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The army of Herr Aldor Der Ritter (updated 11th May)

11562 Views 82 Replies 20 Participants Last post by  Charandris

Recently i decided to start playing The Empire, a pet hope of mine in fantasy. 2 days after i bought the book i saw that the empire were rumored to be updated so i decided to wait until the new models and book came out.

I joined the tale of 4 gamers(seen here) to keep me going with the project

3 weeks later (today) I went to the Derby GW and bought this :

the army book, 2 wizards, a witch hunter, 20 handgunners, 5 pistoliers and a celestial hurricanum/luminark of hysh.

i will update the list for the tale of 4 gamers in a while, when i have read the codex :p

bye for now


[EDIT] list incoming:

battle wizard with level 2 upgrade 100

20 handgunners/crossbowmen 180
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here are the first unit of handgunners assembled

if anyone wants any more pic, ask me :p

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that might take some time midge, probably will be next months entry to To4G along with the pistoliers


it will probably be built within the next 3-4 days, but not painted til next month
here is the second unit of handgunners and the 2 wizards

next up: the Luminark of Hysh and the witch hunter
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here are pictures of the celestial hurricanum/lumicark of hysh.
i decided to assemble it in loads of pieces so i could paint them all without interference from other bits

the carriage sub assembly

the celecsital hurricanum sub assembly

as it is held together :p

the luminark of Hysh sub assembly

as it is together

the light wizard that you get free :biggrin:

the acolytes

so.... there it is :p

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there will be paint soon my friend, just not tommorow :p
thanks dude, much apreciated
a test model is in the process of being painted, and will be up within 2 hours.

i decided on a light blue and white checkered scheme, going with the Light collage of magic colors, as im going to have several light wizards and most of my friends who play fantasy have undead armies :p
right, here is the test model



the white will be a pain to paint, but hopefully it will be easyer with the new white paints.

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he is the captain of my Empire army, who is under the command of the light wizards of Hysh :p
thanks for the comments :p

i painted it by undercoating the cloth in astronomican grey, painted the blue bits with enchanted blue then with 1:1 enchanted blue to ice blue, then 1:2 enchanted blue to ice blue. the white was a 1:1 astronomican grey to white then pure white in 2 layers.

i have "undercoated" the cloth and done the blue on the other 10 handgunners, pics will follow tomorrow morning :p

ok, here are pictues of the outriders, and the WIP shots of the first 10 handgunners.

pistolier unit :

musician and outrider:

two more outriders:



front rank, front on:

front rank, side on:

back rank, front on:

back rank, side on:

C&C welcome

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the wizard comes in 6 parts: torso, head, 2 arms, staff top, book.........and the base :p

glad you like the colour scheme, im going to have atleast 4 light mages in the army :biggrin:
both of my friends who play fantasy have VC and TK

and i love light mages anyway

[EDIT] i have finished painting the blue cloth tonight, pics will be coming tomorrow hopefully
I love light wizards :p

i changed the name because it didnt sound Empire-y enough

Battle report, between me and Kavyanshrike (i will sketch some pictures of the board and add them later)

Empire: 10 handgunners with 5 man handgunner detatchment. light wizard with level 2 and channeling staff (he had shems burning gaze and pha's protection)

Tomb Kings: 21 warriors (not sure on equipment), liche priest with level 2 (had the movement and killy wind spells), tomb scorpion

set up: light bits of terrain around the board. handgunners set up right in the middle with the light wizard. warriors + liche set up on the far right (from my perspective)

Empire turn 1: the handgunners were out of range, so moved them forward towards the centre. the light wizard cast the boosted shem's burning gaze and a whole rank of skeletons were wiped off the board :p

Tomb king turn 1: skele's move forward, the liche casts desert wind (a movement spell) with irisistable force, and suffers a wound from the lashback.

Empire turn 2: no movement, why would i :p?, the hangunners hit and wound well, but 5 of the wounds are stopped from the regeneration from the lich, and they only kill one. the wizard is outwitted by the liche while casting shems.

tomb king turn 2: the tomb scorpion turns up and rolls a 25 to scatter!!!!!! then we realized that we were using the wrong dice :( and it only scatter 2", damn. the warriors moved forwards, and liche again cast desert wind.

Empire turn 3: the detachment of handgunners turn to face the scorpion, as does the wizard (coming out of the unit), the main handgunners shoot at the skeles and kill 4. the light wizard casts boosted shem's at the scorpion......irisistable force........11 hits.......8 wounds.........1 saved :victory:, loose 1 wizard level from irisistable, and looses pha's protection

Tomb king turn 3: warriors now down to 5 men, move forward, cast desert wind, move forward.

Empire turn 4: light wizard casts boosted shem's.......kills 1 (makes up for his brillient display last turn i suppose). the rest of the handgunners execute the rest of the warriors and the liche.

250-0 victory points. Win for the Empire.

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ye, we realized that just after the battle. oops :p
ye you can, wizards are unaffected by movement for magic purposes, only if they rally they cant cast spells
here are the new pics of the army.

the whole 10 man unit of handgunners:

front rank:

back rank:

example of the painting:

example of the banner, WIP:

Light wizard, torso:

Light wizard:

so there we go, and C&C appreciated

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thanks midge, means a lot :biggrin:
have worked on the wizard more, and have done some stuff on a secret side project that i will be revealing later on. pics will be coming soon
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