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Terminators with furious charge

3216 Views 11 Replies 6 Participants Last post by  Bishop120
Terminator assault squads can have either tank hunter or furious charge, but wouldn't that mean that they effectly have tanking during their first turn? So isn't it pointless to take tank hunting in an termie assault when its more than likely you will destroyed the tank in one round? (Armed with thunder hammers ofcourse)
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Fluff wise its good for my fists but i lack alot of close combat punch so i'm putting in a unit with two lightning claws and three thunder hammers, i think furious assault may be best since is effectivly gives tank hunting on the turn the terminators charge the vechicle, this probably would of been best in the tactics section.
Its not a unit of thunder hammers its two lightning claws and three thunder hammers, i have a conversion in mind for my terminator captain so i don't really want a chaplain, but i will definately consider taking one instead. Can't see how initiative 5 and strength 5 is a waste on lightning clawed terminators though.

Edit- I have changed the list now to add the chaplain but i still think the furious charge is worth it in the long run, since they then strike simultainiously with other space marines commanders and wound them on 3s.

(Could a mod move this to the tactics discussion its more that than about the rule now.
Can't afford a land raider :s unless i drop the assault squad and land speeders but then i'll lack alot of mobility.
I've got my 2000 points put in the army list section, i do have a vindicator and two or three squads of infantry one being a command squad.
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