I've been running a list of a Battlewagon sitting in the backfield with KFF Mek and Lootas.
This is really good, but should be no match for a lrc full of angry dudes, perhaps he could run a drop-podded footsquad for the purposes of wiping out the battle wagon, then roll in and laugh off your gunfire? The battlewagon poses a HUGE threat to the templar army, but it has ways of being destroyed, off the top of my head, here's a few:
Command squad, five guys, two meltas, drop pod:130
dreadnought, multimelta, drop pod:145
las/plas five man squad, drop pod: 131
Outflanking sword brethren, powerfist/srg, melta gun:125
Any of these choices should really be able to put a huge dent in that beastly tank and allow the other forces to cross the board without that big countercharge.
2 Full Squads of Slugga Boys footslogging it up the middle
A big squad of templar should reliably get rid of these guys with indignant sweeps, what point games are you guys playing at? It's hard to give advice without solid numbers.
But if I had to guess I'd say these guys are a valid threat, but throw 10 initiates/10 neophytes(pfist/melta/frag:305) with a chaplain leading them(three servitors, bolt pistol:127) should nuetralize them, since he can somewhat decide where charges go with his righteous zeal manuevers.
A trukk outfitted with Meganobz blitzing A Flank to either wreck a vehicle or tie up a good portion of his first and maybe second shooting phase.
He brings assault termies right? How is he not killing these guys? Is he just being swamped way early in the game because of his rhinos? Hell his marshall alone should kill two of them before they move.
2 squads of 6 warbikers that race up the sides behind cover possibly boosting and flank anything that comes out of Rhinos or the Rhinos themselves with twinlinked Str 5 shots.
These guys are still 1wound models with t5 and no FnP, they're like nob bikers light, any dedicated shooting should remove them, but failing that, just eff tons of bolter fire should riddle them to pieces.
A warboss in with the meganobz.
I don't see enough generic bosses, maybe later in the collection you could get ghazghull? He's really quite good.
His list includes 3 Rhinos, a Vindicator, a Landraider Crusader, marines to fill up everything that transports troops, his vow thingy/champion and a marshall which he recently modded to lightning claws. as well as a varying number of Assault marines or regular Termies.
Ah here we go, the meat.
I've never really agreed too much with rhinos, you're tossing ten attacks from neophytes away to get a car which doesn't help your righteous zeal. Plus they're abysmally expensive in that codex. That being said rhinospam templar DO get them safer to where they need to go, but against many lists I don't see it being effective.
His LRC is great, put termies in it with the champ and you've got furiously charging guys who can ace ICs with ease.
That or make it a scoring LRC by having a bunch of generic infantry being led by a leader.
Marshall's are an odd duck. They improve every models LD to 10 as long as he's alive, but he isn't nearly as good at leading them into battle as a chaplain(Plus he's not as combatty as the chaplain), perhaps instead of the three rhinos, take one big squad on foot with a chaplain, as described earlier? They'll pulp the twenty man squad and it takes full advantage of righteous zeal. By taking out the marshall you can add in another full squad of marines/neophytes, and another chaplain. This seems to be more advantageous as he'll be LD:Fearless on the walkers and LD:10 anyway on the terminators.
Remind him to purchase Power Of The Machine Spirit and dozer blade on his vindicator, one is a 30ish point upgrade to make it fire until the gun falls off, the other is five points to say "no" to Dangerous terrain.
Also, a loltastic option is taking dozer blades on LRC.
He's getting frustated and I'd like to hear from some SM players particularly Black Templars as he refuses to switch to a codex Marine chapter how these games might be a little less..... onesided.
I doubt my list is going to evolve due to money so how would the templars go about stompin me?
In order to compensate for all that you bring he needs to take more models. His razorbackspam isn't point effective enough to use and while the rhinos get the templar there, you're really taking the big squads to hide hqs and have everyone(including neophytes) reroll on the charge.
Maybe he could take a dreadnought, it's firepower would ace some of the orc choices while it rerolls attacks in CC?
Hopefully this was helpful.