:shok:An Imperial pilot catches a YT-1300 in the Raider's sweet spot, where its firing zones overlap, allowing it to fire twice from its primary weapon and then three times from secondary weapons, for a total of seven energy and nineteen attack dice!
Well, yeah, but the point I was caught by was that it has the potential to attack 5 times in one turn regardless of whether it's at one ship in the sweet spot (which might end up happening more often to large base models than small ones, though I agree infrequently so long as maneuvers are made with sense).all that good stuff
Hells yes. Same on this end, we've decided that the first Epic game we play with big ships should be properly represented.When the cash is free, I'll be purchasing this and the Tantive IV together
Heh, that sounds pretty funky :good:Tarn is just 25pts of stupidly-hard-to-kill when paired with an R7 Astromech. Every time someone attacks you, you can make them reroll any dice that you want, which happens before they are allowed to reroll from target locks etc. Since a dice can only be rerolled once, that means the attacker is forced to use Focus and little else, after his hits and eyeballs have already been rerolled once. Strap on a Shield/Hull upgrade and watch Tarn live pretty much forever.