I love light wizards
i changed the name because it didnt sound Empire-y enough
Battle report, between me and Kavyanshrike (i will sketch some pictures of the board and add them later)
Lists:
Empire: 10 handgunners with 5 man handgunner detatchment. light wizard with level 2 and channeling staff (he had shems burning gaze and pha's protection)
Tomb Kings: 21 warriors (not sure on equipment), liche priest with level 2 (had the movement and killy wind spells), tomb scorpion
set up: light bits of terrain around the board. handgunners set up right in the middle with the light wizard. warriors + liche set up on the far right (from my perspective)
Empire turn 1: the handgunners were out of range, so moved them forward towards the centre. the light wizard cast the boosted shem's burning gaze and a whole rank of skeletons were wiped off the board
Tomb king turn 1: skele's move forward, the liche casts desert wind (a movement spell) with irisistable force, and suffers a wound from the lashback.
Empire turn 2: no movement, why would i

?, the hangunners hit and wound well, but 5 of the wounds are stopped from the regeneration from the lich, and they only kill one. the wizard is outwitted by the liche while casting shems.
tomb king turn 2: the tomb scorpion turns up and rolls a 25 to scatter!!!!!! then we realized that we were using the wrong dice

and it only scatter 2", damn. the warriors moved forwards, and liche again cast desert wind.
Empire turn 3: the detachment of handgunners turn to face the scorpion, as does the wizard (coming out of the unit), the main handgunners shoot at the skeles and kill 4. the light wizard casts boosted shem's at the scorpion......irisistable force........11 hits.......8 wounds.........1 saved :victory:, loose 1 wizard level from irisistable, and looses pha's protection
Tomb king turn 3: warriors now down to 5 men, move forward, cast desert wind, move forward.
Empire turn 4: light wizard casts boosted shem's.......kills 1 (makes up for his brillient display last turn i suppose). the rest of the handgunners execute the rest of the warriors and the liche.
250-0 victory points. Win for the Empire.
Khrone