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An important note, the Salamanders do not and never have had ten companies as codex astartes adherent chapters do. The Salamanders are made up of seven companies consisting of about one hundred and forty marines, with the first still being the veteran company and the seventh being the scout company. (The fifth and sixth companies of te Salamanders are reserve companies, unlike codex chapters who would have the fifth as the last battle company and the sixth through ninths as reserve companies.)
Their company organization is based around the seven large population centers of their homeworld; each company has a base in one of these cities and for the most part it is from these places that they draw a large number of recruits for the chapter.
In regards to age, a marine who is one hundred can be a veteran, a marine who is two hundred can be a veteran. Three and four hundred years old is getting up their for many chapters, as at the upper end of five hundred an eye must be kept on the marine, because from that point on there is chance that his body will begin to degrade and he can become a liability in a battle company; to which he is moved to a reserve or the scout company to pass on his experience to the new members of the chapter. (Bearing in mind the marine in question has to make it that long.)
Don't feel as if you have to lower the veteran age bit; but a rule of thumb I have always gone by for age and experience is the following: figure the aspirant is a scout by 23-27 (taking into account a decade of training and going through the process to become a space marine minus the black carapace), tac on another 3-6 years before becoming a battle brother (this puts the marine at 26-33 as a new space marine, not just a scout), then add on 100-130 more years of combat and by then you should have yourself a veteran of dozens or even hundreds of battles. Doing that, you can have a veteran, who could legitimately be considered a veteran space marine, that is about 125-165.
Their company organization is based around the seven large population centers of their homeworld; each company has a base in one of these cities and for the most part it is from these places that they draw a large number of recruits for the chapter.
In regards to age, a marine who is one hundred can be a veteran, a marine who is two hundred can be a veteran. Three and four hundred years old is getting up their for many chapters, as at the upper end of five hundred an eye must be kept on the marine, because from that point on there is chance that his body will begin to degrade and he can become a liability in a battle company; to which he is moved to a reserve or the scout company to pass on his experience to the new members of the chapter. (Bearing in mind the marine in question has to make it that long.)
Don't feel as if you have to lower the veteran age bit; but a rule of thumb I have always gone by for age and experience is the following: figure the aspirant is a scout by 23-27 (taking into account a decade of training and going through the process to become a space marine minus the black carapace), tac on another 3-6 years before becoming a battle brother (this puts the marine at 26-33 as a new space marine, not just a scout), then add on 100-130 more years of combat and by then you should have yourself a veteran of dozens or even hundreds of battles. Doing that, you can have a veteran, who could legitimately be considered a veteran space marine, that is about 125-165.