risk of a taint generating from within the chapter. This however is offset by the fact that the chapter was founded by all the original legions and there geneseed, this means any abnormality within the seed will only affect a small proportion of the paladins
To date the paladins have recovered and distributed the following items :
2 warhound Titans (found on an abandoned battle barge in the void, returned to mars)
195 landraiders
576 Predator tanks
123 Dreadnoughts (empty)
2400 units of tactical dreadnought armor (mk2)
10, 472 units of Power armor (Mk 3,4)
25,209 heavy weapons
157,302 Smaller arms (bolters, chainswords etc)
I have almost finished cleaning all my SM that i have collected over the last 14 years and a few recently acquire newer models.
This will provide me with a clean sheet to start from and i though i would generate a new chapter to go with them.
Soon i will be starting a project log to document this new legion, and trust me there are a lot of miniatures to paint lol.. i never realized how much i had until i brought them all together.
The “Paladin Knights” Chapter
Chapter colors are yellow with blue trim
History:
During the negotiations between over the Separation of the Space marine Legions (Second Founding) disagreements where rife between the primarchs and many more questions than answers were brought to the table.
One of these questions was aimed towards the technological future of the new space marine chapters. The Mechanicum had become more secretive and secluded entity since the end of the rebellion after so much technology was lost they had become increasingly more unwilling to share.
Gulimon and Dorn could see that the inability for re-manufacture vital parts of the of the space marine armory would its self present another risk to the maintainace of the chapters and subsequent risk to the impreium.
When agreement was reach over the formation of the new codex Astaries another agreement was made.
A chapter should be raised with the specific object of recovering lost equipment from the millions of battles fought over thousands of planets and cargo ships lost in the warp.
Although all primarchs agreed to the suggestion no agreement was found as to whom should found the chapter. Every legion had their own interests at the forefront as the parent chapter would obviously benefit the most from recovered artifacts, thus it was agreed that all the legions would contribute to the original founding of the chapter.
To keep all the legions happy an independent command was agreed, the overall command of the Paladins would be the respected and feared Bother Castalin from the gray knights. Even though this was an unorthodox move it was the right one, prolonged operation within the warp had its perils and who best to lead this Chapter though the trying times than a former gray knight? To aid in this endevour several Inquisitors where also seconded to the new legion to ensure that the chapter would not succumb to any taint.
The Paladin Knights was born, its objective to relocate artifacts and lost weapons for the distribution amongst there brothers and the means to reproduce.
Home World:
The paladins settle on the fortress world Nocturn bastion, a dark planet with in close proximity of several jump points and the feared chaos gate.
Nocturn bastion was a dark sparse planet with natural terrain that itself would present problems to any attacking force. This planet was chosen not because of its defensive capabilities but for the fact that the mechanicum also held extensive research facilities on the surface and experimental foundries.
Doctrine:
The mission imposed on the Paladins was vast and required very specialized tactics. Originally the paladins were issued with 2 battle barges and 5 strike cruisers, each modified to accommodate lager geller field generators to encompass two ships in the void. The side effect of this was a 25% reduction in overall firepower of each vessel. The nature of the paladin’s role required excessive close combat skills and equipment for boarding actions, as such the paladins have a much larger compliment of Tactical dreadnought armor (230 Units at last count) and concentrate their formations to take advantage of this. However this has been carried out to the detriment of heavier weapons to which the paladins have in short supply.
Orgainisation:
The paladins conform to the Codex astarties with a few exceptions. The paladins have 10 companys the first company however is comprised wholly of units who use terminator armour, the marines in this company are called Nocturnal knights and there armor is bark blue with a yellow trim. The second company is comprised of verterns. All the other companys are the same as stipulated in the codex with the exception that there is not devastator reseve in the Paladin knights.
The Inquisition also carries a heavy presence, this due to the high risk of a taint generating from within the chapter. This however is offset by the fact that the chapter was founded by all the original legions and there geneseed, this means any abnormality within the seed will only affect a small proportion of the paladins
To date the paladins have recovered and distributed the following items :
2 warhound Titans (found on an abandoned battle barge in the void, returned to mars)
195 landraiders
576 Predator tanks
123 Dreadnoughts (empty)
2400 units of tactical dreadnought armor (mk2)
10, 472 units of Power armor (Mk 3,4)
25,209 heavy weapons
157,302 Smaller arms (bolters, chainswords etc)