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Hi All,

I have almost finished cleaning all my SM that i have collected over the last 14 years and a few recently acquire newer models.
This will provide me with a clean sheet to start from and i though i would generate a new chapter to go with them.
Soon i will be starting a project log to document this new legion, and trust me there are a lot of miniatures to paint lol.. i never realized how much i had until i brought them all together.

The “Paladin Knights” Chapter
Chapter colors are yellow with blue trim

History:
During the negotiations between over the Separation of the Space marine Legions (Second Founding) disagreements where rife between the primarchs and many more questions than answers were brought to the table.
One of these questions was aimed towards the technological future of the new space marine chapters. The Mechanicum had become more secretive and secluded entity since the end of the rebellion after so much technology was lost they had become increasingly more unwilling to share.
Gulimon and Dorn could see that the inability for re-manufacture vital parts of the of the space marine armory would its self present another risk to the maintainace of the chapters and subsequent risk to the impreium.
When agreement was reach over the formation of the new codex Astaries another agreement was made.
A chapter should be raised with the specific object of recovering lost equipment from the millions of battles fought over thousands of planets and cargo ships lost in the warp.
Although all primarchs agreed to the suggestion no agreement was found as to whom should found the chapter. Every legion had their own interests at the forefront as the parent chapter would obviously benefit the most from recovered artifacts, thus it was agreed that all the legions would contribute to the original founding of the chapter.
To keep all the legions happy an independent command was agreed, the overall command of the Paladins would be the respected and feared Bother Castalin from the gray knights. Even though this was an unorthodox move it was the right one, prolonged operation within the warp had its perils and who best to lead this Chapter though the trying times than a former gray knight? To aid in this endevour several Inquisitors where also seconded to the new legion to ensure that the chapter would not succumb to any taint.
The Paladin Knights was born, its objective to relocate artifacts and lost weapons for the distribution amongst there brothers and the means to reproduce.

Home World:
The paladins settle on the fortress world Nocturn bastion, a dark planet with in close proximity of several jump points and the feared chaos gate.
Nocturn bastion was a dark sparse planet with natural terrain that itself would present problems to any attacking force. This planet was chosen not because of its defensive capabilities but for the fact that the mechanicum also held extensive research facilities on the surface and experimental foundries.

Doctrine:
The mission imposed on the Paladins was vast and required very specialized tactics. Originally the paladins were issued with 2 battle barges and 5 strike cruisers, each modified to accommodate lager geller field generators to encompass two ships in the void. The side effect of this was a 25% reduction in overall firepower of each vessel. The nature of the paladin’s role required excessive close combat skills and equipment for boarding actions, as such the paladins have a much larger compliment of Tactical dreadnought armor (230 Units at last count) and concentrate their formations to take advantage of this. However this has been carried out to the detriment of heavier weapons to which the paladins have in short supply.

Orgainisation:
The paladins conform to the Codex astarties with a few exceptions. The paladins have 10 companys the first company however is comprised wholly of units who use terminator armour, the marines in this company are called Nocturnal knights and there armor is bark blue with a yellow trim. The second company is comprised of verterns. All the other companys are the same as stipulated in the codex with the exception that there is not devastator reseve in the Paladin knights.
The Inquisition also carries a heavy presence, this due to the high risk of a taint generating from within the chapter. This however is offset by the fact that the chapter was founded by all the original legions and there geneseed, this means any abnormality within the seed will only affect a small proportion of the paladins

To date the paladins have recovered and distributed the following items :
2 warhound Titans (found on an abandoned battle barge in the void, returned to mars)
195 landraiders
576 Predator tanks
123 Dreadnoughts (empty)
2400 units of tactical dreadnought armor (mk2)
10, 472 units of Power armor (Mk 3,4)
25,209 heavy weapons
157,302 Smaller arms (bolters, chainswords etc)
 

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Whilst I like the idea of a chapter devoted to the recovery of wargear, your execution seems somewhat problematic. Specifically, you have Special Snowflake Syndrome.

A frankenstienian mix of geneseeds and special favours from the Inquisition does not make your chapter interesting. Nor does having more Terminator Armour than any three other chapters combined.

Only your characterisation and plot can do that. The geneseed thing is also utterly counter to the established canon. Chapters with multiple geneseeds just don't happen. Especially while Roboute is still alive and calling the shots, he'd have done his nut.

Also - why 'Paladin Knights'? Nothing in that name hints at their mission, and their mission seems pretty much the opposite of what Paladins or Knights are supposed to be.

This is all sounding pretty negative, but I actually do like the mission statement. Almost all of your problems could be eliminated by making the chapter a Descendant of the Iron Hands.

I strongly recomend skimming this.

(EDIT: And you misspelled 'Exterminatus' in your .sig)
 

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A Paladin is a... knight?:scratchhead:eek:r according to Wikapedia, The paladins were sometimes known as the Twelve Peers and were the foremost warriors of Charlemagne's court. So your Chapter are the Knights Knights!!
 

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'Paladin Knights' isn't completely a tautology (bloody close) - 'Paladin' in modern parlance has a more general meaning of noble champion, crusader, do-gooder etc.
 

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Grand Lord Munchkin
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Ok... I agree with ed. It's kind of like saying the soldier troopers. No offence to the OP of course.
 

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Discussion Starter #6
Okay :D, well the name can always change, after all that’s why its up here for debate :D.
As for being a successor chapter to the iron hands, hmm though it would make sense from there relation to the mechanicum i wanted to create a chapter with a bit more character which i thought could be achieved better by having differing marines from several chapters working together in one unit. I would say that this would not include chapter specific squads, those i was going to make up myself.
My original thoughts on the geneseed and the mixing of troopers were that each chapter sends a small amount of their own scouts for service in the paladins, as such they them self’s do not recruit.
This serves several purposes, I was going to paint the models yellow with blue trim, the knee pad would be the emblem of the chapter the marine originated.
I have a large Varity of models in my collection, including blood angels Death Company; space wolfs, Dark angels and black Templers. I wanted to find a way of utilising these models within mixed units with a story behind them. I also have a large collection of terminators from the 80’s (35 metal terminators) up to the current plastic models.
I am planning on creating specialised units and leaders, even braking out the green stuff to make my own chapter masters.
Lol, the only thing which every one so far agrees on is the mission statement :p
 

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I'm glad you're taking criticism the way it is intended, rather than getting huffy, which seems to be all too common these days.

Anyhoo - while no-one has the right to tell you waht to do with your toys, from a fluff perspective a chapter with more than one geneseed, or even made up of recruits from more than one chapter is right out. It's not even up for debate.

Even Deathwatch only borrow marines for limited periods.

Also, maybe the second founding is not a good place. GW have, I believe, named every chapter of the second founding.

You said you wanted your chapter to have character - naturally, who doesn't. I support that fully. But as I said before, character does not come from geneseed cocktails and a ton of terminator armor - it comes from the marines themselves. From who they are and what they believe. What are their combat doctrines and who are their leaders? How has the culture of their homeworld shaped them and how have they shaped it? How do they feel about the cult mechanicus and the Imperial Creed?

As for the models you possess. There is a blindingly obvious reason why some of your marines wear funky armour normaly associated with other chapters: their job is collecting the stuff lost by other chapters!

Same goes for the Terminator armour - I can fully believe that this chapter needs and has more Terminator armour than most - but 230 full suits? Most chapters can't even field one full company of terminators, let alone two. The other half of your chapter's job is giving the stuff they collect to those who need it, and everyone needs terminator armour.

Oh - and it's just occured to me that your chapter are space wombles, which is fantastic, but you'd better have a good number of beaky helms in that army.

Singing:
Underground, overground, wombling free,
The Wombles of Wimbledon Common are we,
Making good use of the things that we find,
Things that the everyday folks leave behind.
 

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Discussion Starter #8
lol, yeah :D, ill be putting more work into the fluff soon, just wanting to resolve the basics first.
okay it sounds like the iron hands are a positive option to approach, may be even tie up the fluff to include their near annihilation at istavan.
I’ve got plenty of idea for my characters, these will be incoming with several weird and arcane tech upgrades these will be up for discussion to as i want to even them out so there not OTT in relation to point cost.
Lol yeah maybe i should cut the number of Terminators down a bit to just 1 battalion (100).
And yup I have plenty of marines with the beck style helm.
Ill rename the legion, i just need to find a suitable substitute
 

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Well, well how on earth did I miss this?

I completely agree with Azezel's assessment, might I suggest 3rd Founding and lose the Grey Knight leader? Very, very little is known about the 3rd Founding but it's still early enough for your Chapter to have been scavenging the cosmos for many thousands of years.

I'm guessing the Nocturn Bastion is near the Eye of Terror, that's what I presume you mean by the Chaos Gate- well to ensure their purity why not add that the Chapter keeps in close contact with the, relatively, nearby Inquisition Fortress Nemesis Terra and that every century the Chapter is scrutinised closely by the Holy Ordos.

I look forwards to seeing more, and hoepfully I'll be able to add you to my list of Favourite backgrounds (it's small because I've only just started compiling it :wink:).
 
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