Warhammer 40k Forum and Wargaming Forums banner
1 - 2 of 2 Posts

· Premium Member
Joined
·
6,534 Posts
Yep! Although the new Chaos Terminators don't have dual lightning claws in the box (at least, the squad doesn't... the Lord sprue does.) While meltaguns may be intended for hunting armour, that doesn't stop them from putting a nice, gaping hole in a Space Marine's torso. I've found they're far more multi-purpose than people give them credit for-- it's not bad to have one in there. Too often, people specialize their squads to a fault so that they can't deal with the situations that arise. You can gear squads to a specific role and have them be very effective, but what happens when they can't do the job you brought them for? You can't just let them die-- that's points that you can't afford to lose, really. Give them some kind of backup so they can keep fighting effectively, even if it's not really what they're there to do. Oddly enough, 10-man Devastator Squads geared for tank hunting are the prime example of that. Have three missiles and a lascannon, and six bolters? No tanks to shoot? Frag missiles and bolters do wonders against light infantry... and Terminators, come to think of it... and if you can't shoot much of anything, and have to rescue a squad that's hopelessly outmatched in close combat, another ten bodies never hurt, particularly if they're power armoured. I've won close combats that I shouldn't have by having my heavy weapons squads charge. Crazy, maybe, but being tactically flexible is what wins you games.
 

· Premium Member
Joined
·
6,534 Posts
More or less. The squad is 3-10, and one can have either a reaper autocannon or heavy flamer. If the squad numbers ten, then you can have an additional reaper autocannon or heavy flamer. So you still get one if you only take three, but you don't get another unless you take 10 in the squad.

As for taking the reaper autocannon... I think it's a far superior option to the heavy flamer. It's twin-linked, it's an autocannon, and you can move and fire it in terminator armour. What's not to like? Yes, the heavy flamer is cheaper by far (in the new codex, particularly) but you're only going to get one or two shots at the very most with it in a game because of its effectively 8'' range (measure the flame template sometime... tip to tip, it's 8'', and at the widest point, it's 2.5''-- handy to know if you ever forget to bring your templates to a game!)-- you'll spend the rest of your time in close combat.

Honestly, I've always considered the reaper autocannon one of the best weapons in the Chaos armoury. Relatively inexpensive, able to handle light armour and infantry, pretty good range, counts as twin-linked, and is only mounted on stuff that can move and fire it (namely, terminators or the defiler).
 
1 - 2 of 2 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top