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Discussion Starter · #1 · (Edited)



The Edge is a skirmish scaled 28 mm wargame set in the post-apocalyptic world with medieval and steampunk aesthetic influences. It’s mechanic combines the traditional wargame approach and solutions from mana-based card games. In a world destroyed by cataclysmic Judgement Day that left behind not only havoc and desolation, but also beneficial crystals and mysterious portals, remnants of humanity are unified under the authoritative rule of The Chapter, the priesthood of The One, a god of technology, defending humanity against Demons, conquerors of whole worlds, which one day came out of the portals. In the bloody war that followed, from the dead human bodies, broken machine parts and power of the crystals new entity was born by ominous and barely understood method – The Faceless, beings deprived of autonomic consciousness and emotions, devouring both metal and flesh, through which implementations every creature evolves on its own.​

The humanity found a way to use the scattered crystals to create and empower mechanical blessings of The One, but the Demons have their own reasons to gather them and even The Faceless have their purpose to seek the crystals, as the power that dwells in them is fuelling the hulks of their physical forms.​



Project The Edge is developed by Awaken Realms painting studio located in Poland. As one of the biggest painting studios worldwide we have vast experience in dealing with miniatures of various companies, and that experience will be reflected in everything what we can offer in the Edge project, especially into miniature design, highest quality of casting (our 3D print technology allows us to get the level of details of 0,016mm!), interesting background material and finally, unique game mechanics.​

We are aiming to launch our Kickstarter in March 2015 with an almost complete product, ready to ship within 6 months.​

This thread will feature new snippets of information every few days – new renders and casted models, snippets of information about game mechanics, world background and so on. This is very exciting project for us and we are humbly asking for any feedback and comments from you. Feel free to ask us about anything what comes to your mind and whatever you want to know about The Edge project - we decided to develop it together with the community that has supported us so much before.​

Updates list:
19.01.2015 - The Chapter's Holy Knight
25.01.2015 - The Chapter's Pilgrim
30.01.2015 - The Faceless Berserker Alpha
02.02.2015 - Gameplay info!
04.02.2015 - Painted Pilgrim
06.02.2015 - KICKSTARTER link & One God Story Trailer!
10.02.2015 - The Demons Terror Cultist
17.02.2015 - First Angel of Death casts!
19.02.2015 - First Angel of Death paintjob!
20.02.2015 - Second Angel of Death paintjob!
21.02.2015 - Third Angel of Death paintjob!
23.02.2015 - Get the first, exclusive Angel of Death miniature!
26.02.2015 - The Demons Master of Elements concept art
28.02.2015 - Angel of Death alternative scythe ideas!
03.03.2015 - The Edge - Kickstarter is LIVE!
04.03.2015 - The Demons Brute!
06.03.2015 - Collector's edition busts!
09.03.2015 - The Chapter's Sniper second pose
10.03.2015 - Collector's Edition KS pledge
11.03.2015 - New Exclusive miniature - Rha'zack mecenary!
13.03.2015 - Terror Cultists poses unlocked!
14.03.2015 - Sample gameplay video!
18.03.2015 - Chapter's Golem!
19.03.2015 - Chapter's Pilgrims new poses!
21.03.2015 - Comic Book first two pages sneak-peak!
25.03.2015 - The Chapter's Purge Doctor
27.03.2015 - Get the Ultimate collection Bundle!
29.03.2015 - Faceless Starter Set!
31.03.2015 - LAST 24 HOURS / Demon shaman update!
27.05.2015 - Updated Rha'zack mercenary

Keep an eye upon The Edge watch the progress and see our work as a painting studio:




The Factions:

The Chapter



When the first priestes of The One were warning the humanity about the coming cataclysm, no one listened. And after the Judgement Day, those, who survived the eradication of former civilization finally believed. The remnants of humanity, sheltered in seven huge metropolies, called Refuges became unified as The Chapter under the guidance of Priests of The One, and with the power of the crystals, scattered through the world by the blasting meteors, rebuild the civilization from rumble, shaping everything in the image of The One, glorifying the technological advance and implementing it in every aspect of life. Though uniting the humans, The Chapter itself is internally divided, and various doctrines and philosophies of each individual metropoly are seeking to become dominant. When the demonic threat emerged from the hidden portals in the craters left from the apocalyptic events, The Chapter, the protectors of humanity remnants, became the first and only defence line against the ruthless foe. Already dangerous railways and routes to crystal mines became even more vulnerable with the Demons preying outside, forcing the Chapter to strengthen their protection.​




The Demons



Demonic society is divided into three castes. First, the brutal ones, being the backbone of strike forces and dedicating their whole lives and culture to martial prowess and art of fighting. Second, the terror ones, learning about the fears and vulnerable points of invaded cultures, striking from the shadows and spreading terror through the enemy ranks. Third, the intelligent ones, utilizing their mind as a deadly weapon, using the magic born from the crystals power and commanding whole forces in times of war. All three castes struggle for influence in the whole society, but all understands, that jousts may not turn into war, there is a bigger obstacle uniting all three castes. The place from which Demons came from is a barren, worn-out, devoid of resources and overpopulated world. Several times the Demons were forced to spread to other worlds in order to survive as a species. Latterly, the conquered worlds began once again lacking resources to maintain overgrown demonic population and another conquest was vital.​



One day after the cataclysm, when new humanity was at its peak, the portals sleeping into blastscape awaken, spewing out a new threat. Demons fell upon the unsuspecting human dwellings, and only thanks to The Chapter and unsuspected appearance of Faceless were driven out. But not for long.​

The Faceless



In the height of the bloody war between the Chapter and Demons, on one of the battlefields the unthinkable took place. Born from the broken machine parts, left human carcasses and the arcane power of crystals left to rampage wild, the first of The Faceless creature appeared. Being not driven by consciousness, showing no emotion towards anyone, begun consuming both metal and flesh, demonic and human alike. Every devoured part was being implemented to the creature’s structure, changing its form and abilities. The Faceless shortly after its birth begun to seek the crystals. Their power is believed to be the only mean of holding together and driving forth their hybrid forms. Only thanks to their appearance the demonic incursion failed, no one was prepared to fight such an enemy. All communication attempts, both from human and demonic side war fruitless, so their goal is yet unknown.​





Gameplay:
In our gameplay mechanic we wanted to bring something totally fresh and really fun to play, so we decided to bring original idea of combining miniature wargaming with a mana-base card game. Everything will be resolved by the deck of forty cards with value from one to four and several special cards of effect, spells or abilities.​

The gameplay also will focus upon the gathering and using crystals – each crystal token will make your mana pool bigger, what allows you to use (precisely talking, spend your mana amount on) special cards from your “hand” affecting singular targets with special effects or abilities, or even to influence several targets or whole battlefield. This mechanic will create environment inducing players to think strategically, use currently possessed resources wisely and plan ahead opposing to common solution of “just getting rid of the whole enemy force”. Sometimes better solution will be to spend more time gathering crystals to prepare a powerful spell to turn the tides of battle.​

Each faction will be gathering crystals and using the mana pool generated by them in a little different, but distinctive way – this will differentiate the factions further in the means of gameplay and turn the game even more interesting. Thinking how to prevent the enemy from gather precious resources and still being able to acquire as much as possible, bearing in mind that what you can do in the game depends of how much mana you’ve obtained from the crystals. The mana and cards will be almost sole mechanic factors - classic dice will only be used to determine some of the card effects.​


This will be a skirmish game launched in march 2015 on Kickstarter, developed as a test before potentially expanding the Edge as a full-fledged battle wargame.​
 

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Those models look really great, but your grammar in the faction descriptions is killing me :laugh:

When you say 'everything will be resolved by the deck of forty cards', are the models then just representative of your character and have no real use within the game mechanics?
 

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Discussion Starter · #3 ·
Not at all. :) The cards are only replacing the dice mechanism - models are moving across the board just like in the classic wargames, but instead of throwing a dice you have a deck of cards todetermine the success of model's action.

Soon you will learn more about the mechanics, so stay tuned.;)
 

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Discussion Starter · #6 ·
The Chapter's Holy Knight

There are multiple possible ways to serve the One – perhaps the most honorable one is the privilege of wearing the armor of Holy Knight to wreak havoc on the battlefield. Only the purest members of society can wear this suit of armor, specially developed by high priests based on the visions send by The One. Another requirements are abnormal physical strength and perfect discipline – thanks to that Holy Knights combine strength of human body and machine to become perfect weapon. Just a few can withstand those challenging conditions and become worthy of becoming The Chapter’s first line of defense. Knights are part of the Chapter and hold high position within their ranks, even thou they do not possess any technical skills or capabilities. Their fighting prowess and unshaken devotion is sufficient enough.

It’s time for the first update – take a look at our first cast miniature, the Chapter’s Holy Knight:






Miniature is cast with High Quality resign and will be placed either on 32 i 40mm base. You can see now how the small details, such as the icons on armor are looking on the real, painted model, not just on render.
Formerly, we’ve shared with you just one pose of the knight. Today we may announce that we’ve prepared four poses of the Holy Knight with full set of interchangeable weapon options – a Holy Knight may be equipped with a variety of heavy weaponry, such as the hammer, sword and mace, as well as a shield. Perhaps you have ideas on other weapons you would like to use?






Our facebook community have pointed out that size of the mace – for some it was too big. Do you share that opinion?

As always – please, share your thoughts on the model – your feedback is always highly appreciated ;)
 

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Discussion Starter · #7 ·
The Chapter’s Pilgrim

There is only one kind of punishment for those who dared to question the One and the chapter – death. However, sinners who broke the law on the smaller scale are offered a choice: they can redeem their deeds by becoming either miner or pilgrim. Rarely any human with common sense choose the second way, even if becoming a miner means serving at least few years at gathering crystals. It is fate happily accepted when confronted with what becoming a Pilgrim means – taking a part in crusades with only heavy mechanical spear as a weapon and no armor.

Most of pilgrims die their first battle – but those who survives long enough to kill seven opponents are given freedom, full redemption and enough gold to live happy for few years. Usually a total renegades, killers and madmen are becoming a pilgrims.


Today we are presenting to you the second update, featuring the Chapter’s Pilgrim renders. Soon the model will be cast in high quality resin.






The Pilgrims are wielding heavy, mechanical spears with shredding, chainsaw blades, being empowered by the crystal-based technology. See the concept art of the model:



As always - please, share your thoughts on the model - your feedback is always highly appreciated. :)
 

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I do love the Miniatures, they look well proportioned and exciting. I especially like the Steampunk theme, and I'll be interested in the game mechanics when I have a bit more time to check it out.
 

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Discussion Starter · #9 ·
The Faceless – Berserker Alpha


Today we are presenting the first non-chapter update, featuring the Faceless Berserker Alpha renders.

“There are some things, you can never forget. Things, that won’t let you sleep for long weeks. Once you see them… You will understand that. They are different. Somehow much more terrifying than Demons. We can understand Demons - even if they are manifestation of everything that is evil. But there is no clear purpose in the brute force behind those faceless creatures... They can rip a man in half in a second and then feast on his souls. Yes, brother, there are thing you can never forget." - Sir Roderic Malv, one of the Chapters Holy Knights



Faceless were created soon after the Demons came into the world of The Edge. Exact circumstance of their creation are not clear to either Chapter or demon, but the reports state, that first faceless creature were created from human body pierced by a crystal part.

First, they were only half-dead bio-mass wandering around battlefields and feasting on the dead, but soon they evolved into something much more terrifying – they implemented some of the metal parts into their bodies and reached for the next step in their evolution. Faceless takes various forms, but they have few things in common – all of them have a crystal hidden most often in their chests as well as they have usually masks built up from bones or metal (this is where they got their name).

They do not feel emotion and are driven by sole instinct of devouring and evolving – or at least they seems to, as there is little known about them. Sometimes they are called by humans “Soul eaters”, as they are literally sucking life energy from defeated enemies. They are also an unexpected obstacle and a threat for the Demons conquering plans, as they can’t be manipulated and they feel no fear.

When it comes to gameplay, Faceless will be mostly focusing on close combat fight and “growing” with each unit they will defeat. They have are also showing abnormal regeneration skills.

Take a look at more exclusive model preview of Faceless Berserk Alfa! Soon the model will be cast in high quality resin.






The Berserker is using with deadly accuracy the scavenged mechanical parts, now implemented to its body as shredding limbs attached to it's back and sharp claws on the hands.


As always - please, share your thoughts on the model - your feedback is always highly appreciated. :)
 

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Discussion Starter · #10 ·
Hi, we’ve shared some model renders and castings recently, but a wargame is not only models, it’s the rules as well. Today we want to share with you some more detailed insight into the basic mechanics of The Edge. We’re still testing and developing the ruleset, with our goal to deliver to you the balanced and fun to play set of rules. With that said, keep in mind that some details may yet be altered, but the “backbone” of the mechanics is monolithic and described for you below. ;)

Overall Look

We want to take our best experience form board games, miniature wargaming and TCG card games. Strategy will be really important factor and taking various approaches will be possible thanks to the usage of crystals mechanics. Thanks to introducing special spells cards we want to give players tools for creating “turn the tide” moments in the game flow. One of the most important assumption we made before sitting to creating rules is that they should be reflecting story as much as possible and help immerse players into universe of The Edge.

Our ambition is creating mechanic background to our game following the rule “easy to learn, hard to master”. We will be trying to put overall game rules very short and intuitive – all the complexity will be brought by the spells you will be able to cast as well as units special active and passive abilities.

Cards and special abilities

Each player will start with the certain set of special spells cards that he will choose as a “deck” and that will be able to globally influence the battlefield. Their effect will be various and each of the faction will have different style of spells. In addition to that almost every unit will have special ability (or more than one) – active or passive. Thanks to that each fight will be actively participated by the players with lots of various moves they can do, rather than merely statistic table clash with dice rolls.


Cards design

Crystals

In our mechanics as well as in the universe we want to put very strong emphasis on the crystals – ultimate source of power that each faction desire for their own reasons. We have designed special crystal tokens to represent them in our game.

Each player will start with few crystal tokens and it will serve him as a mana pool refreshing after every turn. The more crystals you have – the more powerful spells and abilities you will be able to cast. One of the core mechanics will be gathering crystals on the battlefield – than each faction will have their own additional way of earning the crystals.


Crystal Tokens

Controlled Randomness

We want to create a system where biggest part of randomness (for example in fights) will be under some kind of influence of the player. Rather than throwing bunch of dice we want to implement a deck of cards with numbers representing the results. In addition to that each player will have his own deck – therefore throughout the whole game, both players will have same results.

As stated before, our rules are in the stage of active development and testing, therefore things can change a little – but we want to keep the main assumptions and bring you very balanced set of rules that will give you great amount of pleasure, lots of awesome moments to remember and full immersion into the world of The Edge.



What do you think? What are your best and worse adventures with various wargame mechanics?
We have our website finally running as well – please, visit us and tell us what do you think!:)
 

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Discussion Starter · #11 ·
Hi! Remember the Chapter's Pilgrim render we’ve shared with you some time ago? Now the model is finally cast and we've already done a test paintjob and put him on a field of arcane crystals!








One more news regarding the Pilgrim – We’ve decided to make several exchangeable heads for the miniature - there will be five options available! How do you like them and which one is your favorite?



How do you like the painted Pilgrim wandering in the natural environment of “The Edge” world? :)
 

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Discussion Starter · #15 ·
The Demons update - Terror Cultist


Today it’s time for The Demons – see the Terror Cultist renders!


The cultists from the Terror Caste are taking up the shapes of animals frightening to the human beings and lurk in the shadows, performing actions to spread fear, disarray and destroy the opponent’s morale.







There is also a version without the robe – which one do you like more?







We’ve recently made a new wargear option for the cultist – two versions of a special lantern that shines in the terrifying, red light and burning away the substance that rises the anxiety in anyone who will be unfortunate enough to smell it.






Which one cultist do you like more – the one with robe or the one without it? Which lantern option you consider better – the ribcage one or the skull only? What other fear-spreading devices can you imagine the Terror cultist to use?
 

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the version in the robe looks 100% like a mage/wizard of some kind.
If thats not the idea, go without.

also, the guy without looks more feral, skulkin in shadows wreaking havoc.

the robes one being a leader of some kind.

i could easily see the robes one have a lantern and knife, and the others being feral minions or such, with some other weapons.

evt just the knife.

as for the lantern they are both cool.
but think ill go with the skull only.
 

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Discussion Starter · #18 · (Edited)
We’ve been silent for some time, but we’ve been preparing something really big!

Finally, the long awaited day has come – we’re proudly presenting you first three casts of our Angel of Death! We’re so excited about them and the casts are of really good quality!

We’re going to give them to our best painters, so they’ll put some paint on them! Do you have any suggestions of the paint scheme, basing options or some interesting things and details you’d like to see on The Chapter’s centerpiece model? Feel free to share with us and do not hesitate, your idea might be incorporated to one of the very first paintjobs of Angel of Death!

 

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Discussion Starter · #19 ·
Remember the three Angels of Death casts we’ve shared with you two days ago? We’ve given them to our three best painters and let their imagination flow through the strokes of brush onto the models. Today we are presenting you the first one – how do you like it?









And with a Pilgrim to show the scale of the model:



Soon you may expect another one to follow!


And stay tuned – when the last of the angelic trinity will be revealed, we’ll have a nice surprise to you! Keep an eye to know what it may be.


Thank you for all of the support you’ve given us !
 

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Discussion Starter · #20 ·
It’s time to show another Angel of Death painted by one of our three best painters – how do you like this one, standing on a custom, clockwork base?










Tomorrow you may expect the Angel painted by Medows himself. We’re closing to the uncover of the mentioned before surprise – be sure to visit tomorrow to see the final Angel and know what we have prepared for you!
 
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