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Someone or something had ravaged Thessalonica. Corpses still rotted in the streets of staked to building, the blood sprayed across alleyways and doorways had dried to a deep crimson that was almost brown. The hustle and bustle of the Lower Hive had died away, although the screams of the grey twilight had not entirely disappeared. The moans of the dead and dying still echoed through the streets a hab complexes. Even after the decimation, life still persisted. It is one of the most remarkable about humanity; its ability to endure. One of it most horrifying characteristics is the ways in which it can endure.
Kirai "The Rat": You are on the far western side of the Lower Hive, on the fifth floor of a habitation block. You have been there for three sleeps, although that does not necessarily imply three days. The rations you had are all spent and your small frame is struggling to cope with the lack of nutrition, limited as it was before. You must venture out to find some or perish. In the most recent hours you have heard noises echoing through the ventilation shafts. However, one thing is certain, you cannot stay here for much longer. Hunger will drive you on or it will kill you.
There is a ventilation shaft in the room you are holed up in, although you have not explored far into it. There is a double bed in the room, high enough off of the ground for you to sneak under if needs must. There are a few cupboards in the room as well as a desk. The room’s only exit leads to a corridor. Your room is at the end of a corridor of 12 rooms, 6 on either side. At the end of the corridor there is a left turn, leading to another corridor with 16 rooms, 8 on either side. There is a T-junction at the end of this corridor, right leads to a staircase allowing you to move up or down floors. Left is more corridors.
Gabriel Frost: Hunger is an issue for you. Your stomach growls loudly and you know is has been far longer it should be since you last ate. You can survive for a while longer but the longer you wait the more your awareness and your ability to act will diminish. You swig some of your water at some cross roads on the west of the Lower Hive, your shotgun held loosely in your other hand ready to act at a moment’s notice. You have been wandering one of the main streets of the Lower Hive for a few hours now and had only just passed the main munitions factory on your right.
Forward and to you right is row after of habitation blocks, likely some of them are occupied by people of varying humours. Forward and to the left is the Arbites HQ. Behind that is the main elevator that leads to the upper levels of the hive. You know from experience that it is locked somehow. Only those from the upper hive can call it. The lower denizens have to have the elevator sent down to them. Surrounding the elevator shaft is more hab blocks.
Samuel Holst: You are on the far western side of the Lower Hive, on the fifth floor of a habitation block. You have been there for three sleeps, although that does not necessarily imply three days. The rations you had are all spent. Although you could last a little while longer, you can tell Kirai is not doing well. She is sleeping more and longer than she had been when you first met her. In the most recent hours you have heard sounds echoing through the ventilation shafts. You might prefer to not move from where you are, relatively obscured, but if you do Kirai will not last long and you may soon follower her.
There is a ventilation shaft in the room you are holed up in, although you have not explored far into it. There is a double bed in the room, high enough off of the ground for Kirai to sneak under if needs must, but not high enough for you. There are a few cupboards in the room as well as a desk. The room’s only exit leads to a corridor. Your room is at the end of a corridor of 12 rooms, 6 on either side. At the end of the corridor there is a left turn, leading to another corridor with 16 rooms, 8 on either side. There is a T-junction at the end of this corridor, right leads to a staircase allowing you to move up or down floors. Left is more corridors.
Kanis Strike: In the last few hours the voices began to cause you a terrible migraine so you decided to travel back to the chapel and pray and found no one else there. The pews were overturned and most of the valuables ransacked, although some of the bodies remained decomposing silently. However, the statue venerating the Emperor still remained and kneeling in front of it and offering benedictions helped. However, your need for food compelled you to leave, and the voices began to stir again. This time it was no words, but a heightened awareness that you are being watched. You look around but cannot find any eyes spying on you and do your best to dismiss the feeling.
Something compels you to the east of town, heading down the street to your right and then taking a left at some point. You know the manufactorum that produced the majority of the food for the Lower Hive is in the North East quadrant of the city, although most of it has likely been ransacked by now. However there is a chance there may still be something there, or perhaps those who had raided the manufactorum would still be nearby, unwilling to leave what might be a prosperous source of sustenance. You start to walk this way, although there are also several habitation blocks to your left, unlikely to be as rich in resources but also far less likely to be targeted by raiders.
Callista "Cally" Santigue: You are in the basement of one of the habitation blocks close to the ammunition manufactorum. With the auxiliary power generators humming around you and the warmth they give off, it is as close as you can get right now to the familiar surroundings of the kilns you are used to. There is a problem however. There is neither food nor water down here and despite your natural affinity with heat and machinery, the environment is taking its toll on your body. You are becoming dehydrated and if you don’t find water soon your condition will deteriorate.
You have a few options open to you. You can choose to go up into the higher levels of the habitation block of that you are in currently. The lower floor are likely ransacked by now, but the higher floors might prove fruitful. You could venture into the open and check the workers quarters of the manufactorum or raid some of the other habitation blocks. Whatever you do, your priority has to be finding food or water as without these you are unlikely to last much longer.
Pieter Hark: You have wandered to the south of the lower hive, you are currently in a 3rd floor of a habitation block which is directly opposite the Church of the God-Emperor. The weak light reflects of its gilded roof and in through the solitary window in your room, perhaps a sign of the Emperor’s favour on this position. Regardless of whether such an absent God favours this building or not, you have exhausted your supplies of food and will have to find more soon or starve.
Out of the window you see a man whose head darts left and right. A small skull bobs behind him. It’s as if he is looking for something. He appears anxious to you. He appears to have recently left the chapel and is heading to the east of the Lower Hive. Perhaps he could use some company, or perhaps you’d rather steer clear of unknown people. Alternatively you might want to call to him and get his attention. Your room leads into a corridor, at the end of which are some stairs which will allow you to ascend or descend although about an hour ago you heard several sets of feet use the stairs, whether they were coming or going you couldn’t tell.
Kirai "The Rat": You are on the far western side of the Lower Hive, on the fifth floor of a habitation block. You have been there for three sleeps, although that does not necessarily imply three days. The rations you had are all spent and your small frame is struggling to cope with the lack of nutrition, limited as it was before. You must venture out to find some or perish. In the most recent hours you have heard noises echoing through the ventilation shafts. However, one thing is certain, you cannot stay here for much longer. Hunger will drive you on or it will kill you.
There is a ventilation shaft in the room you are holed up in, although you have not explored far into it. There is a double bed in the room, high enough off of the ground for you to sneak under if needs must. There are a few cupboards in the room as well as a desk. The room’s only exit leads to a corridor. Your room is at the end of a corridor of 12 rooms, 6 on either side. At the end of the corridor there is a left turn, leading to another corridor with 16 rooms, 8 on either side. There is a T-junction at the end of this corridor, right leads to a staircase allowing you to move up or down floors. Left is more corridors.
Gabriel Frost: Hunger is an issue for you. Your stomach growls loudly and you know is has been far longer it should be since you last ate. You can survive for a while longer but the longer you wait the more your awareness and your ability to act will diminish. You swig some of your water at some cross roads on the west of the Lower Hive, your shotgun held loosely in your other hand ready to act at a moment’s notice. You have been wandering one of the main streets of the Lower Hive for a few hours now and had only just passed the main munitions factory on your right.
Forward and to you right is row after of habitation blocks, likely some of them are occupied by people of varying humours. Forward and to the left is the Arbites HQ. Behind that is the main elevator that leads to the upper levels of the hive. You know from experience that it is locked somehow. Only those from the upper hive can call it. The lower denizens have to have the elevator sent down to them. Surrounding the elevator shaft is more hab blocks.
Samuel Holst: You are on the far western side of the Lower Hive, on the fifth floor of a habitation block. You have been there for three sleeps, although that does not necessarily imply three days. The rations you had are all spent. Although you could last a little while longer, you can tell Kirai is not doing well. She is sleeping more and longer than she had been when you first met her. In the most recent hours you have heard sounds echoing through the ventilation shafts. You might prefer to not move from where you are, relatively obscured, but if you do Kirai will not last long and you may soon follower her.
There is a ventilation shaft in the room you are holed up in, although you have not explored far into it. There is a double bed in the room, high enough off of the ground for Kirai to sneak under if needs must, but not high enough for you. There are a few cupboards in the room as well as a desk. The room’s only exit leads to a corridor. Your room is at the end of a corridor of 12 rooms, 6 on either side. At the end of the corridor there is a left turn, leading to another corridor with 16 rooms, 8 on either side. There is a T-junction at the end of this corridor, right leads to a staircase allowing you to move up or down floors. Left is more corridors.
Kanis Strike: In the last few hours the voices began to cause you a terrible migraine so you decided to travel back to the chapel and pray and found no one else there. The pews were overturned and most of the valuables ransacked, although some of the bodies remained decomposing silently. However, the statue venerating the Emperor still remained and kneeling in front of it and offering benedictions helped. However, your need for food compelled you to leave, and the voices began to stir again. This time it was no words, but a heightened awareness that you are being watched. You look around but cannot find any eyes spying on you and do your best to dismiss the feeling.
Something compels you to the east of town, heading down the street to your right and then taking a left at some point. You know the manufactorum that produced the majority of the food for the Lower Hive is in the North East quadrant of the city, although most of it has likely been ransacked by now. However there is a chance there may still be something there, or perhaps those who had raided the manufactorum would still be nearby, unwilling to leave what might be a prosperous source of sustenance. You start to walk this way, although there are also several habitation blocks to your left, unlikely to be as rich in resources but also far less likely to be targeted by raiders.
Callista "Cally" Santigue: You are in the basement of one of the habitation blocks close to the ammunition manufactorum. With the auxiliary power generators humming around you and the warmth they give off, it is as close as you can get right now to the familiar surroundings of the kilns you are used to. There is a problem however. There is neither food nor water down here and despite your natural affinity with heat and machinery, the environment is taking its toll on your body. You are becoming dehydrated and if you don’t find water soon your condition will deteriorate.
You have a few options open to you. You can choose to go up into the higher levels of the habitation block of that you are in currently. The lower floor are likely ransacked by now, but the higher floors might prove fruitful. You could venture into the open and check the workers quarters of the manufactorum or raid some of the other habitation blocks. Whatever you do, your priority has to be finding food or water as without these you are unlikely to last much longer.
Pieter Hark: You have wandered to the south of the lower hive, you are currently in a 3rd floor of a habitation block which is directly opposite the Church of the God-Emperor. The weak light reflects of its gilded roof and in through the solitary window in your room, perhaps a sign of the Emperor’s favour on this position. Regardless of whether such an absent God favours this building or not, you have exhausted your supplies of food and will have to find more soon or starve.
Out of the window you see a man whose head darts left and right. A small skull bobs behind him. It’s as if he is looking for something. He appears anxious to you. He appears to have recently left the chapel and is heading to the east of the Lower Hive. Perhaps he could use some company, or perhaps you’d rather steer clear of unknown people. Alternatively you might want to call to him and get his attention. Your room leads into a corridor, at the end of which are some stairs which will allow you to ascend or descend although about an hour ago you heard several sets of feet use the stairs, whether they were coming or going you couldn’t tell.