Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 35 Posts

·
Registered
Joined
·
18 Posts
Discussion Starter #1
What are the best ways to equip a crisis suit, and is it advantageous to add hard-wired multi trackers and target locks so as not to limit the versatility of the weapons you can use?
 

·
Porn King!!!
Joined
·
8,137 Posts
Best hands down config is the Fireknife. Plasma rifle, Missilepods, and a multitracker. Excellent range, kills marines and hordes equally well, and is fairly cheap. The other favourite is Deathrain which has the missilepods, fusion blasters, and multitrackers and are used for deep striking behind enemy armour and causing havoc.

You can use target locks and such but I find it is best to focus the fire of individual groups on a single target myself. Keep your suits geared towards a single objective and as cheap as possible (so you can take more lol).
 

·
Registered
Joined
·
18 Posts
Discussion Starter #3
Thanks for the advice, would it be a good idea to put two crisis suits with my Commander or leave it as a single suit?
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Wraithlord, I thought Deathrain was TL Missile Pods and a Targeting Array.
This makes for a cheap, highly accurate sniper unit that can go after light armor or heavy troops.

Generally speaking though, the Fireknife is the best option. It;s not too expensive and gives you a lot of high powered shots.

Some people like plasma and fusion (Helios config if I recall), but I don;t like to put fusion on my battlesuits. It forces you to get too close.

As for your Commander...leave him on his own! No drones either!

Keep him solo so that he can benefit from the Independent Character rules and not be shot at.

Better to run him behind (but not joined with) a unit of battlesuits, or even just drones to act as a fire screen.

I liked to take a pair of drones off of a solo piranha and run them in front of my commander as a disposable shield for when he gets caught away gfrom cover.
 

·
Inquisitor
Joined
·
963 Posts
I dont know what the configuration is called but what I like to use against marines is...

Commander
Plasma Rifle, Fusion Blaster, Drone Controller w/ 2 Shield Drones, HW Multi Tracker
Retinue
Plasma Rifle, Fusion Blaster, Targetting Array, HW Mult Tracker

Standard Crisis suit
Plasma Rifle, Fusion Blaster, Multi Tracker

I get into the 18-12 range of my enemies and start unleashing the rapid fire plasma and the single fusion blaster shot which gives each model 3 shots that wound on 2 and ignore armor saves. This combined with a marker light or two to improve accuracy means certain death for marines and even terminators.

The weakness of this configuration is it is vulnerable to any special ability that gives extra movement such as jump packs, bikes, fleet, and lashes. On the other hand this can also kill any unit which can unleash said ability with 1-2 rounds of shooting :victory:

I usually run a unit of stealth suits in front of said crisis suit unit to screen and annoy my apponnent. Not that they are required to shoot at the Stealth suits but because people like to shoot/assualt at units closer to them if given the choice just because they can.
 

·
Registered
Joined
·
68 Posts
Ion Knife is a real killer..Cyclic Ion Blaster + Plasma Rifle..something about 7 shots into a squad makes you smile..I know the strength is down a bit on the CIB..but roll a few 6's and watch those SM's die! I usually put this config on my shas'el..throw in some VRT and you have a nice unit.

As for surprise attacks aka deep striking..Twin linked flamer + Fusion Blaster..this config against IG or NIds is deadly..watch the hordes burn,vehicles melt!

The Firestorm..Burst Cannon + Missile Pod is a great all around suit..good against all comers.

I leave my commanders on their own..if playing something other than APOC..then maybe..I use my commander as a Fire reserve..keeping him where he can do the most good..Shas'vre are your go in there and kill boys..followed by your 'El..try and include a Ninja'o (VRT)..nice for bouncing around...and getting out of trouble.
 

·
Registered
Joined
·
100 Posts
i am a big missle pod fan. i have some set up with the burst cannon some with the plasma rifles. so either way im getting lots of shots off, if i know im playing marines i bring the plasma. other wise i usually bring the bursters.
 

·
Premium Member
Joined
·
1,988 Posts
Personally I would never field a suit without a missile pod and a plasma rifle on it.

Sometimes I add a third gun, usually a cyclic ion blaster or airbursting frag, on a suit with a hard wired multi tracker. I still usually end up firing the plasma rifle and missile pod.

A suit without a missile pod is a suit that can't kill a vehicle 36" away on the move. Mass suits with missile pods are a far scarier prospect for most vehicles than even your rail guns.

Plasma rifles... isn't it obvious? I am always amazed by people who decide to take a burst cannon instead of one of these beautiful guns. What real difference is 1 more shot , at str and ap 5 going to make to the battle? Compare that to killing two terminators as they deep strike into your army. Also the plasma rifle can damage vehicles better thanks to its higher strength, and every chance to get a glancing hit on a falcon is worth it.

Fusion guns and flamers are both bad choices in my opinion. I just don't see the point of suicide tactics with weapons that aren't really that powerful anyway. Maybe you could deep strike an imperial guardsman with a melta gun, and maybe some friends who also had melta guns, plasma guns and demo charges. For the same price dropping in one suit just isn't worth it.
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Three guns is a waste since the max you can ever fire is two. You;re better off using that third hardpoint for a shield, or for dropping down to a shas'el and buying him a Targeting Array to save points.

I really don't like fusion, it makes the suits way too vulnerable to assault
 

·
Porn King!!!
Joined
·
8,137 Posts
I think you are right about the Deathrain Gal, must've got my wires crossed there.

Personally I would never field a suit without a missile pod and a plasma rifle on it.

A suit without a missile pod is a suit that can't kill a vehicle 36" away on the move. Mass suits with missile pods are a far scarier prospect for most vehicles than even your rail guns
Agreed. Unless you have a specific role in mind for a suit, the Fireknife setup is by far the most efficient for the points. It may have less shots than some setups but for the most part it is far more effective in the long run. The fact that it can fire from 24" or more away is a huge bonus considering you don't ever want your suits in h2h.
 

·
Executive Nitpicker
Joined
·
8,276 Posts
However, just for fun, a Cyclic Ion Blaster and a Burst Cannon is like having a mobile IG squad in your pocket ;-)

Not exactly the best use of points, but fun
 

·
Registered
Joined
·
157 Posts
Forgive my ignorance but if a Suit has lets say a TL Missile Pod, Plasma Rifle and a HW Multitracker. Can it fire both weapons and still get the benefit of TL??

Not overly familiar with Tau, very few player around my area.
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Yes you can, multi tracker lets you fire two weapons. TL weapons still only count as one.

However, you may be better off TLing the plasrifle, or better yet. just buying a Targeting Array so both weapons hit better
 

·
Premium Member
Joined
·
1,988 Posts
I've found the cyclic ion blaster most effective against 4+ save stuff like eldar, storm troopers, other tau etc. It's ok against marines but my shas'o has occasionally dropped whole units of stuff like this in a single shooting phase.
 

·
Registered
Joined
·
129 Posts
I for one really really don't like Fireknives. The main reason is that everybody fields them, but they are also the most expensive set up for basic suits. I run a Firestorm (Burst Cannon, Missile Pod) team and a Deathrain (Twinlinked Missile Pod) team in my army, and have no problems whatsoever dropping Marines, if these suits are even shooing at Marines. Usually they are hunting Marine vehicles while my Hammerheads (Ion usually) knock down the Marines. My commander uses a Cyclic Ion Blaster and Burst cannon just for the shock value of throwing 8 BS5 shots out there.

The main point of suits in a Tau army is to fill in the gaps that the rest of your army can't do. Load them out in a way that makes up for what you don't have in your army, or in a way that overpowers whatever strengths your army has.
 

·
Registered
Joined
·
68 Posts
I overlooked the humble missile pod..funny because every other suit I have has one..guess it's easy to overlook something that works so well..36 inch range..2 shots..strength 7..very potent weapon.

As for the twin linked flamer..this is a config I have just started to use..with good results..any weapon the rerolls to wound is something to think about.

Suicide unit..maybe..but sometimes you have to do what is for the Greater Good..corny I know..but hey you have to take one for the team every now and then.

Oh yeah..last time I checked the Fusion Blaster wasn't low on power..get close and watch the armor melt..it took 1 crisis suit and a piranha..both with FB..to take down the dreaded Baneblade that had been giving me trouble..all those seekers I used were like throwing rocks..sorry I'm rambling..again!!
 

·
Registered
Joined
·
40 Posts
some of my favorite crisis suit configurations:

1 suit, twin-linked fusion blaster, targeting array

3 suits, all with TL burst cannons and 2 gun drones, leader also has a fusion blaster, hard-wired target lock, and failsafe detonator

3 suits, all with burst cannons, missile pods and multi-trackers

3 suits, all with twin-linked plasma rifles and targeting arrays
 

·
Executive Nitpicker
Joined
·
8,276 Posts
Fireknife is a crisis suit with Plasma Rifle, Missile Pod and a Multi-Tracker.

I believe you'll find the more common battlesuit code names in the Abbreviations Thread over in 40k general.
 

·
Registered
Joined
·
66 Posts
o right cheers woo i got that stuff on my battlesuits:grin:
 
1 - 20 of 35 Posts
Top