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331 Posts
Hi all,
It's been nearly a year since I've been really active on the forums (although I have been lurking in the shadows)!. With the release of 5th edition and the need for a bit more escapism to escape the woes of the recession and real life comittments, my girlfriend and I have got back into 40k after a brief break and are loving the new system.
Anyhow, the plan is to give something back to this forum which has provided me with a wealth of reading material and to generally become more involved with the community again.
I was rummaging through my parent's garage the other day and found my old and battered copy of the 3rd edition rulebook. After flicking through it and reminiscing over past battles, I came across the random terrain generators that I had used a lot during my teens as they were a great way of getting a new and interesting battlefield each time you played. As such, I've updated them for 5th in the interests of not only using them again myself, but to pass them onto the newer players who will hopefully get as much use and enjoyment out of them as I did! I've also included some optional rules of my own as well as updating the suggested rules for the current edition of 40k. For ease of reading, I've put each generator in a seperate post.
Setting up Terrain:
There are many ways of setting up terrain, the one I tend to use the most in conjuction with these tables is as follows.:
Setting Up Terrain: Example Method.
Divide the table into 24” squares. Roll a D3 for each area, this is how many pieces of terrain will be placed in that area. Roll 2D6 on a random terrain generator for each piece of terrain in the area and position that piece of terrain anywhere within that square, If you wish, you may place terrain pieces on top of each other to create, for example, a hill with a wood on top of it.
It's been nearly a year since I've been really active on the forums (although I have been lurking in the shadows)!. With the release of 5th edition and the need for a bit more escapism to escape the woes of the recession and real life comittments, my girlfriend and I have got back into 40k after a brief break and are loving the new system.
Anyhow, the plan is to give something back to this forum which has provided me with a wealth of reading material and to generally become more involved with the community again.
I was rummaging through my parent's garage the other day and found my old and battered copy of the 3rd edition rulebook. After flicking through it and reminiscing over past battles, I came across the random terrain generators that I had used a lot during my teens as they were a great way of getting a new and interesting battlefield each time you played. As such, I've updated them for 5th in the interests of not only using them again myself, but to pass them onto the newer players who will hopefully get as much use and enjoyment out of them as I did! I've also included some optional rules of my own as well as updating the suggested rules for the current edition of 40k. For ease of reading, I've put each generator in a seperate post.
Setting up Terrain:
There are many ways of setting up terrain, the one I tend to use the most in conjuction with these tables is as follows.:
Setting Up Terrain: Example Method.
Divide the table into 24” squares. Roll a D3 for each area, this is how many pieces of terrain will be placed in that area. Roll 2D6 on a random terrain generator for each piece of terrain in the area and position that piece of terrain anywhere within that square, If you wish, you may place terrain pieces on top of each other to create, for example, a hill with a wood on top of it.