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Discussion Starter · #1 ·
I played a game recently where my Boyz used 11 burners on an Eldar unit. The Eldar player took all wounds on a character with amazing armour saves, completely nullifying the result!! Is this correct? James
 

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Nooooooooooooo no no no no no noooooo. Shame on the eldar player.

When a Unit recieves multiple wounds from the same source, you must allocate those wounds as evenly as possible within the unit.

For Example: if he took 15 wounds, and his unit consisted of 4 troops+Character, he could assign 3 wounds to the Character, while also giving 3 wounds to each other model (15 wounds / 5 models = 3 wounds-per-model).
 

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Yeah, what he did was basically cheating.
Pretty nasty cheating too.

EVERY model in the unit has to have a wound allocated to it before any particular model can have a second wound allocated; you then group up identical models, and each of those groups 'share' wounds amongst eachother.
 

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as a fellow Eldar player he disgusts me. As they said it's wound allocation. Make him read it.

Edited to make sense.

-DK
 

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Discussion Starter · #5 ·
Thanks for the explanation people. I suspected that this was the case but didn't have time to check it. I think he may have just been ignorant of the rule but even so was quick to go for an interpretation which advantaged him. Does the even allocation of casualties principal also apply to casualties from shooting and assault? James
 

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Yes, even wound allocation applies in any situation where Unit A is wounding Unit B.

The only sorta-exception to this is in assaults, where wounds are allocated after each model attacks in Initiative order. Im far, far too tired to explain this, so i'll give a page reference instead.

"The Assault Phase: Wound Allocation" BrB, page 39.

Also, if you play him again and he doesn't believe you:
"The Shooting Phase: Remove Casualties" BrB, Page 24


Oh, and in Assaults, Independant Characters are treated as a separate single-model unit. Rules for this can be found on page 41: "Multiple Combats".
 
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