· Premium Member
Yep! Although the new Chaos Terminators don't have dual lightning claws in the box (at least, the squad doesn't... the Lord sprue does.) While meltaguns may be intended for hunting armour, that doesn't stop them from putting a nice, gaping hole in a Space Marine's torso. I've found they're far more multi-purpose than people give them credit for-- it's not bad to have one in there. Too often, people specialize their squads to a fault so that they can't deal with the situations that arise. You can gear squads to a specific role and have them be very effective, but what happens when they can't do the job you brought them for? You can't just let them die-- that's points that you can't afford to lose, really. Give them some kind of backup so they can keep fighting effectively, even if it's not really what they're there to do. Oddly enough, 10-man Devastator Squads geared for tank hunting are the prime example of that. Have three missiles and a lascannon, and six bolters? No tanks to shoot? Frag missiles and bolters do wonders against light infantry... and Terminators, come to think of it... and if you can't shoot much of anything, and have to rescue a squad that's hopelessly outmatched in close combat, another ten bodies never hurt, particularly if they're power armoured. I've won close combats that I shouldn't have by having my heavy weapons squads charge. Crazy, maybe, but being tactically flexible is what wins you games.