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Premium Member
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Discussion Starter · #1 ·
I've just started a tau army and was wondering on different config's for suits that people use.

Plasma rifle and missile pods seems like the best combo but are any other combos worth it for specialisation?

Also is it worth twin-linking? especially on commanders?

anyone with any experience of the special issue wargear?
 

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Executive Nitpicker
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Twin-linking isn't a great idea for commanders since they already have a high BS and access to special guns.

However, regular squads of "Deathrain" battlesuits (Crisis with TL missile pods) are quite effective, particularly with Targeting Arrays (or Target Locks)

Twin-linking is a good idea for standard suits. Twinlinked BS3 is more reliable than BS4.

Arming philosophies for stock suits and commanders should be looked at differently. The commander has a wide array of special weapons, gear and hardwired options.

for your commander, hardwired multi-tracker is almost mandatory. If you want to save some point, taking an 'El instead of an 'O works out to be almost the same effectiveness if you give him a Targeting Array.

three weapons is almost never a good idea as you can only fire two with a multitracker. Fusion guns are tempting, but if you take one, make sure you give him a shield and maybe some stims since he'll have to get in dangerously close to use it.

Single weapon suits can have their uses. It frees up a slot for targeting arrays (twinlinked BS4 meltaguns or missile launchers or plasma guns can all be handy), or Target Locks. A squad of crisis suits with TL fusion and Target Locks can play merry havoc with a closely grouped unit of tanks. Or shield generators to aid in survivability.

The key is to pick your role and arm accordingly. "Fireknife" (plasma and missile) is good for hunting light armor and even heavy troops. But if you want a specific role like tankbusting, twinlinking a single weapon system is often the way to go. For troop hunting, it largely depends on what kind of tropps you;ll be facing. Burst cannon and flamer. Twin flamer, BC and plasma, even plasma and missiles are all good anti-troop options of varying intensity.


I guess the boiled down version is that twinlinking is handy for standard suits, kind of a waste for commanders. As to what and whether you want a TL weapon or two and a multitracker is down to the role you want the suit to fill.
 

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Discussion Starter · #4 ·
on a standard suit, if you twin-link it means he can only fire one weapon, as you won't have the slot left for another weapon and multi-tracker.....unless its a team leader. So i guess I mean is it better to have say twin-linked MP at bs 4 or Missile pod, plasma and being able to fire both?
 

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personally i have 3 different configurations in one squad making it a good all round force, able to deal with anything, plus 6 drones to take the flak. however this is because I am currently playing a 1000 point list for a campaign at my local and i havent the space for more if i want to keep my broadsides and full squads of troopers. i could prbbly drop some warriors for more suits or even a commander but the full firewarrior squads do offer a great defensive firing line with their range and rapid firing.

but yet again its personal choice and preference and i would go with galahad's advice, choose what you want the squads/suits to do and equip them appropriately.
 

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Executive Nitpicker
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Depends on how many points you have, what role you want and how badly you need to hit. Deathrains are handy because they're dirty cheap, but very effective.

Deathrain: 43 points per model, lays down a fair amount of fire for a mobile unit, very accurate. Throw in a Targeting Array for 10 or a Target Lock for 5 and you still have a cheap, effective model.

Fireknife: 63 points per model. It does lay down a lot more firepower, and packs a hellish punch, but is far less accurate and more expensive. For the same price you can have a suit with TL fusion and a shield generator for breaking tanks.

I'm not saying the Fireknife configuration isn't good...it's probably one of the most effective combinations in the armoury. Just that twinlinked single-weapon models have their place and are very cost-effective.

Helios is good too (Plasma and Fusion) if you're going to be doing vehicle hunting and/or close range MEQ/Terminator stalking. Good configuration for commanders or team leaders who can hardwire the multi-tracker and buy a shield
 

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Porn King!!!
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ONe thing to keep in mind is the fact that depending on your army, you will want your suits to be as effective as possible. Mech Tau almost REQUIRE the Fireknife suits as you rely on them for most of your shooting. Speaking as a Tau player, I find that the Fireknife is the way to go. If you want to bust armour, use a Railgun as anything else is nowhere near effective and a Tau army will never be without one if designed right. If you face a lot of hordes such as Orks and Nids, then Burstcannon/plasma or burst/missile is a good choice. But nothing beats fireknives Jib, nothing. Best mix of price, range, firepower, everything. Hell, even my commander suits are nothing more that Fireknives with twinlinked missles.
 
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