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Discussion Starter · #81 ·
Day 23: Forgotten.

The Story:
As they travel between warzones, veterans of the Tanith First and Only gather to tell tales and remember victories past. When it comes to Scout Sergeant Mkoll, his story, reluctantly told, is of a mist-shrouded battlefield in the night and a dangerous presence that lurked in the darkness, preying on the soldiers of the regiment. But just what horror could haunt the Ghosts?
Read it because:
Scout-Sergeant Mkoll of the Tanith First and Only recounts a tale of a deadly and dangerous foe. But what manner of enemy could out-stealth the famed Tanith recon specialist?
 

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Discussion Starter · #82 ·
Day 23: Datacards: Grey Knights.

The Knights of Titan
No more elite band of warriors exists in all the galaxy than the Grey Knights. Peerless heroes all, every Grey Knight is a sworn battle-brother in the war against the daemonic legions of Chaos. Each Grey Knight is a psychically capable warrior, able to turn the powers of the Warp against its spawn and send them screaming back to the hell from whence they came.
Data Reference
An e-pub version of Datacards: Grey Knights, this product is an excellent reference tool for any Warhammer 40,000 player, detailing tactical objectives unique to the Grey Knights and including the Sanctic psychic powers from the Daemonology discipline.
 

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Discussion Starter · #83 · (Edited)
Day 24: The Watcher.

The Story:
A shuttle returns to the Solar System bearing the sole survivor of a traitor attack – however, delirious and so close to death, his tale remains untold. Ison of the Knights Errant, formerly a Librarian of his Legion, delves into the mind of the warrior, and the truth of it will chill him to the core...
Listen to it because:
The Space Wolves once fancied themselves guardians over all Legions. Find out what happened to those sent to watch over the Night Haunter. Suffice to say, the Lord of the XIII Legion does not take well to guard dogs...

Hahah Black Library managed to mix up which Legion the Night Haunter controlls. But yeah the premiss of this story does seem interesting, even though C.Z. Dunn never have written anything in the past to interest me.

Also, as we in Sweden celebrate Christmas today rather than tomorrow like the rest of the world, I wish to you all a very Christmas!!

Edit: Just e-mailed BL and told them this and they have now corrected it.
 

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Discussion Starter · #84 ·
Day 24: Warhammer 40,000 Tactical Objectives.

Objective identified, moving to secure...
Amid the madness of battle, priorities can change by the second as commanders struggle to second-guess one another's plans and manoeuvre to defeat them. On the ground, warriors advance to seize crucial objectives, switch fire-priorities to bring down vital targets, and bellow orders into their comms as they fight to claim victory amid the shifting tides of battle.
Data Reference
An e-pub version of the full tactical objectives deck, this product is an excellent reference tool for any Warhammer 40,000 player, detailing the tactical objectives used in Maelstrom of War missions.
 

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Discussion Starter · #85 ·
Day 25: Khârn: Eater of Worlds.

The Story:
The Horus Heresy is over and the Traitor Legions have scattered, fleeing the wrath of a vengeful Imperium. The World Eaters are leaderless, their primarch missing and their greatest hero, Khârn, in a coma. The surviving World Eaters have turned upon themselves, the Butcher’s Nails driving them to ever greater acts of berserk savagery. Poised on the brink of destruction, the Legion needs a leader. It needs Khârn – but will his awakening save them, or doom them entirely?
Read it because:
Kharn is one of the most iconic figures in the Warhammer 40,000 setting, the epitome of Khorne's mortal servants. In this story, you can witness his transition from the Captain of the World Eaters Eighth Company who stood against the Emperor during the Horus Heresy, to the Blood-mad betrayer that he becomes.
 

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Discussion Starter · #86 ·
Day 25: Dataslate: Khârn's Butcherhorde.

Kill! Maim! Burn!
Khârn the Betrayer is an avatar of rage and slaughter who draws other devotees of Khorne in his murderous wake. This is the Butcherhorde, a solid wedge of power-armoured psychopaths utterly dedicated to claiming blood and skulls for Khorne, no matter the odds they face. As they hack their way across the battlefield, the Butcherhorde become ever more frenzied, until the Warp itself spills forth in answer to their cries.
A Chaos Space Marines Formation
This product includes the datasheet for the Khârn's Butcherhorde Formation, for use in your (inevitably blood-drenched) games of Warhammer 40,000.
 

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A good formation for assault fiends, expensive points wise and does little to make up for the shortcomings of assault.

Kharn +4 units of CSM +4 units of Berzerkers. All CSM must take MoK.

Adamantium Will for all.

If anyone's charge result is an 8, double their attacks profile. For Berzerkers and CSM that's 1 extra, which is decent but not as sweet as a unit champ or Kharn, especially. Volume of attacks wasn't really their shortcoming in the first place.

If anyone rolls a 6 to hit, they get an extra attack! If they roll additional 6s, they keep generating attacks! Sweetest rule ever, but again, too few attacks has never been an issue for a Khornate army.

These sweet rules still require the following consideration:

How will I get them there? 8 Rhinos? 7 Rhinos and a Land Raider for Kharn? With 8 units they're probably going to be minimum size. The second the zerks hop out they can shoot pistols and eat bullets. Maybe a combi-plasma per champ so they can actually inflict some damage at a reasonable cost before getting shot.

If each unit had a Rhino, minimum cost is 1200 points. If you want a LR, must take a CSM detachment.

Without Rhinos, these boys are footslogging. 920 points to do that. That leaves enough points to spend on support units, but how many turns will it take the footsloggers to kill anything?

Sorry for my negativity, but I was really hoping for something competitive. This formation has cool rules, but the usual drawbacks of close combat aren't addressed at all. Are some extra attacks and adamantium will worth the points? Dunno, but I'm still gonna try it in friendly games.

*edit*

Here's a 2000 point list that sounds pretty gat damn fun:

CAD: Crimson Slaughter

HQ:

Huron Blackheart

TROOPS:

Cultists x10
Cultists x10

FAST ATTACK:

Dreadclaw Drop Pod
Heldrake: Baleflamer

HEAVY SUPPORT:

Chaos Fire Raptor: Reaper Batteries, Armoured Ceramite, Legacy of Ruin: Auloth the Primordial Iterator (Fear, all weapons are Pinning, friendly units with Icon of Wrath within 12" have Fear and Feel No Pain)

KHARN'S BUTCHERHORDE:

Da Betraya

Chaos Space Marines x5: Mark of Khorne, Meltagun, Combi-melta, Rhino
Chaos Space Marines x5: Mark of Khorne, Meltagun, Combi-melta, Rhino
Chaos Space Marines x5: Mark of Khorne, Meltagun, Combi-melta, Rhino
Chaos Space Marines x5: Mark of Khorne, Meltagun, Combi-melta, Rhino

Berzerkers x5: Icon of Wrath <== joined by Kharn, embarked in Dreadclaw
Berzerkers x5: Icon of Wrath
Berzerkers x5: Icon of Wrath
Berzerkers x5: Icon of Wrath
 

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I'm about halfway through the Kharn novella, and it's pretty cool. Way overpriced, but I'll take all the Kharn I can get.
I'm pretty sure that this isn't a novella, it's too long. Shorter than other BL novels I think but not a novella. Plus it's billed on the Advent pages, it's own BL page and in the actual pages of the book, to be a novel.


LotN
 

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Discussion Starter · #91 ·
I'm pretty sure that this isn't a novella, it's too long. Shorter than other BL novels I think but not a novella. Plus it's billed on the Advent pages, it's own BL page and in the actual pages of the book, to be a novel.


LotN
My guess is that it's a novell on around 300 pages. BL ha released one other novel in the past on that page-number which is Desert Raiders, which was enjoyable. I will read this novell soon as I get the opportunity. :)
 
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